Image Working As A Scrollable Map (all 4 Directions)?
Dec 31, 2011
Ok, so I got this huge image of a map. I put a Mask over it so it will fit on a small screen. But....I want users to be able to view the whole map but click on arrow buttons that will transfer them in all 4 directions. I know I can do this with keyframes, showing different parts of them map each stage....But isn't there a simplier way? Some sort of actionscript code that will tell flash to scroll how many pixels left or right or up or down? And that it will know that the image will stop here so don't scroll more than that?
View 4 Replies
Similar Posts:
Jul 31, 2009
I'm trying to show image files (jpg, png, gif) that can be larger than the available display area. I've embedded an Image inside a cCanvas (to get scrolling), but the large images are not completely displayed.
Very large images (e.g. 2480 x 3507) have the top or the top and bottom of the image clipped withing the scrolling Image.
What is the largest graphic one can display using the mx.controls.Image ?
View 3 Replies
Apr 4, 2007
a) scrollable menu where my multiple image of png will load into
b) multiple (could also be one image) of png images that will gradually appear into the same folder where my .fla file is.
c) a layer of frame (more of a window, it's scrollable upwards & downwards) - the place for my original sized png image to appear
d) dropdown menu - that will contain form1, form2, form3 [form1, form2, form 3 will represent which part of the png image willl be shown in (b): form1 = top, form2 = middle, form3 = bottom]
1) a png image (possible that the png image will come in multiple) will load into my flash movie automatically, specifically all of them will load on a scrollable menu one after another, side by side with the png image size reduced to fit into the menu.
2) once i click one of the png image on the menu, the image will appear beneath its [like what i've explained in (c)]. this image is scrollable only upwards & downwards within the windowframe, and it should be the original size (not the reduced one to be fit into the menu)
3)below, there's a dropdown menu [i've explained in (d)] that will be chosen from, let's say form1 is chosen. the window where the scrollable png image is, will show the part where i set form1 is for.
View 1 Replies
Aug 6, 2009
I have the code to copy parts of a huge loaded BitmapData to a target BitmapData that is just the size that I can display. I think I have set the scroll bars of an enclosing Canvas to show the size of the larger image and allow the user to scroll. Now I need to put the selected pixels on the screen. When I try to add a Bitmap component as a child of the Canvas, it get an error because Bitmap is not a UIComponent. What's the best way to put the target BitmapData into an Image component?
View 1 Replies
May 25, 2011
package
{
import flash.display.DisplayObject;[code]....
View 1 Replies
Jan 28, 2012
I have a movieclip that moves arround on my stage. I'm looking for a way to tell what direction my movieclip is going in AS3. (up, down, left, right
View 1 Replies
Sep 16, 2010
I have been googling my butt off I can not find anything about AS3 and shooting in different directions.
I just need to shoot in the direction my char is facing.
I have this so far which work flawlessly ;-)
function Shoot(event:MouseEvent):void { trace("shoot");}
oh also I can get the direction my hero is facing using trace "character_mc.rotation"
View 3 Replies
Jun 4, 2009
I'm trying to clone The Legend of Zelda (NES) Link's movement.
This what I have:
PHP Code:
stop();var leftKeyDown:Boolean = false;var upKeyDown:Boolean = false;var rightKeyDown:Boolean = false;var downKeyDown: Boolean = false;var linkSpeed:Number= 7;// Link MovementLink.addEventListener(Event.ENTER_FRAME, moveLink);function
[Code].....
View 13 Replies
Apr 24, 2009
I've a got bar (songBar) on which it will appear the artist and the song name (artist_txt). What I want is when the title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right (all this tween has to be a loop). If the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. All I'm trying to code it's just what you see in winamp player.
