ActionScript 2.0 :: Time Delay To Disable With Mouse Rollover?
Aug 15, 2010
using this time delay
interval = setInterval(go_next,2000)
function go_next(){
clearInterval(interval)
gotoAndPlay(55)
}
stop()
Can any body make this timeline script,, like if there is a mouse rollover then the timer should fail or timer should not work or disable.. 4 frames i am looping with 4button scripts ,, during my mouse rollover on them should disable the timer delay..
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Similar Posts:
Mar 4, 2009
I have few custom buttons with movie clips, they active with rollover, but they become annoying if I rollout and rollover again in the same button.
I want to make them rollover just once.
This is the flash I�m working with: [URL]/
These are the buttons on the left.
Code:
on (release){
_root.modas.gotoAndPlay(10)
}
[Code]....
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Jul 16, 2009
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) {
_root.x +=2;
_root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
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Feb 18, 2010
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
[Code]...
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Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]
It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
menu1.onRollOver = function ()
{
this.colorTo (0xFF0099, 0.1);
}
[Code].....
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
[Code]...
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Feb 1, 2010
/* _parent._parent._parent._parent.rackImage.loadMovie("test.jpg", rackImage_mc) */ works fine the FIRST time, but not the second time.
is it deleting the variable /* var rackImage */?
function rackBtn (item) {
_parent[item+"_mc"].onRollOver = function () {
[code].....
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Nov 6, 2010
I dont know if it is possible, but I need to disable reaction on mouse.
Here is the example. Dont worry about the second snowboard. If mouse remains on the first, movie still replay over and over. How do I stop it?
[URL]
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Mar 3, 2010
I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.
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Jul 2, 2009
I've had this problem numerous times. I want to disable click events for a Button and have the Button appear disabled, but still respond to rollOver/rollOut events.
1. Consider a UI where users can vote for items they are viewing via a "vote" button when viewing an item -- they view one item at a time and there's one vote button on the UI.
2. User clicks "vote" and it sends the vote information to server etc, and stores in the session that the user voted for that item.
3. User can only vote for an item once. So to reflect this, I disable the vote button via Button.enabled = false. This makes the button visually disabled for the user and the user can't click it to vote again.
4. However, I want the user to know why the vote button is disabled, in case they forget they voted for the item and don't intuitively know why the button is disabled. In order to do this, I want rolling over the disabled button to give the user some feedback, like a tooltip that says "You already voted for this item."
5. Because the Button is disabled, I cannot respond to rollOver or mouseOver events.
There are alternative ways to letting the user know why something is disabled, but many times I think a roll over response with a visually disabled button fits the UI situation best. The only solutions I've come with are to check hitTestPoint with the mouse location on mouseMove (nasty) or create an invisible overlay button over the disabled button (also nasty.)
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Mar 30, 2009
Is there actionscrip to add a delay to something.
I click on a button, i want Movieclip1 to move to the right, then i want a 3 second gap and then i want Movieclip2 to move downwards.
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Mar 30, 2009
Is there actionscrip to add a delay to something....
e.g 1.
I click on a button, i want MovieClip1 to move to the right, then i want a 3 second gap and then i want MovieClip2 to move downwards....
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Jul 1, 2009
So on frames 10, 20, and 30 on my timeline I have these llines of code on each of them respectively:[code] This essentially "bounces" on my images. Can someone give me direction on how to set up a delay to make this happen all on one frame?[code]
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Jun 25, 2003
does anyone know of any actionscript i can use for a time delay. Say you have only 3 frames on a time line is there some way using actionscript that i can delay the playhead so for instance it stays on each frame for 20mins and once that time is up it moves on to the next frame and so on and so on.
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Feb 26, 2011
How do I disable the rollover, selection & focus colors in a list? I tried setting them to "{null}" but that just makes them black:
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
width="100%" height="100%"
[Code]....
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Jun 1, 2011
Is there a way to customize the rollover and selected colors of an item renderer without losing the alternating background colors?
When i set the autoDrawBackground flag to false the roll over effects stops but for some reason the alternating background is also not drawn.
I would like to create a renderer which draws a white border on state hovered and a yellow border on selected instead of the default rollover color. I would also like to keep my alternating background colors i set on the list.
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
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Sep 7, 2009
Is there any way to change the delay time. i used a variable to set the delay time but it wont works for me. The delay time is Working as the previous value.Here is my code.
ActionScript Code:
var delay:Number = 1000
timfun()
[code]....
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Dec 16, 2009
I have a short animation mcl that has an enter button (loader) on it. Once clicking the enter button, the main website content (another swf) loads. For some reason when users click the enter button, there is a 12+ second delay in loading the content swf
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Jan 25, 2011
I need to know how we can create a menu with time delay. Mouse down, disappears after three seconds, move mouse the menu appears.
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Apr 15, 2007
The code show's the movieclip "nav" when "bg_inv" is clicked, and fades it out when 5 seconds have passed. What I want to achieve is this:When I click a button inside "nav" called "next_btn" the delay needs to be reset, so that "nav" doesn't fade out until five seconds have passed since I clicked the button.
Code:
nav._visible = false;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Apr 15, 2010
I need to load 3 SWF's file after a certain period of time (loading first SWF, see 5 sec and loading next SWF, see this SWF 2 second and loading Final.swf and stop load)
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Jun 18, 2010
I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:
Ball starts at x,y
Ball moves to waypoint x,y
Ball leaves stationary copies of itself along the way forming a line as it goes.
The file will do this several times so I am trying to base this on if/else rules rather than animate it out. I feel like I should contain all movement activity within the class file and leave the waypoint rules for the main .fla. My current issue is that the code below (without the hittest) works if the FLA has a timer triggering the moveTowards function. Without the timer in the fla, it still works but the ball just warps to the destination.So I have two questions:
Is there a way to control the while loop so that it pauses at the end of each loop enough to look like the ball is moving incrementally?Is there a way for me to have a drawball function within the ball class itself or should I make a new package/class within the class file? Ideally I would have the new ball creation be relative to the "step" variable.
Code:
public function moveTowards(pX:Number, pY:Number, step:Number)
{
var dir:Number = Math.atan2(pY - y,pX - x); //find angle direction[code]...........
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Dec 18, 2008
When a page appears I want to delay the appearance of the button so users stop to see the animation i have put there but the help file just tells me how to create classes when I'm sure there must be a few lines of code to do it? can someone tell me what is wrong here as when I make the alpha of the button to 0 the whole page becomes 0 alpha and it wont do anything or give out any errors[code]...
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May 16, 2009
I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
[Code]....
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
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Jun 30, 2010
I've been working with actionscript 3.0 and have an array that gives me some text and a button on each new page (clicking the button gets me to the next text-page and button). I'd now like my button to not appear on each page immediately, but time delayed, maybe wait 10 seconds or so before it appears.
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Dec 15, 2011
i have some loop function for the game, this loop for open the 9 box, here the code
function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........
the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted
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Feb 24, 2012
How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]
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