I've been working on an application (with ComboBoxes) that requires scaling the entire application based on screen resolution. I thought it would simply require changing the "scaleX" and "scaleY" properties of the top-level application, but discovered that the ComboBox dropdown doesn't appear to scale accordingly, as in the following example:
which results in the dropdown appearing (sliding down) unscaled until it reaches it's extended length and stops at which point it scales up and remains at that scale until it is closed. I have also found that if you call "invalidateDisplayList()" on the comboBox or the dropdown, then it undoes the scaling, so it appears that whenever the updateDisplayList is called, the dropdown only applies it's parent ComboBox's scaling, and not the ComboBox's parent container's scaling.
I understand that, as a pop-up, the dropdown isn't in the Application's or ComboBox's displayList tree, which appears to be the root of the problem (no pun intended).
I am having some trouble understanding the display list. This might sound silly but how long does it take until a sprite is added to the display list?
My understanding is that the root variable is only accessible once the object is added to the display list.In the following code I add the TLSEntry_Text to the display list and then on the next line I try to trace its root variable without luck. The root variable appears only in the enter frame event... I guess a little bit later.
What am I missing here? Is there a way for the display list to "force refresh" itself?
Is there any event dispatched in ANY place of the display list if the order of display list items change?Or is there any other way to track that without manually keeping track of all display list order or needing to override all "setChildIndex" and "swapChildren" functions?
I'm working on a game for the iPhone using flash, and since memory is crucial i want to clean up displayObjects not needed. All the objects i need to delete is MovieClips taken from some array to another using splice(). Here is the [code]...
I'm working on a drag-drop solution, and acting when a item is dropped on the current target (let's say an "intelligent chess-board") is a breeze, as the board fires DragEvents when items are hovering over on dropped on the it.
What I'm looking for is a way to make the board act when an item is dragged OFF the itself. Of course - when the item is dropped somewhere else, I could fire an event there and tell the board that change has been done. But this is what I want to avoid.
I wonder if there is some way to monitor a change in the displaylist of the "board", so it fires an event when a child/element is removed from "outside"?
I am just trying to grasp a simple concept of utilizing loops, addChild, and eventListeners.My goal is to use a loop to create multiple instances of the same type of object from my library (called Ball), and when one is clicked, have it move "above" all other instances on the stage (and eventually drag, but that's easy enough to make happen later).My current code attempt is:
for(var i:uint = 0; i<=10;i++) { var my_ball:Ball = new Ball() //new instances of Ball from library export
I have a library MovieClip Class that consists solely of a dynamic textfield contained in a MovieClip. I want to instantiate this MC, populate the textField with text, get the width of the resulting text and, if the width is less than a predefined MIN_WIDTH value, append more text. When the width is equal to or greater than my MIN_WIDTH value, add this MovieClip class to the display list. My question is, does anyone know if its possible to retrieve the length of text in a textField using Textlinemetrics BEFORE the textField has been added to the display list?
I have a bunch of objects with TextFields in them that are added to another object called Field.[code]If it is a player, and I can scale it, why can't I access the textField?
I've found myself in a tricky place, I've built an app that loads in swfs as external libraries so they can easily be changed at run time, all works well. I now need to separate the code from the art in these libraries so that external developers can change the art without getting their mitts on the code. Trouble is to do this my new code only library elements will need access to my overall manager class, which is the main document class, so that they can access the library manager class to add the appropriate art assets to themselves.
Now there's a couple of clumsy solutions I've thought of:
1, Store a manager class reference in a static var but that seems like a cop out.
2, Go through a few hundred thousand lines of code and alter every instantiation of a library element to include a manager reference - erm, let's not go there.
3, Have the library element send a custom event to the stage from its constructor which passes a return handler to the event listener so that can pass back a manager reference. Sounded like genius initially up until I realised that at constructor stage the library element won't be on the display list so can't bubble up to the stage
Iv'e been slowly moving over to AS3 in the past few months and I think I have learnt quite a considerable amout. However I am completly dumbstruck by the behaviour of the DisplayList. The kind of work I do requuires that the flash movies I make are timeline based (I know spitting in the face of OOP) because of the amount of animation used. However within these animations I also use snippets of ActionScript to have interactive moments such as drag and drops or tabs for the user to select a section. Now in these cases I as you would expect have to redepth some stuff (like the currently active panel of some tabs or currently active drag item etc). Using the display list I think is dead easy and I actually prefer it to the old Depth based system of ActionScript 2. This is where the odd problem starts.
On my stage I have 2 insences of the same MovieClip ("Clock1" and "Clock2") which has a child named "hand", also I have 2 text boxes just to dictate which movie is which. These clips and text are nothing special just author created in flash so no code involved for adding them to the display list.
