ActionScript 3.0 :: Cannot Remove Display Object Must Be Child Of The Caller?
Jul 24, 2009
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at working_loader_container3_fla::MainTimeline/frame4()
at flash.display::MovieClip/prevFrame()
I have been getting this error after a bunch of different ways of trying this. I am attempting to create a new instance of my movieclip which displays external images via xml. I want a new instance of the movieclip every other frame and need to be able to remove each instance on every other frame. It will work going forwards, with a remove child call but as soon as I go back a frame, the error pops up.
This is the error I am getting....This is the situation I am using addChild and removeChild. I have two main movieclips that this is based around. workss_mc and work_mc. workss_mc is the slideshow, work_mc is the selection grid. When you click on an object in work_mc I am adding adding a child (workss_mc) and removing work_mc at the same time. That works fine; however, in workss_mc I have a back button, this back button is used to remove works_mc once it is removed it sends you back to work_mc. Once you are back on work_mc everything should work completely the same, however, it's like it's ignoring the code.Here is the code for the button:
Code: urbanthmb_mc.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(event:Event) { var workss_mc = new mc_workss();[code].......
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
when i do this it does remove the child BUT i get the old "The supplied DisplayObject must be a child of the caller." business. How would i do this properly?????
I'm putting together a project where I'm loading different images at different times. The first image loads when the app starts. After the user answers some questions, I load a different image, replacing the first. When I try to do that, I get an error:
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at index_779_fla::MainTimeline/imageLoaded()
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code: function callMc(){ if(myMc) removeChild(myMc);
I have made an xml object and add few children to it. I use appendChild() to add a child to the XML. But if i want to remove one, what should i do? I tried to search in the reference but I cant find a remove function.
I have a web site that creates a page by calling another class object. When I return from that page to the Main page I want the old page removed. I have done it like this but I am getting errors.
Two vars in GlobalVarsContainer: public static var removePages:Boolean; public static var pageToRemove:Object;
Create new page object: function onClickBtn1():void { var servicesHome:ServicesHome=new ServicesHome(); addChild(servicesHome); } [Code] .....
This is the error: ReferenceError: Error #1065: Variable servicesHome is not defined. So I know it's getting back here with all vars set correctly. I've tried changing the public static var pageToRemove:Object; to a string but that is not right.
In document class action script file I add a movie clip to stage using
Code: public var square:Square square = new Square addChild(square)
So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.
Code: trace("proff that it's executed") removeChild(square) square = null
Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.
I'm basically trying to refresh a jpg image every second from within my flash project. The code so far:
Code: //This function is called from the loader's event listener. //It moves the loaded image into the appropriate container for display function imgLoaded(event:Event):void
[Code].....
And then it will load the picture, then it will throw the error, then load, then throw, etc...
How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.
i need some help to understand how to access a property of a child of a DisplayObject. within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnL"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
Basically I've got a class called Controller and another class called:"EnemyShip".In EnemyShip's step() event (the ENTER_FRAME event), I call myStage.removeChild(this);[code]myStage is a reference in the constructor of the EnemyShip.as class
how to access a property of a child of a DisplayObject.
within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnLMain"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
var dispObj:DisplayObject = btnL.getChildByName(btnLMain); displayObj.clickNum++;
but then i get the error: 1119: Access of possibly undefined property clickNum through a reference with static type flash.display:DisplayObject.
so then i reviewed documentation and from what i understand i am not able to access the property of the child of the DisplayObject as it is a static property...
so now i am trying to figure out how to access that property in the child Class.
I have a flash video that is basically a slide show from frame to frame using actionscript. Except on one of the frames I have inserted a .flv.The problem is once I get past the frame with the .flv, when I navigate backwards from any frame, I get this error.[code]
This code throws an error: if (modalMessage != null && contains(modalMessage)) { removeChild(modalMessage); // the error is here modalMessage = null; }
The Error is: [Fault] exception, information=ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. How can this be? I am checking if it is a child beforehand.
I encapsulate my addChild so that I can have an array of all the objects that are on stage for later garbage collection. this is how I do so [code]each gameObject has a property called garbage that is a boolean that is set when ready to be removed. When I set it to tree, this is what happens.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have seached and tried for weeks on this, and I cannot get the grip on this. The simple code below gives the "The supplied DisplayObject must be a child of the caller" error.[code]squareObj is a movieclip in the library which is exported for AS. How can this code be altered to make it work correctly?
I having problems setting the child index of a sprite... It works perfectly on the first run of the program, but fails on the second time around. For context this function is in a class which accepts an array of sprites and displays them. My problem is with setChildIndex(_selected as DisplayObject, numChildren-1);
private function enlarge(e:MouseEvent):void{ if (!_open) { _selected = e.currentTarget; _selectedOrigX = _selected.x; _selectedOrigY = _selected.y; _selectedID = _selected.id; [Code] .....
I've a container called mc, inside of him I generate a grid of movieclips in order to make a wall of options. When I select one of this option, this message appears: Error #2025: The supplied DisplayObject must be a child of the caller..The code is:In the Class iniciarApp I've this:
var mc:MovieClip = new MovieClip(); var grilla:Grilla = new Grilla();[code]....
I'm new to AS3 and have been trying to remove items for two days flat. I keep getting the following error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]
With this code I generate 20 bubbles. Made of a Library item. Then I let them scroll accross the stage at various speeds. When each bubble moves off the stage at the right I want to delete it. So I used removeChild, but then I get this The supplied DisplayObject must be a child of the caller" error." What am I doing wrong?
ActionScript Code: const NUMBER_OF_BUBBLES:uint = 15; var stageWidth:Number = stage.stageWidth;
stop();import flash.events.Event;var TimerApple:Timer = new Timer(500);TimerApple.addEventListener(TimerEvent.TIMER, OnStartApple);TimerApple.start();function OnStartApple(e:Event){ var af:Sprite = new Enemy(); af.x= Math.random()*640; addChild(af); //Remove from
I have a set of buttons which trigger menu panels to tween up from below the screen. I want these menu panels to be displayed behind the buttons (which are displayed on the button edge of the screen). So I add the menus to the parent container, then I add the buttons, so that the menus would be behind the buttons and getChildIndex(buttons) = 1 and getChildIndex(menus) = 0.
The menus are correctly displayed behind the buttons when I comment out the tween code. But when I implement the tweens and start the tween of the menus, they do their motion tween but are displayed in front of the buttons instead of behind; somehow their display object index order got screwed up.from the Menu class: