ActionScript 3.0 :: Adding Get Directions Functionality To A Google Map

Mar 18, 2010

I wish to extend upon a basic Google Map. What need to do is make a submit field where people can enter in their postcode and it directs to a preset destination by defining a route upon the map. My test map is here if you wish to view it: [URL]
 
The Google Map that I have so far has been created by following an excellent tutorial by tunevision: [URL]
 
Here is the code that I have used including most of the comments:

[Code]....

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Flash :: Google Maps Api Directions Failure 400?

Sep 10, 2011

I created a map with the Google Map API For Flash that shows directions. It creates a line between the 2 addresses and gives turnbyturn directions.

This is working perfectly in Flash test mode locally but once i put it online The map still works but the directions dont show and i get the Failure status 400.

Does anywone know whats the problem here? I'ts driving me crazy just because its working locally but not online.

DirectionsEvent.DIRECTIONS_FAILURE.feature.status = 400

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ActionScript 3.0 :: Adding The New Functionality?

Jun 9, 2009

I've struggled to get my animation working the way it is currently and now the functionality has been requested to change and quite frankly I just don't think I would be able to work it out as I'm not a Flash developer.[URL]It's a sliding image gallery. There are 13 images and when you roll your mouse over an image a set of filters are applied (to the movieclip wrapping the image) that gives it a glow/drop shadow effect.The images move based on the mouse position.

1. The animation still needs to move on the mouse position, but also the when the animation loads it should automatically move in one direction (images moving left across the stage) but when the user rolls their mouse over the animation then the mouse position takes control. Once the user rolls their mouse away from the animation then the images need to keep moving in the last direction (at a set speed)

2. When the user rolls their mouse over an image it needs to get bigger - but wont some of the images then overlap, so each movieclip would then have to dynamically move to the top of the stack to make sure they overlap the other images correctly

3. The animation needs to loop!?

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ActionScript 2.0 :: Adding Some Scroll Functionality?

Jul 19, 2006

Anyone know how to add keyboard (up and down arrows) functionality to move the scroll up and down? And clicking the scroll bar area to move the scroll?

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ActionScript 1/2 :: Adding Tooltip Functionality To MovieClip?

Dec 28, 2010

So I've been trying to add tooltip functionality, but I'm getting some strange behavior. e.g. duplicate clips appearing, clip not loading completely, clip not fading in correctly.

Goal: Tooltip box that quickly fades in after a short delay. Must resize to accomodate varying number of lines and line lenghts.

Structure: The tooltip movieclip holds three other clips in this layer order:
1) clip with a texbox
2) clip with the yellow box background
3) clip with a black box for the border (this box is 2 pixels larger than the box background, effectively leaving a 1 pixel border.)

These clips exist transparent on a timeline for about a half second, then start to fade in to full opacity by the last frame. So, the button code consists of assigning some text to a variable, then calling a function to make the tooltip visible via rollOver, and a hide function on rollOut. The idea is:

RollOver
1) use startDrag to place the clip by the mouse
2) Assign the text to the text box
3) Resize the background and border to match the size of the current text
4) Make the tooltip clip _visible = true
5) Play the tooltip clip, causing the delay and then fade in. (stop at last frame)

RollOut
1) make tooltip clip _visible = false
2) gotoAndStop(1); (reset clip)

Now for the problems:
1) Improper (loading?)
Upon opening the flash file, If I do anything that causes the tooltip move to stop playing, or if the showTooltip() function get called before that playback is done, the clip will no longer play. And it will be stuck at whatever frame it was on at the time of interrupt everytime the tooltip is shown thereafter.

2) Duplicate clips
If my main timeline has more than one frame, and extra instance of the tooltip appears from 'somewhere' - which is odd because there is only one tooltip movieclip and it's there from the begining.

3) Fade not working
The setting of the box size seems to be somehow interfering with the alpha of the parent clip. I've had to resort to using _visible on the tooltip timeline to control the delayed visibility of the box. (Removal of the box sizing causes the clip to fade properly.)

Relevant code:
Main timeline
startDrag("_root.tooltip", true); tooltip._visible = false;
Tooltip clip
onClipEvent(load) {
function showTooltip() {
[Code] .....

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ActionScript 3.0 :: Adding Functionality To Checkboxes In The Form

Jan 12, 2011

I got a flash form going on and all the tutorials I've seen explain  how to code the text fields and text areas but nothing about checkboxes. I have no idea how to code for the checkboxes that I'm using in the form. Here are a couple of screen shots for the code and the form

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Iphone :: Adding GameCenter Functionality With Adobe AIR?

Jan 23, 2012

I am writing a game in actionscript3 and adobe AIR for the iphone4. Is there a way to connect to iphone's gameCenter in actionscript3, or is that not possible and I am forced to use xcode and objective-C? If this is not possible, are there any alternatives to gameCenter that I can program with actionscript3 and AIR? For example openFeint?

