ActionScript 2.0 :: How To Delete Enterframe

Jan 26, 2012

I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?

[Code]...

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[Code]....
 
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If I have added Event.ENTER_FRAME listeners to different components, how can I set or know the ordering of when these events will be fired on each enterFrame?Instead of adding enterFrame listeners to individual elements, is it better practice to have one element which listens for enterFrame events, and has an array of elements needing updating on enterFrames, thereby making it easy to organize and change the firing order of these events?

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ActionScript 2.0 :: How To Get EnterFrame Disappear Then Reappear

Jan 27, 2012

I have some stars in my flash file. I want them to dissappear when I get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?

Code:
var numStars:Number = 15;
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[Code] .....

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I want to duplicate an MC every 5th second, so I came up with this code:

Code:
i = 100;
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[Code].....

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I have one mc called iquality. Inside this I have to mc's called iqualityactive_mc and iqualityinactive_mc applied to those two mc's is a script that fades one in and fades one out.

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Code:
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Why doesn't this code work?

Code:
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[code]....

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I registered because this forum kept on popping up when I asked google my actionscript questions.

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[Code]...

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i have an old-school background (C, assembler...).

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Code:
public function Main():void {
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initprogram();[code].....

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ActionScript 3.0 :: Event: EnterFrame In A Clock Example?

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Im just start with AS3 and I saw in an example how to made a simple clock, but it is using enterFrame event, if my movie is working at 30fps, is a good practice use enterFrame for a second counter? Is there any other better function or better practice where I does not need to check 30 times in every second?

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I have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:

//this is the hitTest
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function leftPillarHit(ev:Event):void {

[code].....

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I've got a simple ENTER_FRAME event with a getURL in the function but it continually calls the URL's and never stops going...
 
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Whenever I try to remove an object/child with enterframe running I always get null reference error.In my particular case, the setup is Battlefield contains a lot of Robot:

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How do you safely remove the child without sprinkling if robot is null all over my enterframe?

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I am trying to load an external swf as soon as my main movie starts AND when I click a button. I already have it set for a mouse click event, but I cannot figure out what to add to get it to load automatically when the main move starts also. [code]...

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ActionScript 3.0 :: Getting A Sound Player To Play On Enterframe?

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I have a flash package and in that flash package I have a radio Movie Clip. In that movie clip I have a jukebox that when placed onto the stage the user can click play to play the music. What I would like to do, is that when the user enters the frame on the mail stage the music will automatically start. Now my question is, how do I do this, and do I have to put further AS into the radio MC or onto an action on the stage. This is the code that I have in the Radio MC:

ActionScript Code:
stop();
import flash.events.MouseEvent;
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[Code].....

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