ActionScript 2.0 :: OnClipEvent(enterFrame) - Deleting It?

Aug 6, 2007

Why doesn't this code work?

Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {

[code]....

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ActionScript 2.0 :: OnClipEvent(load) And OnClipEvent(enterFrame)?

Jan 6, 2005

I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)

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ActionScript 2.0 :: OnClipEvent (enterFrame) Is Not Working

May 28, 2010

I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.

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ActionScript 2.0 :: OnClipEvent(enterFrame) On The Timeline?

Dec 4, 2005

I want to duplicate an MC every 5th second, so I came up with this code:

Code:
i = 100;
p = 0;
onClipEvent(enterFrame){

[Code].....

I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?

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ActionScript 2.0 :: Delay For OnClipEvent Enterframe?

Oct 8, 2009

I registered because this forum kept on popping up when I asked google my actionscript questions.

I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.

[Code]...

The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?

Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.

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ActionScript 2.0 :: Don't Want To Loop In OnClipEvent(enterFrame)?

Oct 18, 2009

Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:

if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){

[code].....

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ActionScript 2.0 :: OnClipEvent EnterFrame Stop Loop

Jun 15, 2004

I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?

[Code]...

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ActionScript 2.0 :: OnClipEvent(enterFrame) For Dynamically Created MCs?

Dec 8, 2006

i had four "widgets" on the screen that i had following around another "master" movieclip but repelling from oneanother...initially i used this code in each clips timeline:onClipEvent (enterFrame) { and then set their new _x and _y depending ont he position of the master and other widgets.this worked fine... however i wanted to dynamically generate the widgets so i could have as many onscreen as were present in an array on my main timeline.i have been able to generate the clips fine, but i cannot use [onClipEvent (enterFrame) {] on them as they are in the main timeline! if i set up a "cheating loop" and run it through 200 times updating the widgets movement and they move to their correct position..

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ActionScript 2.0 :: Mc's OnClipEvent(enterFrame){} Function Lower Cpu Usage?

Feb 16, 2005

I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?

I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):

Code:
onClipEvent (enterFrame) {
_parent.link1_1._y = _parent.link1_2._y-20;[code]....

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Flash :: Intro Repeats A Few Frames When Using OnClipEvent(enterFrame) And LoadVars OnLoad

Jul 6, 2010

I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.

I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0

[Code]....

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ActionScript 2.0 :: Clock - Get The Complete Date To Display If Use OnClipEvent(load) ... (enterFrame) Won't Work

Apr 10, 2002

I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...

[Code]...

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ActionScript 2.0 :: Call An OnClipEvent(enterframe) Of A Movieclip To Happen When That Movieclip Is Pressed?

Oct 24, 2007

how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?

[Code]...

when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?

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ActionScript 3.0 :: Can't An Enterframe Swf Loads Another Swf With Enterframe Function

May 23, 2009

I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?

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ActionScript 3.0 :: On EnterFrame Go Fullscreen?

Sep 28, 2010

I have programmed a little screensaver for trade event monitors to display throughou t the program.
 
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How To Replicate EnterFrame Event In C#

Aug 31, 2010

i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.

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ActionScript 2.0 :: How To Delete Enterframe

Jan 26, 2012

I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?

[Code]...

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Actionscript 3.0 :: Deleting The Array Value?

Jan 3, 2011

I'm trying to figure out if this is possible?lets say I'm trying to remove the value "3"

Code: Select allvar myArray:Array = new Array("1","2","3","4","5");
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myArray.shift(); // removes the first value "1"

How do you remove the value 3 and still have the correct lenght?

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Deleting Images From Library

Jul 24, 2009

i have an image and it is a large sheet with series of poses for a character (like a sprite sheet), and wanted to take them out to be animated and make them into individual movie clips.I did successfully, but I went to delete the original image, however, the movie clips became red fills.Is there a way I can get rid of the original without affecting the movie clip?-If not-I wanted to do this because I thought it may save memory but i am not really sure if it will affect the memory since the sheet itself is not going on the stage, is there a chance that this full sprite sheet in the library won't effect the file size of .swf?And if it does, if I turn it into a graphic, or movie clip, will that compress it?I use Flash CS3!

