ActionScript 2.0 :: OnClipEvent (enterFrame) Is Not Working
May 28, 2010
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
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Jan 6, 2005
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
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Dec 4, 2005
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
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Aug 6, 2007
Why doesn't this code work?
Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {
[code]....
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Oct 8, 2009
I registered because this forum kept on popping up when I asked google my actionscript questions.
I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.
[Code]...
The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?
Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.
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Oct 18, 2009
Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:
if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){
[code].....
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Jun 15, 2004
I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?
[Code]...
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Dec 8, 2006
i had four "widgets" on the screen that i had following around another "master" movieclip but repelling from oneanother...initially i used this code in each clips timeline:onClipEvent (enterFrame) { and then set their new _x and _y depending ont he position of the master and other widgets.this worked fine... however i wanted to dynamically generate the widgets so i could have as many onscreen as were present in an array on my main timeline.i have been able to generate the clips fine, but i cannot use [onClipEvent (enterFrame) {] on them as they are in the main timeline! if i set up a "cheating loop" and run it through 200 times updating the widgets movement and they move to their correct position..
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Feb 16, 2005
I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?
I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):
Code:
onClipEvent (enterFrame) {
_parent.link1_1._y = _parent.link1_2._y-20;[code]....
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Jul 6, 2010
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
[Code]....
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Apr 10, 2002
I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...
[Code]...
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Oct 24, 2007
how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?
[Code]...
when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?
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Sep 8, 2006
why it isn't working, or what I'm doing wrong to fix it. maybe I have the right script, but the wrong location. I'm also on Flash 8, by the way.example. I have the movie clip labeled "characters" on the main timeline. in that movie clip I have one movie clip titled "boy" and another one titled "girl". the "boy" movie clip is lip-synced and talking up a storm with some audio, and somewhere down the line, "girl" movie clip is introduced and is also supposed to speak on the frame I labeled by the same name, "speak". I'm trying to specifically target a certain frame in her movie clip timeline to play, but I just can't get it right.what I do have is:
onClipEvent (load){
_root.characters.girl.gotoAndPlay("speak");
}
now I know I could also have:
this.gotoAndPlay("speak");
I've tried placing the script directly on the "girl" movieclip when I want the event to happen, and then also placed the script on its own actionscript layer, but somehow, it just isn't working correctly.like I said, "boy" is chatting up a storm, and let's say something like frame 200 is when I want "girl" to come in with her line, that specific audio frame within her movieclip timeline labeled, "speak". she also has about 6 other speaking cues that I'm trying to call up to coincide with movieclip "boy" while he talks.
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Jun 10, 2009
I created a full flash template website loading external swf's.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with enterFrame.Problem : some of my external swf use a vertical scroller also using an enterframe function based on a startDrag bar with the x / y position of the mouse, the scroller dont work anymore.
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Apr 2, 2010
It's a very basic comments form with only 3 fields, the information gets sent directly to a email address through PHP.
The form works perfectly, sends all the information to my email, but my problem comes in when I try to run a onClipEvent(data) handler to go to a "Thank you" page when the information's been sent.
The onClipEvent(data) handler runs on the form movie clip and works fine when I run it on my local drive, but when I run it through the website it never executes. The form just get sent and it stays on the same frame.
I'm getting headaches from this because it looks like all the codes are working fine, it just doesn't want to run the damn handler!
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Feb 2, 2009
I'm having a tough time with a page sliding clip, and not sure what to do.
I've got a movieClip with a page sliding effect that I found here at Flash Kit. It's perfect for what I need, however the effect will only work in that movieClip. Once you try to load that movieClip from anywhere else, the sliding no longer works.
Here's the code that's on the image clip:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
spd = 5;
[Code]....
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May 23, 2009
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
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Sep 28, 2010
I have programmed a little screensaver for trade event monitors to display throughou t the program.
I will be outputting this as a stand alone flash application, so am not worried about browsers etc. Essentially, all I need is when you click the application, it goes fullscreen automatically
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Aug 31, 2010
i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
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Jan 26, 2012
I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?
[Code]...
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Mar 1, 2010
I'm trying to load XML data after an hitTest but doesn't work the way I'm programming. Here is the source [code]...
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Jan 6, 2006
I have 2 images that I want to swap places on a certain frame in my animation. I've been messing with it for quite sometime now and I can accomplish one of two things. Either the animation goes smoothly and the images don't swap depths or the images swap depths and the animation hangs.
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Mar 17, 2006
I need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:
onClipEvent(load) {
//clips duplicate itself
}
I have tried all sorts of combinations of _root.clip.dMC, this.dMC,
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Nov 15, 2007
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
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May 11, 2011
I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Dec 31, 2009
If I have added Event.ENTER_FRAME listeners to different components, how can I set or know the ordering of when these events will be fired on each enterFrame?Instead of adding enterFrame listeners to individual elements, is it better practice to have one element which listens for enterFrame events, and has an array of elements needing updating on enterFrames, thereby making it easy to organize and change the firing order of these events?
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Jan 27, 2012
I have some stars in my flash file. I want them to dissappear when I get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?
Code:
var numStars:Number = 15;
for (i=1; i<=numStars; i++) {
_root.attachMovie("star", "star"+i, i, {_x:Math.random()*Stage.width, _y:Math.random()*Stage.height, _alpha:Math.random()*100});
_root["star"+i].rotSpeed = Math.round(Math.random()*8+2);
[Code] .....
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Jan 29, 2003
i didnt script for a while and I forgot the actionscript to add to a button so it repeats whatever it has to do on enterframe.SO i dont have to make another mc where it loops the action..
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Dec 9, 2005
I have one mc called iquality. Inside this I have to mc's called iqualityactive_mc and iqualityinactive_mc applied to those two mc's is a script that fades one in and fades one out.
iqualityactive_mc
Code:
onClipEvent (enterFrame) {
if (this._alpha<100) {
this._alpha += 2;
}}
iqualityinactive_mc
Code:
onClipEvent (enterFrame) {
if (this._alpha>0) {
this._alpha -= 2;
}}
My question is how do I get it to do the samething but in reverse after it is done?
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