Actionscript 3 :: Supplied DisplayObject Must Be Child Of Caller
May 10, 2010
I have seached and tried for weeks on this, and I cannot get the grip on this. The simple code below gives the "The supplied DisplayObject must be a child of the caller" error.[code]squareObj is a movieclip in the library which is exported for AS. How can this code be altered to make it work correctly?
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Aug 13, 2009
I have a flash video that is basically a slide show from frame to frame using actionscript. Except on one of the frames I have inserted a .flv.The problem is once I get past the frame with the .flv, when I navigate backwards from any frame, I get this error.[code]
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Apr 12, 2012
This code throws an error:
if (modalMessage != null && contains(modalMessage)) {
removeChild(modalMessage); // the error is here
modalMessage = null;
}
The Error is:
[Fault] exception, information=ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
How can this be? I am checking if it is a child beforehand.
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Jan 15, 2010
I encapsulate my addChild so that I can have an array of all the objects that are on stage for later garbage collection. this is how I do so [code]each gameObject has a property called garbage that is a boolean that is set when ready to be removed. When I set it to tree, this is what happens.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Jun 6, 2011
I having problems setting the child index of a sprite... It works perfectly on the first run of the program, but fails on the second time around. For context this function is in a class which accepts an array of sprites and displays them. My problem is with setChildIndex(_selected as DisplayObject, numChildren-1);
private function enlarge(e:MouseEvent):void{
if (!_open) {
_selected = e.currentTarget;
_selectedOrigX = _selected.x;
_selectedOrigY = _selected.y;
_selectedID = _selected.id;
[Code] .....
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Feb 24, 2012
I've a container called mc, inside of him I generate a grid of movieclips in order to make a wall of options. When I select one of this option, this message appears: Error #2025: The supplied DisplayObject must be a child of the caller..The code is:In the Class iniciarApp I've this:
var mc:MovieClip = new MovieClip();
var grilla:Grilla = new Grilla();[code]....
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Jul 13, 2009
I'm new to AS3 and have been trying to remove items for two days flat. I keep getting the following error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]
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Sep 13, 2009
With this code I generate 20 bubbles. Made of a Library item. Then I let them scroll accross the stage at various speeds. When each bubble moves off the stage at the right I want to delete it. So I used removeChild, but then I get this The supplied DisplayObject must be a child of the caller" error." What am I doing wrong?
ActionScript Code:
const NUMBER_OF_BUBBLES:uint = 15;
var stageWidth:Number = stage.stageWidth;
[code].......
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Oct 25, 2010
im getting the following error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
[Code]...
there is also a variable c on the root timeline. can anyone tell me why im getting this error?
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Apr 13, 2011
What does it mean? And why doesn't my code work?
PHP Code:
stop();import flash.events.Event;var TimerApple:Timer = new Timer(500);TimerApple.addEventListener(TimerEvent.TIMER, OnStartApple);TimerApple.start();function OnStartApple(e:Event){ var af:Sprite = new Enemy(); af.x= Math.random()*640; addChild(af); //Remove from
[code].....
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Dec 14, 2010
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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May 18, 2011
I am creating some action script to simulate 3 button states and load in movie clips accordingly.
I'm getting this error
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Untitled_fla::MainTimeline/sack_btnMouseOut()
When trying to do this
[Code]...
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Dec 10, 2009
doesnt seem to be able to find solution for this error, Error #2025: The supplied DisplayObject must be a child of the caller.
Code:
import caurina.transitions.*;
stop();
[code].....
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Dec 31, 2009
I have an error in my code. I know why it is, just not sure how to go about fixing it.
[Code]....
I have a swf file that is loaded via addChild on frame 11, once the animation of this swf file has finished playing, the main swf then goes back to frame 1. However, this is where this issue comes in. Even though I have removed the child once, it seems to keep on trying to remove it again and again, this goes in to a continuous loop.
[Code]...
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Jul 31, 2011
I am damn pissed at removeChild, its always the same damn thing. I keep getting Error 2025: The supplied DisplayObject must be a child of the caller.
I have a class called StarBackground that creates several instances of the class Star every frame, the Star class creates a white circle with the normal flash graphics api.
[Code]...
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Oct 1, 2011
I get the above error with this code:
public function destroyShip(EnemyShip:Object):void
{
_gameModel.screen.removeChild(EnemyShip.image);
[code].....
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Apr 6, 2010
I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed.
Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error)
Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large)
function display(num:Number):void //num: image number
{
...
oldImg = newImg;
[Code].....
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Aug 2, 2010
I have inherited a FLEX 4 project that invokes web services to display data to the end user.
My default package has one .MXML file, that has the component references to the Login screen (another .MXML file) and the Main screen (yes, another .MXML file).
The login process works fine. I have 3 tabs, with a 4th tab I am adding now.
The tabs are created using elements within a TabNavigator. I have added a 4th VBOX, like so:
<mx:VBox label="Data Analysis" width="100%" height="100%">
<componenets:DeviceLineChart />
</mx:VBox>
[Code].....
