ActionScript 2.0 :: Tween Width & Height Simultaneously Not Working?
Nov 10, 2010Code:
var tween2:Tween = new Tween(_root.img_fake_mc, "_rotation", Strong.easeOut, target._rotation, target._rotation-90, 10, false);
[code].....
Code:
var tween2:Tween = new Tween(_root.img_fake_mc, "_rotation", Strong.easeOut, target._rotation, target._rotation-90, 10, false);
[code].....
If I have a rectangular shape under some angle, 45 or similar, how could I tween its width or height so that it scales with that angle?
View 0 RepliesI am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is:
Code:
my_loader.x = (stage.stageWidth - my_loader.width)/2;
my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have tried the following and had no luck:
stage.stage.stageWidth
root.stage.stageWidth
parent.stage.stageWidth
MovieClip(root).stage.stageWidth
The object is then tweened starting from a large number and going to a small number. Except my tweens aren't working. From the trace statements, my objects are shown to end up being to x=-20.55 and y=-107373766.65.
My code:
package {
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
[code]....
I've come to notice recently while using bitmap objects in the Flash CS5 (maybe before as well) authoring environment that are less than 4 pixels in width and/or height that they are treated as though they are 4 pixels wide/tall. Many of the bitmaps I use are 1 px wide in one direction or the other, and they are stretched to fill an area. Lets say I have a bitmap that is 20px tall and 1 px wide, and I stretch it to be 100px wide. The "hit area" of the object, or parent objects that contain it, is 400 px wide. So even if you click a significant distance away from the object, it is still selected, and anything underneath that invisible area can't be selected.
I've also noticed that when exporting a frame as an image, the smallest the width/height may be is 4px, and when I click the Edit button in the Properties panel with a Bitmap instance selected, it opens up in Photoshop CS5 and is 4 pixels wide! I'm wondering if for some reason Flash can't handle bitmaps less than 4 pixels in width/height and is treating it as if it IS 4 pixels wide, possibly even adding 3 extra columns of transparent pixels, because if I do the same thing manually, naturally it acts identical to the way Flash treats the 1px wide version. But why? Why can't Flash handle small bitmaps? Seems to me that's more efficient than quadrupling the amount of memory required.
I would like my website [URL] to be fullscreen and I've found this code to make it.But I am having problems with Firefox - the screen doesn't load anything, it is just a black screen. And in some IE the swf appears in a little square (very small) and not the size it was supposed to be in a maximized screen. The compatibility button on IE8 fixes it, but not everybody knows about this button..
HTML Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
[code]....
let me know what i am doing wrong here. this DOES NOT WORK.
ActionScript Code:
//add image
imageLoader = new Loader();
[code]......
An object has been attached. The object is then tweened starting from a large number and going to a small number. Except my tweens aren't working. From the trace statements, my objects are shown to end up being to x=-20.55 and y=-107373766.65.
[Code]...
I'm compiling for the first time with mxmlc.exe from the command line. The compilation is successful, and the SWF plays if I set specific pixel sizes for width and height in my HTML wrapper. However, if I set the sizes to 100%, the SWF is not loaded (and right-clicking on the page yields the regular Firefox menu instead of the Flash menu).
Here's my HTML.
Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
[Code]....
i want to load external images of different height and width into same height and width.
View 3 Repliesi want to load external images of different height and width into same height and width.
View 0 RepliesI have a ViewStack which is dataProvider for a TabBar. There are two VBoxs as children for this ViewStack. It works fine with absolute values for width and height for these VBoxs, but when specified in percentages, the VBox uses all the available space (100%) for any percentage value. find the code and screen shots below.
how can children of a ViewStack be aligned to center? There is no horizontalAlign property for ViewStack and it is not working with horizontalCenter= "0".
Code:
<mx:ViewStack id="viewStack" width="100%" height="100%" selectedIndex="0" horizontalCenter="0" textAlign="center">
<mx:VBox label="Tab 1" width="25%" height="10%" borderThickness="2" borderColor="red"
[Code]....
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
View 1 RepliesI am using the Laco Tween tweening formula, which can be found here:[URL] OK, I set an MC's width and height to 0, which works, then I try to get the MC to expand to it's width and height with the following tween code:
[Code]....
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
View 3 RepliesI am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
I have a flash banner graphic that I created at 1000px wide by 420px tall. I want this to be fluid and fill the browser width, so that when the browser is rescaled the swf fills the horizontal space. My problem is that there is content below it that needs to touch it, but the height is trying to fill 100% so it is creating vertical space between the flash content and the div below it.
I guess a better way to describe it is that I don't want to define the height I just want the width to be 100%. At 100% height there is unused space so I need to make the height maybe undefined or something smaller then 100%?Also, if you make the browser too small vertically the width will not fill. So I want 100% width regardless of the browser height.
How do I set the width and height of my swf in AS3?
This is my code so far:
package {
import flash.display.Sprite;
public class Game extends Sprite {
}
}
Right now, when loaded it is at some arbitrary default size.
If I can't change the size this way, is there any easy work around that will be consistent?
my .swf goes full screen and changes proportion if it is accessed directly at it's url
[URL]
is it possible to tell how big it currently is? i'd like to reposition some elements accordingly...
I'm trying to change the position of a movieclip I've added to the stage. When I try to access stage.width or stage.height I get 0. I've tried MovieClip(root).stage, DisplayObject(root).stage, root.stage, stage, and simply width and height. All of these are equal to zero.
View 1 RepliesI want to write a shell that creates instances of an app and scales it down for animating. Well, I created my shell class and instanced the app and set scales for x and y and then I traced the height and width because I wasn't sure what they'd be. I thought they'd be based on the stuff on the stage or whatever, but they both came up zero. So I'm not sure how that works, am I supposed to have set those values?
[Code]....
I have an empty movieclip in the stage that holds a backgroundbg._width = Stage.width;bg._height = Stage.height;the background is loaded from XML and works fine since I'm not set the width and heightbut if I set: bg._width = Stage.width and bg._height = Stage.height
View 1 RepliesI have two Canvas A and B, A is the child of B.A can be resized by some user actions like adding some UI components to its base.A is bounded by an other Parent canvas B which should show scolling handles if its child A gets too large.I would like A to have the same width and height of B (or really close) while the calculated width and height of A is smaller than those of B.If w or h of A get larger than those of B then A should grow and B will show scrolling.
View 2 RepliesI am using jPlayer library but i don't know how to set width and height[code]...
View 4 RepliesI'm a student for design and want to build myself a portfolio, showing pictures and being able to jump between fit_to_screen mode to actual_pixel_size mode. The following code is just the beginning.
I've wrote the code mixing some tutorials (sorry, but I didn't find a good way to clean it so it'll be more focused) - I'm a really new about action script.
myFile is a mc waiting for an external parameter run_url - a string contains something like "/projects/illustration/alice_in_wonderland.jpg"
You can see the trace command marked as red. I'd expect it to give me a number of the movie clip's width, yet i get "undefined"
import mx.utils.Delegate;
var streamingID:Number;
var fileLoaded:Boolean;
[Code].....
Is there any possibility to change screen width and height not in Flash ( in Properties ), but in Code [ any AS3 line? ].
View 1 RepliesI was wondering if there was a way to set an air app to fill 100% width and 100% height of the screen?
I know how to do it on the web by setting swf address parameters to 100% and setting stage.scalemode and stage.align
I am using FDT to publish my air package with an ANT build. So it does not use mxml, just my document .as class.
How can I use the width and height that's set by the object's embed code within my Flash movie?
I've got items that position based on stage height/width. Problem is although the object appears re-sized when you adjust the values in the embed, the stage size obviously does not change.
Ideally I'd like to position and scale objects based on the dimensions provided in the embed.
i want to zoom the movie clip, for this i have set the movieclip width and height with the button. It is correct or anything els
View 2 RepliesI'm am trying to load an external swf file using a different swf that is on a different domain. I have noticed that it is possible to use addChild on the external swf, but when I try to get its contents width and height using contentLoaderInfo I get a security sandbox error.it is possible to fix it by usingSecurity.allowDomain("*") andSecurity.allowInsecureDomain("*") in the external file.And now it's get tricky, the external swf file is a file that users upload to my site so I don't have control on the code so I can't add the "allowDomain" part.The second swf (the host file that loads the external file) is a file that I let others to embed on their site.The intresting thing is that when I share the host swf on facebook there is no problem, and I don't even need to add the code for "allowDomain" on the external file.I it makes a different, I use HTTPS protocol to access to the external swf
View 4 Replies