ActionScript 3.0 :: Relative Stacking Order For Added Children?

Nov 16, 2011

I'm producing some animations that have movie clips introduced by a video player cue point handler.The video is on a given layer in the timeline scheme. When one uses addChild(); to introduce a movie clip, is there some way of specifying what layer it should appear on? Otherwise, is there a way of controlling the stacking order of the various components on the stage?

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Basically I have a little app where a pop up palette contains dragable movie clips that then are placed on the main stage. However when the palette pops up for a second time it remains behind the placed movie clips. The clips have to be on top of the palette initially, but something like on release swapDepths?

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ActionScript 2.0 :: Changing Stacking Order (swapDepth)?

Jan 25, 2006

I've been following the Changing Stacking Order (swapDepth) tutorial but there's something I'd like to know.In this tutorial, we have 3 buttons inside 3 Mc's. Each Mc is called green, yellow and blue.The AS code for each button is:

Code:
on (press, release, dragOver, dragOut) {
x = 0;
x = x+2;[code]....

What I would like to get is that the MC (window) that I click, goes to the top, BUT respecting the relative position for the others. I mean, in this tutorial, if you run the swf file and put every window a bit one over the other, and click the bottom window, it will come to the top, but the other two won't keep their relative position because the clicked window will be swapped with the one on the top. Understand? (it's very simple although difficult to explain).To make it easier: let's imagine we have 3 papers on the table and I pick up the one in the bottom and put it on top....this is exactly what I want (but in this tutorial, the other 2 papers are moved aswell). I just want that the window I click gets on top of the other 2, nothing else.

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I've been working with this file for quite some time now. I have several buttons in this file - for example, general information. From this button (actually mc, using hittest to function as a faux button), another menu springs out. This menu overlaps the button underneath it.

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[Code]...

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I have a series of mc's that I'm adding to the a display list of "theContainer".

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Is there a way to use actionscript to change the stacking order of objects?I run two functions when i start my game, one that adds the player and set it's properties and one that generates the map. The add player function is run last so the player will appear above the map, the problem is that i have some objects on my map that i would like to appear infront of the hero, like certain tree's for example.

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ActionScript 2.0 :: SwapDepth Of MC's With Buttons (flash5) - Changing Stacking Order

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I know, there is a tutorial about changing stacking order [URL], but the makers were so kind to use Mx files for the .fla's.

[Code]...

When I click one of the 4 buttons, the image related to that button has to move to the hightest position. And ofcourse the previous highest one should be the one under the new highest image. Well, I tried to fix the script, but for some reason it gets all confused and starts switching images, and sometimes none.

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AS3: Added Children Not Showing Up?

Nov 27, 2009

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Code:

package foo.bar
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[code]...

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ActionScript 3.0 :: Removing All Added Children?

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I have a problem with removing children. First button is adding movieclip each time you click and second button has to remove all of added movieclips, but it just dont work.

Code:
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[code]...

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take the children of an object, the children are groups nested within a parent group, and sort them based on their x coordinate. so the one furthest left (lowest x) is in position 0 and so on.

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I'm using the following array to add children to the stage:

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Now I want to modify each cherry based on another array. Something like this:

[Code]...

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i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.

ActionScript Code:
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[Code]....

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Code:
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[code]......

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ActionScript 3.0 :: Getting Event.ADDED For Children In External Mc?

Jan 21, 2011

I would like to pre-process *any* item added to the display list of my main movie clip, so I attached the Event.ADDED event to the stage.

Seems to be working fine for timeline objects and objects loaded from the library (such as addChild(newClass())).

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How can I know who are they children? (avoiding ENTER_FRAME if possible).

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ActionScript 3.0 :: Reverse Children Sort Order?

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this is not CRUCIAL but I would like to be able to change it.As the notes come down the screen, they get added on top of each other since each child is added at a specific time.Is there a way I can reverse the sort order? So notes added after notes become layered behind instead of in front?

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AS :: Flex - Obtain Stage Property In Added Children?

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I am trying to trace stage.name in child view after addChild:

import flash.events.Event;
import flash.text.TextField;
public class TestView extends TextField {

[code].....

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Web Development :: Add Children To A Dynamically Added Swf Before Adding To Stage

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I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage

Here is the code I have thus far,

AS3:

var mLoader:Loader = new Loader();
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[Code].....

Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.

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ActionScript 3.0 :: Prevent Parent Resize When Children Is Added?

Dec 23, 2009

I have a rectangular movieClip named 'container'. In this movieclip, a function generates some number of squares.My problem is that; for example, if I generate 12x12 squares with each width/height of 40; it resizes the container to width/height of 480. If I set the width and the height of the container movieClip to a lower value; then the squares become smaller.I have been struggling for some time on this problem. I tried setting the ScaleMode of container and squares to various values but it did not work.How can I overcome this illogical (for me at least) problem? How can I prevent children from resizing their parent OR how can i prevent parent downsizing the children?

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ActionScript 3.0 :: Refrencing Children Added By AddChild Method?

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I used to have the checkbox MovieClips in the menuListingClass, but I instead wanted to add them using something like addChild(). However when I try to reference the checkboxs later in the same way as I did before, I get an Error #1010: A term is undefined and has no properties. What do I need to add to reference the checkboxes like I did before?

Code:
for (j=0; j<styles.length; j++)
{

[code]....

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ActionScript 3.0 :: Accessing Children Of Dynamically Added MovieClip

Jan 8, 2011

Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
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I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.

Code:
function closeSaveWindow(evt:MouseEvent):void{
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ActionScript 3.0 :: Change Front Child - Alternate The Order Of Children With In An Mc?

Oct 17, 2009

I am loading in some images and adding them to a movie using: mc.addChild(imageLoader); once all the images have been loaded in , i want to alternate the order of the children, so a different child is in the front and in view. i have been reading up a little on it and it seems the example i find are changing the order of different mc's . whereas i have 1 mc and im trying to change the order of its children.

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Actionscript :: FlashBuilder Debugger Know Order In Which Items Were Added To Associative Array With String Keys?

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I have an array of objects which uses a delimited string as the keys. When examined in the FB4 debugger, the keys look like this:[code]The first two items are numeric (cast to string) but the third item in the multi-part delimited key is naturally a string -- it's like an alphanumeric library shelf reference. As expected, when you click on the [+] icon in the debugger, you can view the object associated with that string key. So far so good.The debugger shows the keys in the (pre-sorted) order in which they were added to the array. However, when iterating the object array so:[code]the keys are returned in some other order --internal hash? My question is, how does the debugger know the order the keys were added in, and can I access that knowledge at runtime when iterating the array? I want to iterate the objects in the order in which they were added. Or do I need to maintain my own index of these keys showing the order they were added to the associative array?

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