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Feb 8, 2012
private var _hud:HUDc = new HUDc();
private function someMethod():void
{[code]..........
Where HUDc extends MovieClip(along with the calling MovieClip) I'm not sure why Id be getting this error if I'm checking to see if the stage contains the movieclip?
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Apr 1, 2012
Been struggling with this in multiple projects. I try to spawn enemies in a Flash game and perform cleanup by removing the out of bounds enemies.
Here's how:
enemyArray contains references to the spawned enemy objects.enemyLayer is the movieclip that contains the spawned enemies.
[Code]...
But I get the "The supplied DisplayObject must be a child of the caller" error. What am I doing wrong?
I've tried: removeChild(enemyArray[i]) as well, removing the enemyLayer reference, but get the same error.
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Aug 19, 2009
I'm trying to add random movieclips to the stage, but I want it to remove the older MCs after the first tenI am getting this lovely error. How do I get this to work? ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Code:
for (var i =0; i<20; i++) {
this["snow" + i] = new Shit();
addChild(this["snow" + i]);[code]............
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May 22, 2010
I am in the middle of creating a shooting game. I just have a plane which is controlled by arrow keys and bullets are fired when spacebar is pressed. Enemies come and are removed when bullet hits it. Everything else is working fine but when the bullets hit the enemy I am getting this error
"ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at MethodInfo-17()"
Rest is working fine I think. Here are the two function where I am removing bullets and enemies
bullet function
Actionscript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);function fireBullet(event:KeyboardEvent):void{ if(event.keyCode==32) {//trace(score);score++; var bullets:Sprite = new bullet(); bullets.x=myPlane.x+myPlane.width/2;bullets.y=myPlane.y+8; bulletTrack.addChild(bullets); bulletTrack.addEventListener(Event.ENTER_FRAME,moveBullet); } function
[code]....
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Feb 21, 2011
all I'm trying to do is set up dragging for my movie clips, but I keep getting this error:The supplied DisplayObject must be a child of the caller.This is my code:
projectThumb.addEventListener( MouseEvent.MOUSE_DOWN, onThumbPress );
projectThumb.addEventListener( MouseEvent.MOUSE_UP, onThumbRelease );
function onThumbPress( e:MouseEvent ):void
[code].....
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Apr 24, 2010
I have a button that removes the Chlid of a couple things. I am getting and error if i click the same button more than 1 time.
Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:: DisplayObjectContainer/removeChild()
at Main/select()
ActionScript Code:
private var imgBtns:Sprite;
private var contactTxtMc:ContactTxtMc;[code].....
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Nov 22, 2005
i have an array of MovieClips that i'm checking in an enterFrame event to see if the scaleX has hit one... if it has remove the child from the display list. I keep getting an ArgumentError: Error #2025: The DisplayObject supplied must be a child of the caller. now... what i'm doing is adding a child on every frame (a mc)... pushing it into an array and then checking the whole array to see if nay have hit their target scaleX's as below
[Code]...
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Jul 6, 2009
I have set up a series of buttons that show an image when rolled over and then the image disappears on roll out. A sample of the code I am using is below:
costume_btn.addEventListener(MouseEvent.MOUSE_OVER , loadCostume);
function loadCostume (e:MouseEvent):void {
var newCos:feather = new feather ();
this.addChild(newCos);[code]....
It works fine first time through but on roll out the second time you visit any button it gives me the following error message:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()
at MethodInfo-12()
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Dec 27, 2008
I have written this code to remove a movieclip calledspaceship once it reaches its 40th frame. The code actually worksfine and the spaceship is removed but after the spaceship isremoved i get this error -ArgumentError: Error #2025: The supplied DisplayObject mustbe a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at SpaceGame_fla::MainTimeline/removeSpaceship()
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Jul 9, 2008
I am getting this error
PHP Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-164()
Here is my code just a simple removeChild should work.. but it gives me an error.
PHP Code:
function homeScene2(event:MouseEvent) {trace("button clicked");removeChild(imageText);removeChild(thumbHolder_mc);thumbHolder_mc.removeChild(imageLoader);removeChild(imageLoader);gotoAndStop(1,"1");}
is there a simple way to remove all Children in one shot without so much code like this? Could a simple removeChildren work?
here is a look at the children in the same code..
PHP Code:
addChild(imageLoader);thumbHolder_mc.addChild(imageLoader);addChildAt(thumbHolder_mc, 0);addChild(imageText);
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Nov 4, 2009
Is there a right way to removeChild index of the array? My code is working but it throws me error once in a while; Here is my code;
var temp_array:Array = new Array;var cap_array:Array= new Array(sugar_mc,sugar_mc,cocoa_mc,milk_mc);[code]....
the error is ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]...
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Aug 1, 2009
I'm putting together a project where I'm loading different images at different times. The first image loads when the app starts. After the user answers some questions, I load a different image, replacing the first. When I try to do that, I get an error:
[Code]....
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