ActionScript 2.0 :: Flash5.5 Character Flip Over When Changing Directions?
Dec 24, 2011
am a day 2 flash user and I have been trying to make a game, but for starters i want to make my character be able to move using arrow keys that includes showing the legs movement instead of a fixed image drifting across.There is one problem, when I press RIGHT arrow key , it goes fine, but when I press LEFT arrow key (rever direction) my character flips from point A to point B instead of facing left, i have been thinking maybe it's the frame problem, is it possible to tell flash to play the REVERSE moveclip
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Aug 26, 2006
ive been making real simple ads for my friend for about two months now slowly getting more and more detailed but this one i tried alot of new stuff and am getting a lot of new problems. ive searched for the answers and found close stuff but havent been able to adapt it to what i need. Problems:
1. im not sure how to get the chainsaw to only flip directions when i am draging it.(i tried what i could think of but my bag of tricks is small)
2. i found the code to spawn the zombies with random numbers of each and speed but im not sure how to get them on a repeating path after their there.
3. i need a way for the hittest to register once then stop to allow me to play to death animation and get a count of how many have been killed to trigger the clicktag.(i dont have an animation for that so the currently turn black to show their out.)
4.i dont know how to do the hittest on the spawned zombies and they are also ontop of the saw. im sure there are more problems i havent found yet but these are the ones i could think of right now. also i may be adding alot of info you dont need but im trying to be thorough.
[Code]...
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Aug 25, 2003
Is there a possible way to make an object flip (change directions, vertically or horizontally) using actionscript?
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Oct 1, 2003
I'm using flash 5 to develop a dynamic banner. It loads a txt file in an single line text field that moves from right to left, similar an electronic bank display. What I need is to check when the last character of the text loaded gets out of the stage (-x), so I can send the text field to its original position simulating a continuous loop animation. (I could do this using flashMX cause the text field scales according to the text size but I have to use flash5 ).
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Nov 15, 2010
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
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Dec 27, 2002
I know, there is a tutorial about changing stacking order [URL], but the makers were so kind to use Mx files for the .fla's.
[Code]...
When I click one of the 4 buttons, the image related to that button has to move to the hightest position. And ofcourse the previous highest one should be the one under the new highest image. Well, I tried to fix the script, but for some reason it gets all confused and starts switching images, and sometimes none.
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Mar 15, 2011
I have a mc called boy and I have an instance of that mc called boy_mc. I have figured out how to make his position change on the stage, but I cannot figure out how to do some other things.
Here is the code that I have so far:
import flash.events.KeyboardEvent;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void{
switch(evt.keyCode) {
[Code] .....
I am trying to learn 3 things.
1. How do I make him be facing left when I push left and facing right when I push to right?
2. How to I restrict him to a certain area of the stage? I am going to have some buildings on the top and I don't want him to be able to walk past the street level. So basically I don't want him to be able to go off the stage or up some to be determined height.
3. When he walks up and touches a door on my stage, I want to jump to another place in the timeline.
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Jun 25, 2010
I know I can horizontally flip an image using ActionScript Code: image.scaleX *= 1;
However, this seems to move the left border of the image past its x coordinate.
I would like to make sure that the image stays within the same borders as before and that (x,y) is still the top left corner. Short of wrapping it in another image, is there a way to do that?
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May 3, 2011
Is it possible to swap an object such as the player character after a certain event? Say, the player absorbs ten circles, her character is now upgraded to a character with a larger radius.
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Sep 7, 2009
Any way to change the specific character's colour within a string in a dynamic textfield. E.g.
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Sep 15, 2006
How can I change the spacing betweem characters when loading it from a XML file?
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Nov 5, 2003
I'm making a game...and I want to change my background image depending on where the character is. I thought I would make a MovieClip...with all the different background images on different keyframes. My question is....can I use AttachMovie, and if so...how do I reference the particular frame that I want to...? I've never used AttachMovie before, and wasn't sure of the syntax...and how to reference it...to go to a particular frame.
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Nov 2, 2010
Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
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Jun 23, 2011
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
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Jan 28, 2012
I have a movieclip that moves arround on my stage. I'm looking for a way to tell what direction my movieclip is going in AS3. (up, down, left, right
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Sep 16, 2010
I have been googling my butt off I can not find anything about AS3 and shooting in different directions.
