ActionScript 3.0 :: Remove Displaylist Object Created In Different Class?
Apr 15, 2009
i have two classes:
videoPlayer(Document class) and videoControls(which is added to the stage by videoPlayer).
videoControls put an object on the stage at some point:
dp = new displayEnd();
dp.name="dpe";
addChild(dp);[code].....
View 1 Replies
Similar Posts:
Jan 4, 2011
I'm working on a game for the iPhone using flash, and since memory is crucial i want to clean up displayObjects not needed. All the objects i need to delete is MovieClips taken from some array to another using splice(). Here is the [code]...
View 2 Replies
Mar 6, 2009
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?
View 3 Replies
May 19, 2011
I want to remove an object that is created in a loop, with a timer.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);
In function voegtoe I'm adding an Movieclip Object called man:
man.x=Math.random()*650;
man.y=Math.floor(Math.random()*(70))+350;
addChild(man);
I want to remove this object after 2 seconds. The problem is that there are multiple 'man' objects.
View 3 Replies
Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
View 1 Replies
Sep 16, 2010
I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.
View 2 Replies
Jan 24, 2012
I have a library MovieClip Class that consists solely of a dynamic textfield contained in a MovieClip. I want to instantiate this MC, populate the textField with text, get the width of the resulting text and, if the width is less than a predefined MIN_WIDTH value, append more text. When the width is equal to or greater than my MIN_WIDTH value, add this MovieClip class to the display list. My question is, does anyone know if its possible to retrieve the length of text in a textField using Textlinemetrics BEFORE the textField has been added to the display list?
View 2 Replies
Nov 20, 2009
I have a bunch of objects with TextFields in them that are added to another object called Field.[code]If it is a player, and I can scale it, why can't I access the textField?
View 1 Replies
Oct 11, 2011
I've found myself in a tricky place, I've built an app that loads in swfs as external libraries so they can easily be changed at run time, all works well. I now need to separate the code from the art in these libraries so that external developers can change the art without getting their mitts on the code. Trouble is to do this my new code only library elements will need access to my overall manager class, which is the main document class, so that they can access the library manager class to add the appropriate art assets to themselves.
Now there's a couple of clumsy solutions I've thought of:
1, Store a manager class reference in a static var but that seems like a cop out.
2, Go through a few hundred thousand lines of code and alter every instantiation of a library element to include a manager reference - erm, let's not go there.
3, Have the library element send a custom event to the stage from its constructor which passes a return handler to the event listener so that can pass back a manager reference. Sounded like genius initially up until I realised that at constructor stage the library element won't be on the display list so can't bubble up to the stage
View 4 Replies
Oct 5, 2009
I have writing a simple class which has a method that gets invoke when the object of the class is created. I am able to view the loaded XML content when I trace it with in my class method, but cannot assign the content to a instance variable using the mutator method. So the process goes like this:
Class object is instantiated Class construtor then calls the loadXML method which laods the XML And then assigns the XML to a class instance variable.
So now if I would like to access the loaded XML through class object, I should be able to see the loaded xml content which I am not able to see. I have spent over few hours and cannot get the class object to display the loaded XML content. .
[code]
package com.as3.app{ import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*;
public class Cars extends MovieClip { public var _CarList:Object;
[Code]....
View 1 Replies
Jan 16, 2011
class created object to array in main timeline?
View 1 Replies
Jun 30, 2007
I have created a moviclip with the following [code]...
Then after pressing a button I want to delete the movieclips. I have tried[code]...
but neither actually work. The only way I have found is by doing _root[1] etc but that takes too long and it wouldn't really work because the number of movieclips created is unlimited.
View 1 Replies
May 5, 2010
I have a problem, maybe simple, with my full Flash website and a Google Map I inserted on it thanks to the Google Map API.On the frame of the scenario I want that the map appears, I inputed the below code on the AS3 actions panel (F9).
But after the map is loaded,when I change the frame by clicking on button to go to an another section of the scenario, the map stay visible...[code]...
View 9 Replies
Nov 8, 2011
I have a loop which creates several TextFields in different positions[code]..
I have tried removeChild and setting the t.text to nothing, but this only affects the last created textfield
View 10 Replies
Feb 9, 2009
I'm doing a website in flash and I'm creating sprtite to put image in it (child) when we clic on a link. But when we clic on another link, the child have to be removed but it doesn't. It doesn't reach theirselves (the child), so it can't be removed.em?This is my code:
Code:
function sectIllustrations(event:Event) {
contenu_mc.gotoAndStop("illustrations");
[code].....
View 0 Replies
Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
View 4 Replies
Dec 13, 2010
I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]
View 9 Replies
May 1, 2008
How can I remove a playfield that I have created with attachmovie? The game that I make is minesweeper, so when I click on a bomb the playfield must dissapear! I thought is was like the code below but it doesn't work!
Code:
for (i=0; i<wortel; i++) {
this["square_mc"+i].removeMovieClip();
}
View 7 Replies
Nov 15, 2009
my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data on top of the previous load. I would like to delete the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
var link1:Array = new Array();
var url:String;
var theUrl:String;
var whoOn:Number;
[Code]....
View 7 Replies
Aug 18, 2010
Is there a way to remove all the text fields which was created? I used instance.removeTextField() but still I see some text boxes. In my fla when I go back and forth between frames I still see there are text boxes by the text cursor appearance. I'm having trouble because the buttons can not be clicked when the text fields are there. I'm using several of these in different frames.
[Code]...
View 5 Replies
May 4, 2011
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
[Code]...
View 3 Replies
Feb 16, 2012
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
[Code].....
View 1 Replies
Apr 7, 2010
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
View 3 Replies
Oct 19, 2006
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
View 1 Replies
Jan 24, 2011
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
View 1 Replies
Nov 4, 2010
I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
addChild(myText2);
addChild(myText3);
[code].....
View 3 Replies
Feb 14, 2011
I have added a listener function for mouse event
bar.addEventListener(MouseEvent.MOUSE_OVER,mouse_over_bar);
And defined the function
public function mouse_over_bar(ev:MouseEvent):void{
var hover:MovieClip=new Hvr();
var tween:Tween;
[Code]....
How i remove this child movieclip hover? I would like to remove the chil when i am roll out from the bar.
View 3 Replies
May 26, 2011
I'm trying to use a SWFLoader to load an Application and add the loaded Application to my Displaylist.
public function onComplete(e:Event):void {
someContainer.addChild((e.target.content));
}
[code]......
View 3 Replies
Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
View 3 Replies
Jul 20, 2009
I have a class CoverPoint extends Pointwith some extra function.except for that ther is no difference. I would like to use the functions of Point with a return value of Point, to calculate those CoverPoints.Can i turn the return value into CoverPoint (since all the vars are the same, there shouldn't be a problem with that, right?), so that it can be stored in my var cP:CoverPoint;
View 2 Replies