ActionScript 2.0 :: SwapDepth Of MC's With Buttons (flash5) - Changing Stacking Order
Dec 27, 2002
I know, there is a tutorial about changing stacking order [URL], but the makers were so kind to use Mx files for the .fla's.
[Code]...
When I click one of the 4 buttons, the image related to that button has to move to the hightest position. And ofcourse the previous highest one should be the one under the new highest image. Well, I tried to fix the script, but for some reason it gets all confused and starts switching images, and sometimes none.
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Jan 25, 2006
I've been following the Changing Stacking Order (swapDepth) tutorial but there's something I'd like to know.In this tutorial, we have 3 buttons inside 3 Mc's. Each Mc is called green, yellow and blue.The AS code for each button is:
Code:
on (press, release, dragOver, dragOut) {
x = 0;
x = x+2;[code]....
What I would like to get is that the MC (window) that I click, goes to the top, BUT respecting the relative position for the others. I mean, in this tutorial, if you run the swf file and put every window a bit one over the other, and click the bottom window, it will come to the top, but the other two won't keep their relative position because the clicked window will be swapped with the one on the top. Understand? (it's very simple although difficult to explain).To make it easier: let's imagine we have 3 papers on the table and I pick up the one in the bottom and put it on top....this is exactly what I want (but in this tutorial, the other 2 papers are moved aswell). I just want that the window I click gets on top of the other 2, nothing else.
According to Kirupa's words, this EXAMPLE here is done using swapdepth aswell, and IT'S EXACTLY the behaviour that I want. Just compare this one with the one in the tutorial and see the different window behaviour.The thing is that I don't know how to do this with "swapdepths". In the AS reference bok it says it can be done but (as usual) they don't tell you how to do it...
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Sep 6, 2003
is there any way to switch the stacking order of layers during a movie clip. ctually i want to do it with an on(release) action.
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Dec 21, 2004
I have an FLA with a section in it where I need to swap between images (one over the other and so on, which I have done using swap depth) what I want to know is if there is a way to make the transition from one pic to the other smoother by using alpha from 100% to zero, thus revealing the picture beneath.
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Aug 1, 2009
It is a script that creates 4 stacking and draggable files, and when the bottom file is clicked, it will appear on the top most layer. However, when i click on the bottom file, it doesn't appear on top.
[Code]....
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Jan 28, 2004
Basically I have a little app where a pop up palette contains dragable movie clips that then are placed on the main stage. However when the palette pops up for a second time it remains behind the placed movie clips. The clips have to be on top of the palette initially, but something like on release swapDepths?
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Oct 23, 2007
I've been working with this file for quite some time now. I have several buttons in this file - for example, general information. From this button (actually mc, using hittest to function as a faux button), another menu springs out. This menu overlaps the button underneath it.
The problem I've been having is that, when the submenu pops out, the user is still able to activate the buttons beneath the submenu (it overlaps the other "main" buttons).
My solution was to "hide" the movieclips that are overlapped by the submenus, like this:
[Code]...
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Jan 28, 2004
Basically I have a little app where a pop up palette contains dragable movie clips that then are placed on the main stage. However when the palette pops up for a second time it remains behind the placed movie clips.
The clips have to be on top of the palette initially, but something like on release swapDepths?
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Nov 3, 2009
I have a series of mc's that I'm adding to the a display list of "theContainer".
I've set up my code so I can click any mc in that list and make it "selected". I can then, with controls outside "theContainer", change the selected clip's scale or alpha, etc.
I'd like to set up 2 buttons outside that display list so I can change the stacking order of those clips in "theContainer".
So if I add clip "a" to the display list, then add clip "b" to the display list then add "c" and "d" and "e and "f" to it, I want to be able to move any of those clips forward or backward.
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Jul 10, 2010
How do I change the stacking order of Display Objects in AS3? I have a semi-transparent caption box that is supposed to be on top of externally loaded images. no matter where I place the script for that box in the code, the images always load on top of it.
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Nov 16, 2011
I'm producing some animations that have movie clips introduced by a video player cue point handler.The video is on a given layer in the timeline scheme. When one uses addChild(); to introduce a movie clip, is there some way of specifying what layer it should appear on? Otherwise, is there a way of controlling the stacking order of the various components on the stage?
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Mar 13, 2011
Is there a way to use actionscript to change the stacking order of objects?I run two functions when i start my game, one that adds the player and set it's properties and one that generates the map. The add player function is run last so the player will appear above the map, the problem is that i have some objects on my map that i would like to appear infront of the hero, like certain tree's for example.
Is there a way i can make these objects appear infront by using actionscript? Using different layers won't work as everything is generated dynamically.
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Nov 15, 2010
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
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Mar 24, 2011
How can you trace the "depth" or stacking order of a display object with AS3? I'm trying to figure out if my sprite is behind another sprite.
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Dec 24, 2011
am a day 2 flash user and I have been trying to make a game, but for starters i want to make my character be able to move using arrow keys that includes showing the legs movement instead of a fixed image drifting across.There is one problem, when I press RIGHT arrow key , it goes fine, but when I press LEFT arrow key (rever direction) my character flips from point A to point B instead of facing left, i have been thinking maybe it's the frame problem, is it possible to tell flash to play the REVERSE moveclip
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Dec 5, 2009
What happens is I've used the the bus and car mcs to drive on both sides of the road in the animation (they will go across the screen then flip over and drive back within their respective mc).When they first cross over they are layered right but because of the timing of each animation, there is a point where both are going the same way on the same side of the road. At this point the bus pulls up higher (to the side of the road to pick people up) and the car passes it. The problem is when the car passes it is registered as being behind the bus (which would be hitting people).So i'm trying to get the car to swapDepths and come to the front Only when driving on one side of the road, so only at a certain frame reference essentially - not the entire mc.
