ActionScript 2.0 :: On Rollover And Enterframe At Same Time?

Jan 29, 2003

i didnt script for a while and I forgot the actionscript to add to a button so it repeats whatever it has to do on enterframe.SO i dont have to make another mc where it loops the action..

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ActionScript 3.0 :: Timer Event Rollover Repeating - Rollover Action Would Go After The Set Amount Of Time

Feb 18, 2010

The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area

so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
 
[Code]...

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ActionScript 3.0 :: EnterFrame Event Listener - Run Once Each Time The Movieclip Change From One Frame To Another

Jul 13, 2010

I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)

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ActionScript 3.0 :: Can't An Enterframe Swf Loads Another Swf With Enterframe Function

May 23, 2009

I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?

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ActionScript 1/2 :: Rollover Works 1st Time But Not 2nd Time?

Feb 1, 2010

/* _parent._parent._parent._parent.rackImage.loadMovie("test.jpg", rackImage_mc) */ works fine the FIRST time, but not the second time.

is it deleting the variable /* var rackImage */?
function rackBtn (item) {
_parent[item+"_mc"].onRollOver = function () {

[code].....

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ActionScript 2.0 :: RollOver For Certain Time?

Mar 14, 2005

Is it possible in actionscript to detect if a mouse is over an mc for a specific period of time?

I have a grid of clips (4 x 4), and using a rollOver and rollOut function I am calling them to run certain functions that use the Tween class to appear that they move back and forth on the screen.

Anyway, if you move quickly over on square onto the next, the animation appears jumpy because it starts running said blocks "grow" animation and then quickly jumps to its "shrink" animation.

What I would like to do is have a sort of timer for the mouse, so that only if the user has the mouse over for a second or two the animation will start.

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ActionScript 2.0 :: Disable Rollover After First Time?

Mar 4, 2009

I have few custom buttons with movie clips, they active with rollover, but they become annoying if I rollout and rollover again in the same button.

I want to make them rollover just once.

This is the flash I�m working with: [URL]/

These are the buttons on the left.

Code:
on (release){
_root.modas.gotoAndPlay(10)
}

[Code]....

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ActionScript 2.0 :: Time Delay To Disable With Mouse Rollover?

Aug 15, 2010

using this time delay

interval = setInterval(go_next,2000)
function go_next(){
clearInterval(interval)
gotoAndPlay(55)
}
stop()

Can any body make this timeline script,, like if there is a mouse rollover then the timer should fail or timer should not work or disable.. 4 frames i am looping with 4button scripts ,, during my mouse rollover on them should disable the timer delay..

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ActionScript 2.0 :: Making A Ball Move - When Rollover Twice Quickly, It Also Accepts The Second Rollover Command?

Jan 22, 2005

I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.

on(rollOver){
ballTween = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut,balMC._x, 44, .5, true);
ballTween.onMotionFinished = function() {
ballTweenterug = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut, 44,11.9, .5, true);

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IDE :: RollOver Command Error Mouse Events Are Permitted Only For Button Instances On (rollOver)

Jul 26, 2009

I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:

[Code]...

I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.

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ActionScript 2.0 :: Show Rollover Msg Or Tooltip When Rollover On Hyperlink In Flash

Jan 28, 2010

i wnat to show the message "Hi how are u" as a rollover message or a tooltip when i rollover the hyperlink Know More

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ActionScript 3.0 :: On EnterFrame Go Fullscreen?

Sep 28, 2010

I have programmed a little screensaver for trade event monitors to display throughou t the program.
 
I will be outputting this as a stand alone flash application, so am not worried about browsers etc. Essentially, all I need is when you click the application, it goes fullscreen automatically

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How To Replicate EnterFrame Event In C#

Aug 31, 2010

i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.

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ActionScript 2.0 :: How To Delete Enterframe

Jan 26, 2012

I have some stars in my flash file. I want them to dissappear when i get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?

[Code]...

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ActionScript 2.0 :: Rollover/Rollout Stops Working After The First Rollover?

Nov 13, 2009

I'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.

on(rollOver){
this.gotoAndPlay("animIn");
}

[code].....

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ActionScript 2.0 :: Animation/rollover Stops When Rollover Another Button?

Jul 28, 2004

The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.

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ActionScript 1/2 :: Trap Alt Key Without Using Enterframe Or Interval?

Nov 15, 2007

I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?

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ActionScript 3.0 :: Stop An EnterFrame Function?

May 11, 2011

I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...

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ActionScript 3.0 :: Canceling EnterFrame From Outside The Function

Jun 28, 2011

I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE.  I need to stop that ENTER_FRAME later on in the timeline.  Here's the basic code:
 
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();

[Code]....
 
