I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
Imagine I had the movieclip structure below... root - mc1 mc2 - mc3 mc4 - mc5 - ... - mc6 mc 7Where my root has two children (mc1 and mc2), mc2 has two children (mc3 and mc4), etc... So taking mc6, it is a movieclip an arbitrary number of levels down the movieclip hierarchy.
I want mc6 to render as though it were a child of mc1, ie. before mc2 and its children. However, if I simply use addChild(), I would remove mc6 from it's current position in the hierachy, thus changing the transformations which determine it's position on the screen. I simply want to change the point in the order at which it is rendered to the screen (render it before all other clips), but NOT change where it is in the spatial hierarchy (in order to preserve animations etc).
My current way of doing this, is to set mc6 to visible=false. Then I add a bitmap to mc1. Then each frame, I wipe the bitmap and render mc6 to the bitmap using its localToGlobal transformation. However, this is a very wasteful solution since the bitmap needs to be the size of the screen which results in the entire screen being redrawn every single frame. I'd like to retain flash's built in optimizations for only redrawing changed movieclips.
Another way would be to duplicate the mc6 movieclip, and attach the duplicate to mc1 as a child whilst making the original clip invisible again. However, then I would have to update the new movieclip with every single possible change which could occur to the original mc6 - this would get complicated pretty quickly.
I have been shown how to do a very specific task in Flash Pro CS5. I have five slides in my timeline, with buttons that include links to product pages on our website. These five slides comprise a movie, with each slide being displayed for a few seconds and it repeatedly cycles through the five slides in a banner at the top of our home page. In addition there is a navigation bar below my slide images with a play and pause option, plus the five slide numbers so the viewer can navigate from slide to slide manually. I have been asked to change the order of the slides so that slide #5 now becomes slide #1 and slide #1 becomes slide #2, and so on.
I can easily switch the images and links so that the slides are in a different order in my file, but now the navigation bar below does not work. In the Actions panel, the #1 button in the navigation bar still appears to be linked to slide 1, which now has the new images, yet the nav bar does not respond to clicks anymore. How was my nav bar disabled when I switched the images and links around between the slides? and how can I correct this? I know nothing else about Flash except how to replace the images and change the button links in each slide, which I do monthly, as this is the top banner on our website.
I've been following the Changing Stacking Order (swapDepth) tutorial but there's something I'd like to know.In this tutorial, we have 3 buttons inside 3 Mc's. Each Mc is called green, yellow and blue.The AS code for each button is:
Code: on (press, release, dragOver, dragOut) { x = 0; x = x+2;[code]....
What I would like to get is that the MC (window) that I click, goes to the top, BUT respecting the relative position for the others. I mean, in this tutorial, if you run the swf file and put every window a bit one over the other, and click the bottom window, it will come to the top, but the other two won't keep their relative position because the clicked window will be swapped with the one on the top. Understand? (it's very simple although difficult to explain).To make it easier: let's imagine we have 3 papers on the table and I pick up the one in the bottom and put it on top....this is exactly what I want (but in this tutorial, the other 2 papers are moved aswell). I just want that the window I click gets on top of the other 2, nothing else.
According to Kirupa's words, this EXAMPLE here is done using swapdepth aswell, and IT'S EXACTLY the behaviour that I want. Just compare this one with the one in the tutorial and see the different window behaviour.The thing is that I don't know how to do this with "swapdepths". In the AS reference bok it says it can be done but (as usual) they don't tell you how to do it...
How do you change the TAB order of text input boxes. I want to tell it what box to go to next depending on which one it is on now making a login form ..
I have an FLA with a section in it where I need to swap between images (one over the other and so on, which I have done using swap depth) what I want to know is if there is a way to make the transition from one pic to the other smoother by using alpha from 100% to zero, thus revealing the picture beneath.
I've recently had the need to use the managers compiler argument, because the project had an Open Type font embedded, and was generating errors at compilation. Now I need to use the same argument in my ant task, but for some reason it doesn't work. I'm using Flex SDK 3.2.
I've tried different variations, from using manager as a child element of mxmlc, to using it as an attribute, and combining it with prefixes (fonts, compiler.fonts). I've also tried to use it as sub-element of the element fonts, but nothing worked. I've considered using a shell task instead, but I'd rather not. For now I've changed flex-config.xml in the frameworks directory of the sdk, and it seems to do the trick, but I'm thinking there's got to be a way to do this in the task. Any exact elements I need to add to the task to make it work, without having to modify "flex-config.xml"?
I know, there is a tutorial about changing stacking order [URL], but the makers were so kind to use Mx files for the .fla's.
[Code]...
When I click one of the 4 buttons, the image related to that button has to move to the hightest position. And ofcourse the previous highest one should be the one under the new highest image. Well, I tried to fix the script, but for some reason it gets all confused and starts switching images, and sometimes none.