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I have this so far which work flawlessly ;-)
function Shoot(event:MouseEvent):void { trace("shoot");}
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Jun 4, 2009
I'm trying to clone The Legend of Zelda (NES) Link's movement.
This what I have:
PHP Code:
stop();var leftKeyDown:Boolean = false;var upKeyDown:Boolean = false;var rightKeyDown:Boolean = false;var downKeyDown: Boolean = false;var linkSpeed:Number= 7;// Link MovementLink.addEventListener(Event.ENTER_FRAME, moveLink);function
[Code].....
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Dec 31, 2011
Ok, so I got this huge image of a map. I put a Mask over it so it will fit on a small screen. But....I want users to be able to view the whole map but click on arrow buttons that will transfer them in all 4 directions. I know I can do this with keyframes, showing different parts of them map each stage....But isn't there a simplier way? Some sort of actionscript code that will tell flash to scroll how many pixels left or right or up or down? And that it will know that the image will stop here so don't scroll more than that?
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Apr 24, 2009
I've a got bar (songBar) on which it will appear the artist and the song name (artist_txt). What I want is when the title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right (all this tween has to be a loop). If the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. All I'm trying to code it's just what you see in winamp player.
Code:
var textTween:Tween;
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} else {
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I don't know how to reverse the tween when it ends, how to create the loop and how to stop the tween if the else statement comes into play. i don't want to create the animation on timeline, all I want is code.
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Nov 27, 2010
Does anyone know the regular expression to test if a single string character has both upper and lower case character?
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Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
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Mar 18, 2010
I wish to extend upon a basic Google Map. What need to do is make a submit field where people can enter in their postcode and it directs to a preset destination by defining a route upon the map. My test map is here if you wish to view it: [URL]
The Google Map that I have so far has been created by following an excellent tutorial by tunevision: [URL]
Here is the code that I have used including most of the comments:
[Code]....
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Sep 10, 2011
I created a map with the Google Map API For Flash that shows directions. It creates a line between the 2 addresses and gives turnbyturn directions.
This is working perfectly in Flash test mode locally but once i put it online The map still works but the directions dont show and i get the Failure status 400.
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DirectionsEvent.DIRECTIONS_FAILURE.feature.status = 400
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Oct 20, 2010
What I have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position. This would seem simple enough by just using a .rotate value or using tween movieclips...however the tricky part is:
The actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says: If (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
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Aug 11, 2005
[Code]....
I changed the code a bit because I would like it to work like this...If I put my mc (photo) in the center of the stage, it would creat dups every 125 pixels. But this script only makes one duplicate, I must have done something to mess it up. Idealy I would like to have the mc create dups in both directions; x and -x.
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Jul 27, 2009
am trying to make a game whre i want the sprite to move from positive x-axis to negetive x-axis for 30 seconds and after dat it has to down along y-axis one step.
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Apr 5, 2011
I already had another question on this issue which was successfully resolved. But now, with a slightly different example, I'm stuck again.I have two states. When I switch from A to B, it resizes correctly, but when I switch from B back to A it happens without the smooth resize transition. What am I doing wrong?Here's my code:
<fx:Script>
<![CDATA[
protected function rollOverHandler(event:MouseEvent):void[code].............
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Aug 11, 2009
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
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Jan 5, 2011
I have a Cube which I want to rotate using mouse motion. So if I move my mouse to the left it rotates as if rotationX was increased. When I move right rotationX is increased. Moving Up and Down alters rotationY.
This looks fine as long as you modify only one dimension (either rotationX or rotationY). But if I have already changed rotationX and then try to modify rotationY the results are weird. If rotationX is 180 rotationY effects are reversed. It basically is quite unpredictable and certainly not suitable for user.
I have tried to look around (failed), read about quaternions (couldn't understand), tried some out of blue and very complex trigonometric calculations (made a fool out of myself) and so I am stuck now. I've found this SO question Best way to translate mouse drag motion into 3d rotation of an object but it doesn't help me a bit, I can't understand any of the answers, really.
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