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Jul 25, 2007
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
[Code]....
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Nov 21, 2010
I have some movieclips on my stage that are there via timeline. I also add movieclips on stage using addChild.
What is the best way of changing the order of the movieclips because they overlap sometimes? eg.
mc_a is on the stage already
mc_b is called on stage using addChild
Can I change the order of mc_a using script even though it was already on stage?
Can I remove mc_a off stage using script?
How do add mc_b under mc_a so that mc_b does not overlap mc_a?
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Jun 25, 2009
Imagine I had the movieclip structure below... root - mc1 mc2 - mc3 mc4 - mc5 - ... - mc6 mc 7Where my root has two children (mc1 and mc2), mc2 has two children (mc3 and mc4), etc... So taking mc6, it is a movieclip an arbitrary number of levels down the movieclip hierarchy.
I want mc6 to render as though it were a child of mc1, ie. before mc2 and its children. However, if I simply use addChild(), I would remove mc6 from it's current position in the hierachy, thus changing the transformations which determine it's position on the screen. I simply want to change the point in the order at which it is rendered to the screen (render it before all other clips), but NOT change where it is in the spatial hierarchy (in order to preserve animations etc).
My current way of doing this, is to set mc6 to visible=false. Then I add a bitmap to mc1. Then each frame, I wipe the bitmap and render mc6 to the bitmap using its localToGlobal transformation. However, this is a very wasteful solution since the bitmap needs to be the size of the screen which results in the entire screen being redrawn every single frame. I'd like to retain flash's built in optimizations for only redrawing changed movieclips.
Another way would be to duplicate the mc6 movieclip, and attach the duplicate to mc1 as a child whilst making the original clip invisible again. However, then I would have to update the new movieclip with every single possible change which could occur to the original mc6 - this would get complicated pretty quickly.
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Nov 8, 2011
I have been shown how to do a very specific task in Flash Pro CS5. I have five slides in my timeline, with buttons that include links to product pages on our website. These five slides comprise a movie, with each slide being displayed for a few seconds and it repeatedly cycles through the five slides in a banner at the top of our home page. In addition there is a navigation bar below my slide images with a play and pause option, plus the five slide numbers so the viewer can navigate from slide to slide manually. I have been asked to change the order of the slides so that slide #5 now becomes slide #1 and slide #1 becomes slide #2, and so on.
I can easily switch the images and links so that the slides are in a different order in my file, but now the navigation bar below does not work. In the Actions panel, the #1 button in the navigation bar still appears to be linked to slide 1, which now has the new images, yet the nav bar does not respond to clicks anymore. How was my nav bar disabled when I switched the images and links around between the slides? and how can I correct this? I know nothing else about Flash except how to replace the images and change the button links in each slide, which I do monthly, as this is the top banner on our website.
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Jul 30, 2010
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
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Mar 27, 2005
How do you change the TAB order of text input boxes. I want to tell it what box to go to next depending on which one it is on now making a login form ..
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Jul 22, 2009
I've recently had the need to use the managers compiler argument, because the project had an Open Type font embedded, and was generating errors at compilation. Now I need to use the same argument in my ant task, but for some reason it doesn't work. I'm using Flex SDK 3.2.
The task looks something like:
<mxmlc
file="${main.class}"
output="${swf.export}"
actionscript-file-encoding="${ENCODING}"
keep-generated-actionscript="false"
[Code] .....
I've tried different variations, from using manager as a child element of mxmlc, to using it as an attribute, and combining it with prefixes (fonts, compiler.fonts). I've also tried to use it as sub-element of the element fonts, but nothing worked. I've considered using a shell task instead, but I'd rather not. For now I've changed flex-config.xml in the frameworks directory of the sdk, and it seems to do the trick, but I'm thinking there's got to be a way to do this in the task. Any exact elements I need to add to the task to make it work, without having to modify "flex-config.xml"?
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Jun 23, 2009
I have tried repeatedly to take the examples in setChildIndex and instead of using sprites I want to control the order of 2 buttons on the stage so that when I roll over one of the buttons it comes to the top.
Here is the code I have so far which is from the example given in the on-line documentation:
[Code]...
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Apr 6, 2009
If I have 10 buttons, how do I keep track of the order of buttons I click on? For example, if I click buttons only in this order: button3, button6, button8, button2, something will happen. Maybe plays a sound tone such as sound.mp3. I'm going to use actionscript 2.0 in my movie.
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Apr 27, 2011
So I'm making a game which has different scenes. One of my scenes has six buttons, of which need to be pressed in a certain order to progress in my game.
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Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.on (release) {this._visible = false;}The problem I am facing is that I want the movie clips to be clicked in a certain order, so mc1 has to be clicked (and disappear) before mc2 can be active and click-able. That way the user has to click on them in order for them to disappear.
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Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.
on (release) {
this._visible = false;
}
I want the movie clips to be clicked in a certain order, so mc1 has to be clicked (and disappear) before mc2 can be active and click-able. That way the user has to click on them in order for them to disappear.
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Oct 23, 2010
I'm creating a game in which you have to click/shoot the correct number as it passes by and when the scoreboard reaches 2 certain scores I need the scenes to change. I've managed to make it work for one scene where when the score hits 10 it changes to the next part of the game. However I also need to make it so that when the score hits -5 the scene changes to the "Final Score" scene where the player is taken if they lose. When I tried to use the same script I used the first time I just didn't know where to place it and it didn't work. How can I have 2 scripts working on the same timeline so that if the score reaches 10 the game proceeds but if it reaches -5 the game ends?
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Aug 17, 2004
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
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