ActionScript 1/2 :: Adding Tooltip Functionality To MovieClip?
Dec 28, 2010
So I've been trying to add tooltip functionality, but I'm getting some strange behavior. e.g. duplicate clips appearing, clip not loading completely, clip not fading in correctly.
Goal: Tooltip box that quickly fades in after a short delay. Must resize to accomodate varying number of lines and line lenghts.
Structure: The tooltip movieclip holds three other clips in this layer order:
1) clip with a texbox
2) clip with the yellow box background
3) clip with a black box for the border (this box is 2 pixels larger than the box background, effectively leaving a 1 pixel border.)
These clips exist transparent on a timeline for about a half second, then start to fade in to full opacity by the last frame. So, the button code consists of assigning some text to a variable, then calling a function to make the tooltip visible via rollOver, and a hide function on rollOut. The idea is:
RollOver
1) use startDrag to place the clip by the mouse
2) Assign the text to the text box
3) Resize the background and border to match the size of the current text
4) Make the tooltip clip _visible = true
5) Play the tooltip clip, causing the delay and then fade in. (stop at last frame)
Now for the problems:
1) Improper (loading?)
Upon opening the flash file, If I do anything that causes the tooltip move to stop playing, or if the showTooltip() function get called before that playback is done, the clip will no longer play. And it will be stuck at whatever frame it was on at the time of interrupt everytime the tooltip is shown thereafter.
2) Duplicate clips
If my main timeline has more than one frame, and extra instance of the tooltip appears from 'somewhere' - which is odd because there is only one tooltip movieclip and it's there from the begining.
3) Fade not working
The setting of the box size seems to be somehow interfering with the alpha of the parent clip. I've had to resort to using _visible on the tooltip timeline to control the delayed visibility of the box. (Removal of the box sizing causes the clip to fade properly.)
Relevant code:
Main timeline
startDrag("_root.tooltip", true); tooltip._visible = false;
Tooltip clip
onClipEvent(load) {
function showTooltip() {
[Code] .....
I'm setting up a row of thumbnails that will show a tooltip TextFormat object on rollover.
[Code]...
However when the screen is resize and the thumbnails are repositioned. The tooltips are still referencing to the old position. I tried to 'refresh' the positions by adding the same EventListener again on resize. But didn't work
I've struggled to get my animation working the way it is currently and now the functionality has been requested to change and quite frankly I just don't think I would be able to work it out as I'm not a Flash developer.[URL]It's a sliding image gallery. There are 13 images and when you roll your mouse over an image a set of filters are applied (to the movieclip wrapping the image) that gives it a glow/drop shadow effect.The images move based on the mouse position.
1. The animation still needs to move on the mouse position, but also the when the animation loads it should automatically move in one direction (images moving left across the stage) but when the user rolls their mouse over the animation then the mouse position takes control. Once the user rolls their mouse away from the animation then the images need to keep moving in the last direction (at a set speed)
2. When the user rolls their mouse over an image it needs to get bigger - but wont some of the images then overlap, so each movieclip would then have to dynamically move to the top of the stack to make sure they overlap the other images correctly
this is a working singleton class for Tooltips. I want to add a timer in order to delay the tooltips since the way they're instantly popping up is bothering me.
This is the fla:
Code: //Import and Initialise the ToolTip class import ToolTip; ToolTip.show();
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Here is the code that I have used including most of the comments:
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Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.
//Start For Loop Pulling from XML File { //create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip ("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); [Code] .....
I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.
I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.
I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.
I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.
The current actionscript for my flv player is:
Code: var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); theVideo.attachVideo(ns);
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Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
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Unfortunately, the tag is stripped away when saving the HTML-code and updating it in the database.
Hence, I would like to ask if there is any way of adding this functionality apart from manually adding the changes in the source control repository of the Ajax Control Toolkit and recompiling it.
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Code I am using for tool tip is:
Button1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler1); function mouseOverHandler1(e:MouseEvent):void { //creating a new tooltip instance
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But it won't work. The buttons only seem to be able to go to frames within the movie clip such as: on (release) { gotoAndStop(10); }
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I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
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public function addChip(chip:Number) { var newChip:ChipMovie = new ChipMovie();[code].....
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var bubbleZone:BubbleZone = new BubbleZone(); bubbleZone.vx = 1; bubbleZone.height = 600; bubbleZone.width = 820.8;