ActionScript 3.0 :: Remove All The Extras From A Class
Jun 4, 2009I am making a game and I want to remove all that I dont need from a class: I just need:
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I am making a game and I want to remove all that I dont need from a class: I just need:
[Code]...
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
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From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
is it possible to remove a class within itself?
View 6 RepliesI am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
parent.removeChild(this);
I am attempting to make a game, and i've got objects on the stage, which are from one particular class (Joint1), and i would like to remove those movieclips when you press the spacebar, how can i do that, without having to name and define all the movieclips in the script?
View 3 RepliesI hv am using clock movieclip as class, it have sound tick tock on it's timeline and interval funtion, if I remove child of clockmc but setinterval and sound is still working..i use this code to remove child..removeChild(myclock)myclock= null
View 1 RepliesI have a function in my Xml.as class and I wonder how I can remove that function in my MainPage.as class,without removing the hole Xml.as class?
View 7 RepliesIs it possible to remove Class ?
View 4 RepliesI want to add a child to the stage for 5 seconds and then remove it. When I use the following code I get a "1120: Access of undefined property WordoScreen." error.
In particular the problem only occurs when I use the "removeChild(WordonScreen);" using the TIMER_COMPLETE. If I remove that statement I don't have a problem.[code]...
I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?
When I create classes, often I want to remove methods of the parent class (such as addChild(), perhaps), and I just override the method and have it throw an error. Is there a way to remove it completely?
View 9 RepliesI have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
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The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
What I'm trying to do is this: use the AS3 computeSpectrum method to trigger movieclips, one for each frequency band of the spectrum. Ideally, I'd like the movieclips to be placed on the stage using onEnterFrame or something, and then tweened (scaleX & scaleY) when its frequency band is triggered. does what I want, but this class uses the fillRect method to draw white squares when the frequency bands are triggered. I'm trying to replace the fillRect method with movieclips...So far, I've managed to add a movieclip to the stage from within that BeatDetector class (SoundBeat.as), but cannot get it to go away, it just keeps adding and adding and adding!Tried removeChild(myMovieClip), this.removeChild(...), this.parent.removeChild(...), but none work. I'm missing something really simple here, aren't I?Here's the code for SoundBeat.as:
Code:
package {
import flash.display.Bitmap;
[code].....
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?
I am using a component in my application, but it turns out, it's slowing my app down big time b/c it doesnt remove an eventListener on stage for mouse move. Is there a way I can remove this listener? I can't get into the class b/c it's a component and it doesnt have any sort of kill function to call.
View 15 Repliesi have two classes:
videoPlayer(Document class) and videoControls(which is added to the stage by videoPlayer).
videoControls put an object on the stage at some point:
dp = new displayEnd();
dp.name="dpe";
addChild(dp);[code].....
Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.
View 2 RepliesTest.as
Code:
package
{
import Test2;
import flash.display.MovieClip;
[code]....
Now, how can i remove the child "MyCircle2" from class Test.as.
I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.
View 2 Repliesis being returned once the onrelease event happens. the loadmovie works fine but I want to remove
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I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
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In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
View 1 Repliesdo to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
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Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
View 8 RepliesIn my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:
Code:
removeChild(picContainer);
addChild(picContainer);
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I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
View 4 RepliesI'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
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I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
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I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()