ActionScript 3.0 :: Remove All Object In Stage When Application Closing?
Oct 12, 2010i need to remove all object in stage when application closing,how i will get Exit Event for application(not for AIR).
View 1 Repliesi need to remove all object in stage when application closing,how i will get Exit Event for application(not for AIR).
View 1 Repliesvar t:Object= new press(); // make a mc linkage class
addchild(DisplayObject(t));
so now i just want to remove my "t" Object from stage
The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.
The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...
In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.
why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.
package{
import flash.display.*;
import flash.events.*;[code]....
trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.
i've used this code but it turns out that it closes the whole application:
import flash.system.fscommand;btn_exit.addEventListener(MouseEvent.CLICK, goExit);function goExit(evt:MouseEvent) {fscommand("quit");}
When open flex application inside flash player in browser. Then copy to clipboard some data. Then close tab and as a result clipboard is empty. How to prevent clipboard clearing on application close? [UPDATE] It looks like it works correctly on Windows, but clears clipboard on linux and mac.
View 1 RepliesI have a web chat application that uses flash in the client side to open connection to the server. When the client connects to the server I want them to be in connection until the client closes the browser or stops the conversation. The problem is that sometimes there is a network problem and the socket in the client is throwing an error and than closing. What I want is that the socket in the client will not close the socket immediately after an error or a timeout, but will try for at least half minute to check if the connection is fine before throwing the error and closing.
The code in my flash object is this :
package {
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.events.*;
import flash.net.XMLSocket;
public class jsxmlsocket extends Sprite{
[Code] .....
Is there some way to call a function when the flash window is closing down?I use ActionScript3 in Flash CS3. I need to delete cookies from SharedObject after closing window.
View 9 RepliesI want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:
ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....
I have problem closing or removing a netstream object. the object is created in a class I wrote. that class is added to a sprite object. when I remove the sprite which the netstream is a child of the netstream still plays. I know I can use close() to close the netstream but the problem is that the object that removes the sprite does not know that there is a netstream object in the sprite.
View 2 RepliesI have a "video spokesperson" on one of my website pages. The swf file has a flash video in it (without the play/pause buttons, etc).
First of all...
1. How can I have play/pause/close buttons "appear" on mouseover?
2. What code would I apply to the close button in order to actually completely close the flash swf from the page? AND, how can I have my swf file automatically close when the video is done playing (if this is possible)?
I am no programmer, I really am not good at writing my own code but I can edit existing code to a point. I just have no idea where to start with this one.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
I want adobe sockets to send "customized" class object to a server socket(WinSock2). I used socket.writeObject(myClassObj). Actually My flash application and windows application works for string buffer but not for object.
Code:
//Flash
var buffer:String = "God Bless Us";
socket.writeUTFBytes(buffer);
// WinSock2
iResult = recv(ClientSock, recvbuf, recvbuflen, 0);
Is there anything I must do before writeObject() is used.?
I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.
View 2 RepliesHow can we remove all the popups existing in an application?
View 3 RepliesHow to remove the application frame in flash cs5? It is a waste of space for me and i want my old interface back. In photoshop it is under window > Application Frame. Flash has no such option. Or does it?
View 1 RepliesLets say I have a visual component (button) and a non-visual Object that receives a message and generates music in realtime (using an internal Sound object, etc). What's the best way to make the connection in OOP/AS3? In other languages, I've used to add the objects to a top level object (something like the Application object) and let them see each other. Example: Add button to App, add SndManager to App. Click on button, notify App, make App invoque the play() method on the SndManager.I'm asking you this because the above example looks odd to me. In fact, I'm not sure if I can add a non-visual object like my SndManager to the Application object.how can I bridge this?
View 1 Repliesif we open lot of popup during browsing(web) or in an AIR application, how remove them at once?
View 2 RepliesIf we open a alert or popup windows in a flex application the background of the current applicaion get shadow..How to remove that shadow..? I need that screen(panel or application) get as usual when alert or popup open.
View 2 RepliesI'm getting this error in the following script:
Code:
package com.main.classes
{
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....
I've highlighted where the problem is occurring. Now, I think what I'm trying to do is remove an object from within another object. I think the object I'm trying to remove is actually on the root.
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
View 0 RepliesOn the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
View 2 RepliesI'm trying to remove a swf from the stage when a button is clicked to go to the next frame.
Below is my code for loading the swf and know I need to use the removeChild function to do it but don't know what to target.
loadme();
function loadme():void
{
var l:Loader = new Loader();
[Code].....
im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.
for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();
[Code].....
If i have a MC on stage called 'mc' why will this not work[code]...
what do i need to remove this from stage?
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
View 1 RepliesI have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
View 1 RepliesOk. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
View 3 RepliesI am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
parent.removeChild(this);