ActionScript 3.0 :: Remove MovieClip In BeatDetector Class?
Mar 1, 2009
What I'm trying to do is this: use the AS3 computeSpectrum method to trigger movieclips, one for each frequency band of the spectrum. Ideally, I'd like the movieclips to be placed on the stage using onEnterFrame or something, and then tweened (scaleX & scaleY) when its frequency band is triggered. does what I want, but this class uses the fillRect method to draw white squares when the frequency bands are triggered. I'm trying to replace the fillRect method with movieclips...So far, I've managed to add a movieclip to the stage from within that BeatDetector class (SoundBeat.as), but cannot get it to go away, it just keeps adding and adding and adding!Tried removeChild(myMovieClip), this.removeChild(...), this.parent.removeChild(...), but none work. I'm missing something really simple here, aren't I?Here's the code for SoundBeat.as:
Code:
package {
import flash.display.Bitmap;
[code].....
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Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
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