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ActionScript 3.0 :: Adding Functionality To A Superclass Function

Feb 26, 2009

just made my jump into OOP and I am quite excited to find out such marvelous things that I did not know. If someone has a quick answer or can point me in some direction please reply to this question: How can I, if at all possible, modify a function from a superclass but preserving all of it's functionality? I know about the "override public function" but that is not precisely what I want.

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ActionScript 1/2 :: Adding Functionality To Images Imported Externally

Jun 25, 2009

I'm creating an image scroller in AS2 that pulls images into Flash from an external folder, as determined by an XML file. The program use a MovieClipLoader to load the external images into series of empty, and temporarily invisible, movie clips that are created inside a for loop. Once the attached listener determines that the clips are all loaded, their visibility is turned on and they begin scrolling. Everything had been going fine, until I tried to add functionality to each of the four images that had been loaded. All I want to do is generate a trace statement that says "success" when I mouse over each of the four external images in the scroller. I can use that as a springboard to continue working...

Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.

//Start For Loop Pulling from XML File {
//create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip
("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
[Code] .....

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ActionScript 3.0 :: Adding Subtitle Functionality To Custom Flv Player

Sep 16, 2009

I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.

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ActionScript 2.0 :: Adding Subtitle Functionality To Custom Flv Player?

Sep 16, 2009

I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.

I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.

I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.

The current actionscript for my flv player is:

Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
theVideo.attachVideo(ns);

[Code]....

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ActionScript 3.0 :: Video Player - Adding Seek From Download Functionality

Sep 1, 2011

I have a video player that doesn't have "seek from unloaded time" functionality. I want to add it now. I simply load video like this;
stream.play("vidurl.flv");
(pseudo streaming)
Server side is ready. I can call videos like videourl.flv?start=xxx but cant play them in player cuz video comes without metadata
To sum up:
1. stream.play("vidurl.flv"); works, video plays
2. user clicks to seek bar. on unloaded part. I get the position and convert it to seconds
stream.play("vidurl.flv?start=10");
Doesn't work! No metadata what I should do after?

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ActionScript 3.0 :: Adding Button Functionality To Dynamic Movie Clip Instances

Jul 1, 2010

My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.

Here's the loop, where the instances are created:

[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

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Adding Video And Flash Functionality To The Ajax Control Toolkit HTMLEditor

Mar 22, 2010

I'm looking for a way to extend the functionality of the HTMLEditor control that the Ajax Control Toolkit supplies for ASP.net. I would like to add video and flash functionality to the editor (buttons, allowed tags, etc).

To my knowledge, this is rather easy: plop in an embed tag with the correct parameters and it just works; I have videos running in the preview window of the editor.

Unfortunately, the tag is stripped away when saving the HTML-code and updating it in the database.

Hence, I would like to ask if there is any way of adding this functionality apart from manually adding the changes in the source control repository of the Ajax Control Toolkit and recompiling it.

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ActionScript 2.0 :: Adding Google Map In Flash Template

Aug 18, 2010

Can anyone tell me how to integrate Google Map in a Flash Template Contact page. This is the html Code.[code]

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ActionScript 2.0 :: Adding Google Search In Flash?

Aug 24, 2002

I have the script for adding a google search to my site, but it's in html:

[Code].....

Is there a way of doing this in Flash 5 or adapting it to work, basically through a flash text field and a flash button!

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Flash :: Adding Google Analyctics To A Html Page?

Nov 20, 2009

I have to add GA code to a site for a client. As I search the web I see this can easily turn into a nightmare as there is no set answer for this question as all answers do not show anything but just tell that the GA code needs to be before the end of the body tag. But I need to double check this as I set all my Flash files the following way
 
main.swf sits inside an html page
 
do I still add the GA code to the bottom of the page just before the< /body> ?????
 
or do I code inside the fla?
 
Also does this method apply to AS2 and 3?

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Actionscript 3 :: Adding Google Analytics To Adobe Air HTML?

Oct 12, 2010

I am attempting to add google analytics tracking to an Adobe Air app created with HTML and javascript.I have tried adding the ga.js file and using it like I would in a webpage:

<script type="text/javascript" src="lib/js/ga.js"></script>
<script type="text/javascript">
var pageTracker = _gat._getTracker("UA-********-1");
pageTracker._initData();
pageTracker._trackPageview('/test');
</script>

But this doesn't seem to register anything on the analytics dashboard.Have also tried using the GA for flash actionscript library but I can't seem to create an instance of the GATracker as it needs a DisplayObject?

EDIT :using the information from grapefrukt I tried the following:

air.Sprite = window.runtime.flash.display.Sprite;
air.GATracker = window.runtime.com.google.analytics.GATracker;
var tracker = new air.GATracker( new air.Sprite(), "UA-XXXXXXX-X", "AS3", false );

but I get the following error:TypeError: Error #1009: Cannot access a property or method of a null object reference

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Flex :: Adding Google Maps Markers By An Address Instead Of Coordinates?

Apr 12, 2011

In my Flex project, can I add markers by its address instead of this:var myGeographicCoordinates:LatLng = new LatLng(myLatitude, myLongitude);for example add marker by "Paris, France"

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Professional :: Adding "new Page" Functionality For Drawing Program?

