ActionScript 3.0 :: Remove Children Added Using TIMER?
Jan 2, 2010
i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.
ActionScript Code:
rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2);
function rama2(event:MouseEvent):void
{
[Code]....
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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Nov 27, 2009
I'm getting a list of movieclips with attached scripts to display, but when I try to put them on the sceen nothing shows up.I can trace the elements in the list and it will tell me there are elements there.I can trace getChildAt(numChildren -1) and it will tell me there is something there but nothing is visible.If I generate the list in the constructor of the class that handles the displaying it does show them, but when I try to load them when they are actually needed they don't show up.Here's a simplification of the code(its a small part of a larger project and I can't put all of it up somewhere public)This code does what it should do(unfortunately that is not what I need done)
Code:
package foo.bar
{
import flash.display.MovieClip;
import flash.display.DisplayObjectContainer;
[code]...
The traces all show up so I know its running the method, the traces tell me it adds stuff the the screen, but what I see on the screen remains completely stagnant, as if nothing is being added.
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Jan 27, 2011
I have a problem with removing children. First button is adding movieclip each time you click and second button has to remove all of added movieclips, but it just dont work.
Code:
//add 2 euros
buttonDvaEuro.addEventListener(MouseEvent.CLICK, pridatDvaEuro);
function pridatDvaEuro(event:MouseEvent):void{
[code]...
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Oct 9, 2009
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
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Sep 6, 2011
In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:
Code:
removeChild(picContainer);
addChild(picContainer);
[code].....
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Apr 29, 2010
I have a set of movieclips that are added as children to a parent mc. I want to scale the parent mc up but keep one of the mc's in the same place on the stage. I think the easiest way to do that is to scale the mc up, calculate how far the child mc moves and move the parent an equal amount in th opposite direction. Everything works but I can't for the life of me wrap my head around the math required to calculate the distance to move the parent mc. Has anyone else tried this? Is there an easier way that I don't know about?
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Apr 12, 2011
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) {
var aCherry=new cCherry()
aCherry.y=10
aCherry.x=10+100*i
stage.addChild(aCherry)
}
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
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May 11, 2011
I'm adding a series of objects dynamically to my flash movie from xml but they won't appear when I run the movie. I have nearly identical code adding objects in a different swf that works just fine. I have tested this 8 ways from Sunday including ensuring that they were added to the container which is a child of the main MovieClip (tested the display list), that they were added to stage (had a listener for ADDED_TO_STAGE) and that their position was correct (displayed x,y values and compared them to mouseX & mouseY values). They are in the correct place in the display list. Still there are no objects. The class is linked correctly, I have movie clips in the library.[code]
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Jan 23, 2010
How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?
Code:
var newClip:MovieClip = new MovieClip();
newClip.addEventListener(Event.ADDED, checkClip);
[code]......
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Jan 21, 2011
I would like to pre-process *any* item added to the display list of my main movie clip, so I attached the Event.ADDED event to the stage.
Seems to be working fine for timeline objects and objects loaded from the library (such as addChild(newClass())).
But I don't know how to manage stuff loaded from an external SWF. I'm getting Event.ADDED when I addChild() the loaded swf, but not for its children...
How can I know who are they children? (avoiding ENTER_FRAME if possible).
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Nov 16, 2011
I'm producing some animations that have movie clips introduced by a video player cue point handler.The video is on a given layer in the timeline scheme. When one uses addChild(); to introduce a movie clip, is there some way of specifying what layer it should appear on? Otherwise, is there a way of controlling the stacking order of the various components on the stage?
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Feb 19, 2010
I am trying to trace stage.name in child view after addChild:
import flash.events.Event;
import flash.text.TextField;
public class TestView extends TextField {
[code].....
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Jun 6, 2011
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader();
var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf");
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one);
mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
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Dec 23, 2009
I have a rectangular movieClip named 'container'. In this movieclip, a function generates some number of squares.My problem is that; for example, if I generate 12x12 squares with each width/height of 40; it resizes the container to width/height of 480. If I set the width and the height of the container movieClip to a lower value; then the squares become smaller.I have been struggling for some time on this problem. I tried setting the ScaleMode of container and squares to various values but it did not work.How can I overcome this illogical (for me at least) problem? How can I prevent children from resizing their parent OR how can i prevent parent downsizing the children?
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Oct 10, 2009
I used to have the checkbox MovieClips in the menuListingClass, but I instead wanted to add them using something like addChild(). However when I try to reference the checkboxs later in the same way as I did before, I get an Error #1010: A term is undefined and has no properties. What do I need to add to reference the checkboxes like I did before?
Code:
for (j=0; j<styles.length; j++)
{
[code]....
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Jan 8, 2011
Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}
I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.
Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.
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Aug 26, 2009
I did this once in AS2, but as I'm trying now to code in AS3, everything has to be re-learned. I have a very simple game where the user has to navigate through an intersection without getting hit by oncoming traffic. The traffic is a single movie clip that I want to use over and over. Using an interval, I can add the movie clip as a child of a container, but once it plays it's done. Previously, I used the variable "i" and added it to the end of the instance name. Something like this did work:
[Code]...
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Aug 24, 2011
I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.
[Code]....
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Sep 23, 2011
After adding an image to the stage, turning it into a Movie clip, and setting linkage in library to Export for Actionscript, I'm now using a timer to add a bunch of roses to the stage as a video plays.How can I get rid of all these clips once the video is over?Do I need to add all of them into an extra container and then just removeChild that container at the end? Or do I need to use something like getNumberOfChildren and then create a loop that removes them one by one?The clips (myRose) are fairly small and do not have any event listeners added to them. I just use TweenMax to move them from top to bottom of the screen.
public function roseTimer():void
{
MonsterDebugger.trace(this, "in roseTimer");[code]......
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Aug 24, 2011
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....
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Jan 20, 2009
what happens is a timer is kicked off, the counter counts 10 secons and fires off a rotate picture function. The rotate picture function is supposed to display 7 pictures in sequence, starting with 1.jpg, then 2.jpg, etc...
All the images are loading, but I can't get it to unload the previous image before loading the next one.
I've tried removeChild, unload();, try/catch, etc... this is the basic part of the code that loads the images....
Code:
var picloader:Loader = new Loader();
addChild (picloader);
if(_picDisplayed < numOfImages+1){
[Code]....
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Mar 12, 2010
adding all the bricks of another movie clip into an array in my controlling mc (GameScreen). Except, when I try to remove them from the display list by accessing them from their array, I get
Quote:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller at flash.display:isplayObjectContainer/removeChild()...and so on
I'm guessing it's something to do with adding another movie clip's children into an array in a movieclip that isn't the stored clips' direct parent, but it's parent's parent.
Code:
private function checkBrickHit():void{
for(var i:int=0;i<brickArray.length;i++){
[code]....
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Nov 15, 2010
I have added music (in loop) to the first frame of main timeline (through property panel), So it keeps playing till the last frame, but when the control jumps to first frame again after finishing all frames there are two musics playing, How can that be stopped?
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Oct 2, 2008
Well I'm starting to really enjoy AS3, my next question then is this: In AS2 I'd often remove all movieclips with something like this:
PHP Code:
for(var i: String in container) {
container[i].removeMovieClip();
}
Is there something similar in AS3 that I can do without resorting to maintaining an array of references to each child of my container?
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May 18, 2011
I have a menu that is a type of wave, thus I'm using Flash, not HTML. My issue is that I have a bevel on that wave, but that bevel extends onto the text that is a child of the MC that has the bevel. Is there any way that I can remove the bevel from the text (Or technically shapes since they were imported from IL) without removing it from the entire element?
And yes, I've tried this.filters=[];
Also, I can't keep everything one shape in the MC, because I have hover attributes.
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Nov 13, 2009
trying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.
Code:
public class screen18 extends MovieClip {
private var scrnXMLLoader:XMLLoader;//XML Loading class
private var screenTxt:Array;
[code]....
This then repeats for screens 2, 3 & 4.
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Nov 3, 2009
i have an ary contain a numbers of information as below
var ary:Array = new Array();var temp:Array;
var box_mc:Box; // this is a movieclip which contain dynamic text box inside.
// assume inside the array have 9 itemName
on the stage i got an empty empty movieclip and i add child from the array on it..
[Code]...
Problem:I could delete the item everytime i clicked on the remove button but it appears a gap/space between it. I want to push all remaining box_mc at the bottom up after i remove 1. It only push up when i come back to this page after i navigate to some other page. Does anyone know how to implement this ? P.S. i tried using enterframe and i failed, probally the way i did was wrong or watever.
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Feb 22, 2011
Isn't there a simple "remove all children" function in flash? I don't understand why this code isn't working. I add children via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChildAt(project_array[cp].project_type_clips[i],i);
loadCount++
}
And then remove them via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChildAt(i);
}
But I get an error that the supplied index is out of bounds, and yet one clip is still left on stage. Likewise, if I try to add them without levels, like this:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChild(project_array[cp].project_type_clips[i]);
loadCount++
}
And remove:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChild(project_array[cp].project_type_clips[i]);
}
I get the same error.
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Sep 12, 2011
How do I remove all children of a movieclip?
I tried
while(radar.numChildren > 0){
radar.removeChildAt(0);
}
but this causes the movieclip graphic itself to be removed.
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