I am working on a website and I have to make a flash banner under the header. In this flash banner, I have 9 different movie clips. Each clip is in fact a picture and a text animated going with it. But everytime someone go to another page in the website, the flash will restart and there's a good chance they may never see the last movieclips. But I think there's a way to call the movie clips in a random order. This way we wouldn't see always the same first mc. I don't mind working in AS2 or AS3 for this. If you give me an answer, please put as much details as possible since I am more a designer than a flash developer.
I have 9 movie clips which I want to load in random order, so that viewers who come to the webpage don't always see the same thing. I have them set up as 9 frames within another mc. I need EXCEPT it always displays the first one first, and then the rest in random order. I tried making the first frame empty, but then there was a big lag before it showed anything, because of the timer. Here's the script I used:
myMc.stop(); time = getTimer(); wait = 500;//1000ms = 1 second _root.onEnterFrame = function(){
Imported swf movie being played on top of button existing inmain flash and button shows on top of movie for some reason. I CAN NOT hide button (i dont want this solution) i need other solution i need to put it behind movie.
I have a main swf that I load external swfs onto the stage. I am trying to fix the loading order. Currently when a button is pressed, the swf is preloaded, the current swf is on the stage with the preloader showing, then the preloader disappears and the swf plays the outro transition.
how to change the order so that currently loaded swf is removed from the stage, show the preloader and then show the new swf.
I've been having a problem that I have not found a good solution for. I think this is a problem related to the Flash Player's architecture so an experienced eye here would be welcome.
Imagine you've got 3 symbols in the Library and create instances of them by dragging them onto the stage. Each object is linked to a class. Let's say the object classes are named ObjectA, ObjectB, ObjectC. Their stage instance names are objectA, objectB and objectC.
The classes of these objects reference stage instances. For example, ObjectA might have a reference to ObjectC, like this:
var _objectC = MovieClip(root).objectC;
ObjectC might have a reference to ObjectA, like this:
var _objectA = MovieClip(root).objectA;
It sounds like this should work but it doesn't. When the SWF is published, objects on the stage are instantiated in the order that they were dragged from the Library. This means if objectA is instantiated before objectC, it's reference to objectC will return null and the code will fail.
I know there are ways around this, but I'm trying to come up with a solution that doesn't involve the document class, a helper class like a singleton, or instatiating objects with addChild().
It seems that the only way you can be absolutely certain that all the objects have been instantiated is on the first frame of the movie. So I've been using a system that adds an enterFrame event listener to just get references of stage objects when the first frame runs, like this:
function findStageInstances(event:Event):void { var _objectA = MovieClip(root).objectA; var _objectB = MovieClip(root).objectB;
[code]....
(Note: The ADDED_TO_STAGE event won't help in this case because objects are added to the stage by the SWF based on the order they were dragged onto the stage from the Library.)
I have set up an animation that displays icons on agrid. Right now everything is working ok.I have an array of 4movieclips that are randomly selected to display on the screen.Each has a timeline that brings it from alpha 0 - 100. So far, soood.Now I have to add the remaining 200 icons. Now of course Icould make 200 more movieclips and add them all to the array butthere must be a better way, right?I thought I could just have just one movieclip and switch thepic out from an external xml list. But if I import them they won'twork with the alpha transition because they aren't movieclips,right?
When i roll over the gallery buttons they light up when i roll off they go back to normal.when i click on one of them it stays lit up. My problem is when i click i need to be able to set any button that was clicked back to its original state and i cant for the life of me seem to be able to do that.
I have 20 buttons (mc's). I want to be able to select one and have it stay in the down state until another is pressed. Frame 1 is "up" frame 2 is "down". I have an array of the buttons(mc's). This piece of code works but doesn't return the button to the up state when another is selected.
function changeButtonState(a){ var i = 0; for (i=0;i<=19;i++){ if(a=="S"){_level0.sb[b].gotoAndStop(2);isw = 1;} }}
Using a for loop I've created a few instances of a movieclip, but I'm having trouble trying to having them appear one after the other at an increasing pace.
For example, I want the first clip to show with a delay around 2 seconds and the last with almost no delay.
So far I've only been able get Timer or setInterval to have a single delay setting.
I'm not coming up with anything other than coding on the timeline which I'm trying to avoid.
I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:
stop(); var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y
[Embed(source = "../lib/hfront.swf")] private var charfront1Class : Class; private var charfront1:MovieClip = new charfront1Class;
in order to create a movieclip object in FlashDevelop. Because there is no option (like in CS5) to give a library object a class inherently.What I need to do is be able to switch which movie clip is being displayed as my character walks about. Do I have to create a separate class for each movieclip and call them in and out of visibility?? Or is there a better way, a way to "switch" which movie clip my current class is pointing to?
how to jump from one frame a movie clip, rot menu, to a frame of another, main, through a button in rot menu, rot menu is a movie clip in symbol 1 which is in another (cant remeber) in main. from frame 1 of main i want the button to be pressed and it takes you frame 2 of main.