ActionScript 1/2 :: RemoveTextField(); - Remove All The Text Fields Which Was Created?
Aug 18, 2010
Is there a way to remove all the text fields which was created? I used instance.removeTextField() but still I see some text boxes. In my fla when I go back and forth between frames I still see there are text boxes by the text cursor appearance. I'm having trouble because the buttons can not be clicked when the text fields are there. I'm using several of these in different frames.
[Code]...
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Dec 1, 2006
I'm having trouble with dynamically assigning text to a dynamically created text field.
[Code]...
I've tried setting up the TextFormat and createTextField as a function that's called on the onRelease handler. I've tried dropping the whole frackin' code in the onRelease function for each button. Neither approach works. I've been digging around on the web, looking for answers, and nothing seems to solve my problem.
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Jun 14, 2009
I have a code that creates 10 dynamic text fields, along the "y" axis, based on a loop.
What I want to happen is, for each text field that is created, i want the numbers to constantly change based on a timer (they'll all change at the same time, but to random numbers).
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Code:
Code:
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May 2, 2007
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Mar 11, 2010
I am trying to make a quiz application. I want to use classes in this project (which I am still learning how to use). I found a sample posted by a user here that I can clearly understand. The issue I am having is that actaul text for the questions is very long. So when I apply my questions it just runs the text off of the stage. How can I have the text field drop to another line so that it doenst go off of the stage? Here is the code that creates the text field (it is on an AS file).
public function QuizQuestion(theQuestion:String, theAnswer:int, ...answers) { //store the supplied arguments in the private variables: question = theQuestion; theCorrectAnswer = theAnswer; choices = answers; //create and position the textfield (question): questionField = new TextField();
[code]....
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Jun 18, 2010
I am trying to create 2 dynamic text fields at run time and load an XML in the fields. These 2 text fields are separated by a small space between them no matter how many lines of text the XML file contains.After few attempts there is still a problem with loading 1 of the 2 external XML files.The attached example loads 1 of the 2 XML files only when the text of text field 1 is written inside Flash.one_txt.text = "write some text here"When i try to load on both fields XML files an error comes up which I am not able to figure out why!
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Dec 4, 2009
I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc
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Aug 17, 2011
Is it possible to retrieve the value from an TextInput box that is created at runtime?
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May 30, 2010
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Jan 6, 2011
How can i add and remove rows in datagrid using check box`
[Bindable]public var _files:Array = new Array();
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[code]....
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Jan 29, 2010
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Jun 30, 2007
I have created a moviclip with the following [code]...
Then after pressing a button I want to delete the movieclips. I have tried[code]...
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May 5, 2010
I have a problem, maybe simple, with my full Flash website and a Google Map I inserted on it thanks to the Google Map API.On the frame of the scenario I want that the map appears, I inputed the below code on the AS3 actions panel (F9).
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Nov 8, 2011
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Feb 9, 2009
I'm doing a website in flash and I'm creating sprtite to put image in it (child) when we clic on a link. But when we clic on another link, the child have to be removed but it doesn't. It doesn't reach theirselves (the child), so it can't be removed.em?This is my code:
Code:
function sectIllustrations(event:Event) {
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[code].....
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Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
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Dec 13, 2010
I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]
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May 1, 2008
How can I remove a playfield that I have created with attachmovie? The game that I make is minesweeper, so when I click on a bomb the playfield must dissapear! I thought is was like the code below but it doesn't work!
Code:
for (i=0; i<wortel; i++) {
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Mar 6, 2009
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
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Nov 15, 2009
my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data on top of the previous load. I would like to delete the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
var link1:Array = new Array();
var url:String;
var theUrl:String;
var whoOn:Number;
[Code]....
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May 4, 2011
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
[Code]...
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May 19, 2011
I want to remove an object that is created in a loop, with a timer.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);
In function voegtoe I'm adding an Movieclip Object called man:
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Feb 16, 2012
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
[Code].....
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Apr 7, 2010
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
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Oct 19, 2006
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
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Apr 15, 2009
i have two classes:
videoPlayer(Document class) and videoControls(which is added to the stage by videoPlayer).
videoControls put an object on the stage at some point:
dp = new displayEnd();
dp.name="dpe";
addChild(dp);[code].....
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Nov 4, 2010
I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
addChild(myText2);
addChild(myText3);
[code].....
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Feb 14, 2011
I have added a listener function for mouse event
bar.addEventListener(MouseEvent.MOUSE_OVER,mouse_over_bar);
And defined the function
public function mouse_over_bar(ev:MouseEvent):void{
var hover:MovieClip=new Hvr();
var tween:Tween;
[Code]....
How i remove this child movieclip hover? I would like to remove the chil when i am roll out from the bar.
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May 21, 2011
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
[Code]...
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Nov 4, 2009
Basically I want to get the text fields in my Flash translated. To achieve this, I have the translations in a XML file and all text fields are dynamic. I read the XML (dependent on a language calling parameter from the HTML) and set the text fields like:
this["text_1"].text = "Hello";
The "text_1" and "Hello" are of course retrieved from the XML and I use variables in my code.
Now to the problem: I can successfully set the text field, that is visible in the Frame 1 (where my script is executed), but setting text fields that appear later give me an error. Translated it means something like Null Pointer not accessible. So I assume, that the this["text_x"] can not be found.
Is there a way to access it without copying the script into each text element? I have also thought about events, e.g. when the text is shown the first time and I do the translation then (would have to cache the XML at startup then to save time), but didn't find anything.
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