ActionScript 3.0 :: Loop AddChild Then Target To Add To Top Of DisplayList?

Jul 18, 2009

I am just trying to grasp a simple concept of utilizing loops, addChild, and eventListeners.My goal is to use a loop to create multiple instances of the same type of object from my library (called Ball), and when one is clicked, have it move "above" all other instances on the stage (and eventually drag, but that's easy enough to make happen later).My current code attempt is:

for(var i:uint = 0; i<=10;i++)
{
var my_ball:Ball = new Ball() //new instances of Ball from library export

[code].....

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[Code]...

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This gives me the following for the bolded line

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Mar 5, 2011

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I've been working on an application (with ComboBoxes) that requires scaling the entire application based on screen resolution. I thought it would simply require changing the "scaleX" and "scaleY" properties of the top-level application, but discovered that the ComboBox dropdown doesn't appear to scale accordingly, as in the following example:

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[Code]....

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I've found myself in a tricky place, I've built an app that loads in swfs as external libraries so they can easily be changed at run time, all works well. I now need to separate the code from the art in these libraries so that external developers can change the art without getting their mitts on the code. Trouble is to do this my new code only library elements will need access to my overall manager class, which is the main document class, so that they can access the library manager class to add the appropriate art assets to themselves.

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[Code]...

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