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos.  The function playerBarPos then traces over and over again "this keeps going and going".  How do I later in the timeline stop this?

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Flash :: Ordering Of EnterFrame Events?

Dec 31, 2009

If I have added Event.ENTER_FRAME listeners to different components, how can I set or know the ordering of when these events will be fired on each enterFrame?Instead of adding enterFrame listeners to individual elements, is it better practice to have one element which listens for enterFrame events, and has an array of elements needing updating on enterFrames, thereby making it easy to organize and change the firing order of these events?

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ActionScript 2.0 :: OnClipEvent (enterFrame) Is Not Working

May 28, 2010

I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.

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ActionScript 2.0 :: How To Get EnterFrame Disappear Then Reappear

Jan 27, 2012

I have some stars in my flash file. I want them to dissappear when I get to the final frame. Can I delete the enterFrame? Then how do I make it re appear again?

Code:
var numStars:Number = 15;
for (i=1; i<=numStars; i++) {
_root.attachMovie("star", "star"+i, i, {_x:Math.random()*Stage.width, _y:Math.random()*Stage.height, _alpha:Math.random()*100});
_root["star"+i].rotSpeed = Math.round(Math.random()*8+2);
[Code] .....

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ActionScript 2.0 :: OnClipEvent(enterFrame) On The Timeline?

Dec 4, 2005

I want to duplicate an MC every 5th second, so I came up with this code:

Code:
i = 100;
p = 0;
onClipEvent(enterFrame){

[Code].....

I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?

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ActionScript 2.0 :: Fade In / Out MovieClips - EnterFrame

Dec 9, 2005

I have one mc called iquality. Inside this I have to mc's called iqualityactive_mc and iqualityinactive_mc applied to those two mc's is a script that fades one in and fades one out.

iqualityactive_mc
Code:
onClipEvent (enterFrame) {
if (this._alpha<100) {
this._alpha += 2;
}}
iqualityinactive_mc

Code:
onClipEvent (enterFrame) {
if (this._alpha>0) {
this._alpha -= 2;
}}

My question is how do I get it to do the samething but in reverse after it is done?

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ActionScript 2.0 :: OnClipEvent(enterFrame) - Deleting It?

Aug 6, 2007

Why doesn't this code work?

Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {

[code]....

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ActionScript 2.0 :: Delay For OnClipEvent Enterframe?

Oct 8, 2009

I registered because this forum kept on popping up when I asked google my actionscript questions.

I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.

[Code]...

The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?

Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.

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ActionScript 2.0 :: Don't Want To Loop In OnClipEvent(enterFrame)?

Oct 18, 2009

Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:

if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){

[code].....

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ActionScript 3.0 :: Flex An EnterFrame-Timer?

Feb 7, 2010

I'm in the final stages of a project, and I am in trouble for not having bigger tests on lower end computers. It's a game, and frame rate may vary for low end computers on certain intensive parts. This creates a de-sync with the Timer class as it counts real seconds, unrelated to the fps.The frame rate is 30. Bugs start to occur on anything <20, specifics don't matter, but I should have expected that. And now I should fix that.

What would you suggest? I could write an enterframe timer class (counts frames, won't go desyncd). This means I'll have many enterframes events (opposing many Timers right now) - is this significant, cpu-wise? How is it in comparison?Btw this occurred to me as I tried the application on my N900, didn't really expect it to run properly but the device's a beast and it did. Everything worked, slowly but worked, except the fact things got out of sync.

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ActionScript 3.0 :: State Machine And EnterFrame?

Nov 12, 2010

i have an old-school background (C, assembler...).

First, if you're writing a simple game and have a state machine that is called every frame to handle attract mode, gameplay, game over states etc., does the AS/pseudocode code below basically make sense in the AS world? I've read a little of Jeff Fulton and others that talk about FSMs and function-reference state machines, but it would be good to get some comment from people here.

Second, if the initgame() function is part of the state machine, it has to complete within one frame, else will get called again before it's finished. But initgame functions can be lengthy - setting up graphics, initiating landscapes, maybe doing procedural generation, etc. By their nature they're called once as needed, not every frame, and are framerate-independent. But if they're part of the state machine, they're tied to the framerate. How to handle that basic dichotomy? How is it possible to perform the initgame() function outside the framerate-bound state machine, or else to guarantee that the enterFrame event won't trigger re-entrance?


Code:
public function Main():void {
public var state:int=1;
initprogram();[code].....

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ActionScript 3.0 :: Event: EnterFrame In A Clock Example?

Oct 21, 2011

Im just start with AS3 and I saw in an example how to made a simple clock, but it is using enterFrame event, if my movie is working at 30fps, is a good practice use enterFrame for a second counter? Is there any other better function or better practice where I does not need to check 30 times in every second?

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