I'm trying to develop a simple mxml Flex application to start Skype from the AIR/Flashplayer runtime. Is it possible to get back events from a native Windows application? In the simple example of Skype, the OS returns control to the Flex app when Skype exits. But what about native applications which have their own event model and wants to communicate with the Flex event model. For example, a Face detection system which shows "Hello" on a Flex app when the camera detects a face. Can this be done in the current Flex framework?
I am working on an Adobe AIR Application. The size on Application window is 800X600 and is contains border container and border container contains many controls. What I want is to if user re-sizes the application then that container should also be re-sized according to scale. i.e If user maximizes or minimizes the window then that border container should also be maximized or minimized respectively.
how can i delete storage directory instances or folder while uninstalling any air application. In my application when i first time run my application, application copy some data from application directory to application storage directory. now i want to delete all data and application directory folder also while uninstalling application.
I am doing that because when i launch any update then application is accessing old data which conflict with my application new features.
I'm new to flex. Now I'm writing an flex application. I plan to split my application into some MXML files(Application as the root tag). How can I switch from one mxml to another?BTW, what is the best practice for design large flex application? Just one MXML Application and many MXML component or many MXML Application?
I want to read xml data to a mxml application from a xml file on my filesystem. The example I found was for AIR,link2, link3. But I want to target the Flash Player runtime. If I use the the tag, I can do it; however the xml compiles into my swf. How can I retain the xml file in my release build?
I am trying to create a graphical representation of the DisplayList of a flash site that is loading many external swfs. I want to be able to filter what is displayed (ie. Show only textfields, or show only images, or show only whatever). I have not been able to find a way to distinguish or select only the swfs. I would like this to be able to list ALL the swfs that are used in this projects and nothing else..
i used systemManager.addEventListener in sub application...... it is working well....but when i load sub application into main application through swfloader it doesnot working..
I have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application (or specifically, it's functionality) into it as just another view in my application. The problem is that their application is a Flex/Air app. I really don't understand the Adobe compilation process on how it gets from a bunch of flex code down to an IPA. I don't see intermediate projects, shared objects, etc on the disk to produce that IPA. It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well. Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application? While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.
I have an AIR application with a system tray icon. When clicked it shows and activates the app. This is working as expected when the app is hidden (docked), however if I select another application so my app is in the background clicking on the system tray icon does nothing.
Oddly I also have a contextual menu on the system tray icon, which has an option to restore, this calls the same event handler as ScreenMouseEvent.CLICK, yet works.
I expect it's something to do with the contextual menu changing the focus, perhaps it's a bug in how AIR works with the system tray, perhaps it's just something I'm missing. Would be good to know if that's the case.
I've been trying to launch a separate Air Application through my current Air Application.Both apps are compiled using the Adobe Air 2.0 SDK. The methods I have found so far involve passing the Publisher ID in addition to the Application ID, but I believe the Publisher ID became redundant past Air 1.5.3? Below is my current implementation whic seems to correctly ascertain the Air Application's version number, but when I try to launch it, nothing seems to happen.
private static var _air:Object; private static var _loader:Loader; private static var appID:String = "someOtherAirApplication";[code].....
I have changed the app-config.xml (app descriptor) on the application I am trying to load to allow browser invocation.The version number of the app descriptor of my application I am trying to load is "V1" which the versionDetectCallback seems to pickup. If this is the case I would expect to be able to launch it but this doesn't seem the case.
I want to load a flex application in mobile flex application and also i want it to interact with the parent application. Right now I am trying to load the swf with swfLoader in mobile app, but it gives me security error. And also should I want the parent application to be generic in terms of child application as in down the line if someone wants he can have another child application with same name run.
I've created a client with login acces in Flex. After the succesful login i have to show a table based on a mySQL server. The database is composed by some tables, and I have created 6 flex mxml components with each own scripts for each of those tables. How can i load sub-applications, for example with a PopUpButton or a TabBar in the main application?
I have a program consisting of multiple SWF's. An AS2-SWF loads a bunch of AS1-SWFs.It's a crappy program.I'd like to specify the GUI in MXML and perhaps refactor some code to AS3. However, converting all of the 300+ symbols to AS3 or whatever is undoable.What are my options in converting to AS3/Flex/MXML? The app is very simple, only also quite large. It consists only of buttons, backgrounds and attention-texts. All the button texts are in XML files.I want to turn this into pretty code ASAP but also controlled so the code becomes:[code]Of course doing this is on my own initiative, if it'll take more than a week, I won't be able to find the time.
I have two flex applications Main.mxml(where I have a button called loadDataViewer) and ViewData.mxml. What I want is when the user press the loadDataViewer button, the application ViewData.mxml will open in a new window. Is there any way to do it in Flex?
SWFLoader class looks interesting but I think it will load the other appliation inside the Main application which I don't want.I also saw that there is ExternalInterfaceAPI which can be used to open a url browser but not sure if I can reference the swf file of VewData application.As suggested here( http:url... ) that LocalCOnnection can be used to reference one flex application in another but that's only when both applications are open I guess?