Mar 28, 2010

I have created a paint/drawing program, and I want to be able to add a button to the menu that allows you to open a new page. When you create the new page it creates a tab inside of the application and not just opening a new browser tab. I can do the new page to a new browser tab, but I want to be able to keep it inside the program itself.

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Media Server :: RTMP Based HTTP DVR Functionality And HLS Based IOS Functionality?

Jan 20, 2012

I want to use RTMP based HTTP DVR functionality and HLS based IOS functionality, So I need to know how to MPP from my existing DVR app to the livepkgr app so that the stream being recorded at the DVR app can be used by the Flash and Stream MPP over to livepkgr app and can be used by the IOS HLS.

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Flex :: Dynamic Filtering (like Google's Or Google Finance)

Jun 21, 2010

I wanted to put a search box in my flex app that would act just like google or google finance: you start typing and a drop down list just below starts filtering the results dynamically. Does anyone know how to do this in flex? I am using flex and php so as the user types it will pull results off the server dynamically.

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ActionScript 3.0 :: Directions Of Movieclip?

Jan 28, 2012

I have a movieclip that moves arround on my stage. I'm looking for a way to tell what direction my movieclip is going in AS3. (up, down, left, right

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ActionScript 3.0 :: Shooting In Different Directions?

Sep 16, 2010

I have been googling my butt off I can not find anything about AS3 and shooting in different directions.

I just need to shoot in the direction my char is facing.

I have this so far which work flawlessly ;-)

function Shoot(event:MouseEvent):void { trace("shoot");}

oh also I can get the direction my hero is facing using trace "character_mc.rotation"

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ActionScript 3.0 :: Move Link In 4 Directions

Jun 4, 2009

I'm trying to clone The Legend of Zelda (NES) Link's movement.

This what I have:

PHP Code:

stop();var leftKeyDown:Boolean = false;var upKeyDown:Boolean = false;var rightKeyDown:Boolean = false;var downKeyDown: Boolean = false;var linkSpeed:Number= 7;// Link MovementLink.addEventListener(Event.ENTER_FRAME, moveLink);function

[Code].....

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Image Working As A Scrollable Map (all 4 Directions)?

Dec 31, 2011

Ok, so I got this huge image of a map. I put a Mask over it so it will fit on a small screen. But....I want users to be able to view the whole map but click on arrow buttons that will transfer them in all 4 directions. I know I can do this with keyframes, showing different parts of them map each stage....But isn't there a simplier way? Some sort of actionscript code that will tell flash to scroll how many pixels left or right or up or down? And that it will know that the image will stop here so don't scroll more than that?

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ActionScript 3.0 :: Autoscrolling Text In Different Directions

Apr 24, 2009

I've a got bar (songBar) on which it will appear the artist and the song name (artist_txt). What I want is when the title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right (all this tween has to be a loop). If the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. All I'm trying to code it's just what you see in winamp player.

Code:
var textTween:Tween;
if (mp3player.artist_txt.width > mp3player.songBar.width){
textTween = new Tween(mp3player.artist_txt, "x", Linear.easeNone, mp3player.songBar.x, mp3player.songBar.width - mp3player.artist_txt.width, 1, true);
} else {
mp3player.artist_txt.x =(mp3player.songBar.width + mp3player.songBar.x)/2

I don't know how to reverse the tween when it ends, how to create the loop and how to stop the tween if the else statement comes into play. i don't want to create the animation on timeline, all I want is code.

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ActionScript 3.0 :: Rotating Circle In Both Directions Using Buttons

Oct 20, 2010

What I have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position. This would seem simple enough by just using a .rotate value or using tween movieclips...however the tricky part is:

The actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says: If (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.

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ActionScript 2.0 :: Kirupa Mc Create Duplicates In Both Directions X And -x

Aug 11, 2005

[Code]....

I changed the code a bit because I would like it to work like this...If I put my mc (photo) in the center of the stage, it would creat dups every 125 pixels. But this script only makes one duplicate, I must have done something to mess it up. Idealy I would like to have the mc create dups in both directions; x and -x.

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ActionScript 2.0 :: Get The Chainsaw To Only Flip Directions When Dragging It

Aug 26, 2006

ive been making real simple ads for my friend for about two months now slowly getting more and more detailed but this one i tried alot of new stuff and am getting a lot of new problems. ive searched for the answers and found close stuff but havent been able to adapt it to what i need. Problems:

1. im not sure how to get the chainsaw to only flip directions when i am draging it.(i tried what i could think of but my bag of tricks is small)

2. i found the code to spawn the zombies with random numbers of each and speed but im not sure how to get them on a repeating path after their there.

3. i need a way for the hittest to register once then stop to allow me to play to death animation and get a count of how many have been killed to trigger the clicktag.(i dont have an animation for that so the currently turn black to show their out.)

4.i dont know how to do the hittest on the spawned zombies and they are also ontop of the saw. im sure there are more problems i havent found yet but these are the ones i could think of right now. also i may be adding alot of info you dont need but im trying to be thorough.

[Code]...

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