Code:
var textTween:Tween;
if (mp3player.artist_txt.width > mp3player.songBar.width){
textTween = new Tween(mp3player.artist_txt, "x", Linear.easeNone, mp3player.songBar.x, mp3player.songBar.width - mp3player.artist_txt.width, 1, true);
} else {
mp3player.artist_txt.x =(mp3player.songBar.width + mp3player.songBar.x)/2
I don't know how to reverse the tween when it ends, how to create the loop and how to stop the tween if the else statement comes into play. i don't want to create the animation on timeline, all I want is code.
View 2 Replies
Mar 18, 2010
I wish to extend upon a basic Google Map. What need to do is make a submit field where people can enter in their postcode and it directs to a preset destination by defining a route upon the map. My test map is here if you wish to view it: [URL]
The Google Map that I have so far has been created by following an excellent tutorial by tunevision: [URL]
Here is the code that I have used including most of the comments:
[Code]....
View 3 Replies
Sep 10, 2011
I created a map with the Google Map API For Flash that shows directions. It creates a line between the 2 addresses and gives turnbyturn directions.
This is working perfectly in Flash test mode locally but once i put it online The map still works but the directions dont show and i get the Failure status 400.
Does anywone know whats the problem here? I'ts driving me crazy just because its working locally but not online.
DirectionsEvent.DIRECTIONS_FAILURE.feature.status = 400
View 2 Replies
Oct 20, 2010
What I have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position. This would seem simple enough by just using a .rotate value or using tween movieclips...however the tricky part is:
The actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says: If (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
View 3 Replies
Aug 11, 2005
[Code]....
I changed the code a bit because I would like it to work like this...If I put my mc (photo) in the center of the stage, it would creat dups every 125 pixels. But this script only makes one duplicate, I must have done something to mess it up. Idealy I would like to have the mc create dups in both directions; x and -x.
View 6 Replies
Aug 26, 2006
ive been making real simple ads for my friend for about two months now slowly getting more and more detailed but this one i tried alot of new stuff and am getting a lot of new problems. ive searched for the answers and found close stuff but havent been able to adapt it to what i need. Problems:
1. im not sure how to get the chainsaw to only flip directions when i am draging it.(i tried what i could think of but my bag of tricks is small)
2. i found the code to spawn the zombies with random numbers of each and speed but im not sure how to get them on a repeating path after their there.
3. i need a way for the hittest to register once then stop to allow me to play to death animation and get a count of how many have been killed to trigger the clicktag.(i dont have an animation for that so the currently turn black to show their out.)
4.i dont know how to do the hittest on the spawned zombies and they are also ontop of the saw. im sure there are more problems i havent found yet but these are the ones i could think of right now. also i may be adding alot of info you dont need but im trying to be thorough.
[Code]...
View 2 Replies
Jul 27, 2009
am trying to make a game whre i want the sprite to move from positive x-axis to negetive x-axis for 30 seconds and after dat it has to down along y-axis one step.
View 1 Replies
Apr 5, 2011
I already had another question on this issue which was successfully resolved. But now, with a slightly different example, I'm stuck again.I have two states. When I switch from A to B, it resizes correctly, but when I switch from B back to A it happens without the smooth resize transition. What am I doing wrong?Here's my code:
<fx:Script>
<![CDATA[
protected function rollOverHandler(event:MouseEvent):void[code].............
View 1 Replies
Dec 24, 2011
am a day 2 flash user and I have been trying to make a game, but for starters i want to make my character be able to move using arrow keys that includes showing the legs movement instead of a fixed image drifting across.There is one problem, when I press RIGHT arrow key , it goes fine, but when I press LEFT arrow key (rever direction) my character flips from point A to point B instead of facing left, i have been thinking maybe it's the frame problem, is it possible to tell flash to play the REVERSE moveclip
View 14 Replies
Jan 5, 2011
I have a Cube which I want to rotate using mouse motion. So if I move my mouse to the left it rotates as if rotationX was increased. When I move right rotationX is increased. Moving Up and Down alters rotationY.