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May 24, 2011

I have this XML structure:

<numb>
<variable>
<name>john</name>

[code].....

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ActionScript 2.0 :: Load XML After OnClipEvent?

Mar 1, 2010

I'm trying to load XML data after an hitTest but doesn't work the way I'm programming. Here is the source [code]...

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ActionScript 3.0 :: Deleting A Selected Row?

Aug 20, 2010

i was trying to delete a row on a datagrid. basically, i click on the row, then i click a button so that the chosen/clicked row is deleted. here is my code snipet :

Code:
public function deleteRow(event:MouseEvent):void{
selecto0.removeItemAt(dGrid.selectedIndex);
selecto0.refresh();

[Code].....

even though that row exist, i guess the index is not recognised. what do i do?

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ActionScript 2.0 :: Deleting The Multiple Mc's?

Mar 12, 2012

I can of course use removeMovieClip but I heard there was a more simple solution - attaching all of the MC's to another MC, and then deleting this MC would also delete all attached MC's. I saw some examples (starting with createEmptyMovieClip but I guess I'm having some problems with syntax.

ActionScript Code:
createEmptyMovieClip("movie1", this.getNextHighestDepth());
movie1.attachMovie("whatever", "movie2", this.getNextHighestDepth();
movie1.attachMovie("whatever", "movie3", this.getNextHighestDepth();
...

This code does not work...What I'd like is to remove movie1 so that it would delete all the others. Can it work?

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ActionScript 2.0 :: Deleting A MC From Inside Itself

Nov 26, 2004

I have a question which probably isent to difficult.. im making a game in which there are some mines which chase a ship... these mines are created with

[Code]....

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ActionScript 2.0 :: Deleting From An Array?

Feb 23, 2003

Is there a way to delete a specific value in an array? For example, the array:"Banana Peel,Hippopotamus Leg,Computer Wire,Keyboard"Would there be any way to delete just "Computer Wire" from the array? I found the Array.splice thingy, but it seems that you need to know the index of the thing. Therefore i guess my question is: Is there any way to find the index of a particular value.In the thing I am making, the value could be at any index in the array (it is put in place by the user), so I could not just say Array.splice(2,1,)

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ActionScript 2.0 :: Deleting A MC - Use RemoveMC?

May 25, 2005

Whats the AS for deleting a MC? I have a dragable box and I want to create a button to close it...but dont know what the action script is to delete the MC...do i need to use removeMC?

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ActionScript 2.0 :: SwapDepths Without Using An OnClipEvent?

Jan 6, 2006

I have 2 images that I want to swap places on a certain frame in my animation. I've been messing with it for quite sometime now and I can accomplish one of two things. Either the animation goes smoothly and the images don't swap depths or the images swap depths and the animation hangs.

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ActionScript 2.0 :: DuplicateMovieClip Under OnClipEvent?

Mar 17, 2006

I need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:

onClipEvent(load) {
//clips duplicate itself
}

I have tried all sorts of combinations of _root.clip.dMC, this.dMC,

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ActionScript 2.0 :: Deleting A MC From Inside Itself?

Nov 26, 2004

im making a game in which there are some mines which chase a ship... these mines are created with

Code:
dot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x:-100, _y:-20});
currdot=currdot+1

inside the dot MC there is a video , it blinks and roatates and stuff when its just floaring around , and when it hits something

Code:
if(this.hitTest(_root.ufo)){
_root.shieldCurr=_root.shieldCurr-_root.dotDamadge;
trace("hit"+this);
this.gotoAndPlay(73);
}
gotoAndPlay(73);

refers to the 1st frame of the explode animation inside the MC frame 1 to 72 is a looping animation now after it plays the exploding animation , i want it to be deleted ive tried a few different things like...

Code:
_parent.removeMovieClip(this);

which dont seem to be working. So id like to remove the movie clip from inside itself.

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ActionScript 1/2 :: Trap Alt Key Without Using Enterframe Or Interval?

Nov 15, 2007

I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?

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ActionScript 3.0 :: Stop An EnterFrame Function?

May 11, 2011

I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...

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