This looks fine as long as you modify only one dimension (either rotationX or rotationY). But if I have already changed rotationX and then try to modify rotationY the results are weird. If rotationX is 180 rotationY effects are reversed. It basically is quite unpredictable and certainly not suitable for user.
I have tried to look around (failed), read about quaternions (couldn't understand), tried some out of blue and very complex trigonometric calculations (made a fool out of myself) and so I am stuck now. I've found this SO question Best way to translate mouse drag motion into 3d rotation of an object but it doesn't help me a bit, I can't understand any of the answers, really.
View 1 Replies
Sep 27, 2005
Is there someone who is good at trigonometry? I have two points punkt1 and punkt2 and a line that is drawn between them. Both points is dragable. I want the line to continue after the points in both directions and with the same steep. I have counted the steep between point1 and point2 and tried to continue to drag to a point with the same steep, but it doesnt succed.
[Code]....
View 3 Replies
Jan 26, 2007
I wanted a sprite to move round on the screen when a play button was pushed. I have a left and a right button which store strings "left" or "right" into the next positions of an empty array called history.
When i push the play button i want i want the sprite to move either left or right according to what commands are in the array. My code just seems to play one single command and then stops when i hit play again it just repeats the same command.
Is there any way to make it play through all commands in the array one after another?
Here's the loop that i was trying to use.
[Code]....
View 3 Replies
Apr 30, 2008
I'm making a game and need to know how to make enemies enter the stage from random directions, and then move around the screen randomly aswell.
View 1 Replies
Dec 5, 2011
I have made multiple markers via javascript, but trying to do the same in actionscript is proving to be quite challenging.I am using googles directions to retrieve a LatLng to add markers, but it's only returning one marker. Either the first or the second.Within my init function are the markers address array and call to return LatLng from directions. Basically placing the start and end as the same to place the marker.
markers = ['11030 Hartsook st, North Hollywood, CA','15713 Ventura blvd, Encino, CA'];
for (var i:Number = 0; i < markers.length; ++i) {
from.text=markers[i];[code]......
View 1 Replies
Apr 2, 2005
I am making a game that involves a function that makes a bottle randomly explode in all directions. The function is on the main frame of my game and is linked to several movie clips inside the bottle. When the conditions are right, the movie clips should call the function and then fly out in random directions. The problem is, when i put the code directly onto the movie clips it works fine, but when i attempt to use it as a function is makes the entire movie move in random directions instead of the glass shard. My only guess as to why this happens is because this '_this.' command somehow applies to my main frame because that is where the function originates.
View 4 Replies
Aug 25, 2003
Is there a possible way to make an object flip (change directions, vertically or horizontally) using actionscript?
View 4 Replies
Jan 11, 2004
how to actionscript blood for a game. I want the blod to be in a big cluster in the middle and then decrease in size and alpha as it spreads out in all directions.
View 12 Replies
Mar 30, 2003
I am a rookie with this, I copied and pasted from a tutorial. the main page and directions pages work fine, but for some reason the others get stuck when the % reaches close to 100%.
View 2 Replies
Aug 11, 2010
I am creating one desktop application of facebook.
So here I am getting streams from facebook post. So when any facebook application's long image link I am getting that I can't display in Image container, this is not displaying image.
One also fact is that, When I am giving this link directly then it is working.....
When I have seen this in Charlse Debugging proxy then it is displaying 403,Forbidden error of image.
View 2 Replies
Oct 18, 2010
I'm working on a project where I need to make a scrollable textarea. But it needs a little perspective.. like the star wars intro text, but not so extreme.
View 6 Replies
May 30, 2003
URL...For loading the text from a txt document i am using the following code (which is the same as Kirupa's code - except for the names)[code]If i declare the value of the variable "scrollableText" within the actions panel then it works.
View 4 Replies
Feb 12, 2009
Anyone know how to make scrollable text on mouse over ( the text will scroll upward or downward depending on the position of the mouse to explain myself ). Im using AS2; is AS even needed..It would be nice too, if the you can control the speed of the text.
View 2 Replies