Iphone :: Adding GameCenter Functionality With Adobe AIR?

Jan 23, 2012

I am writing a game in actionscript3 and adobe AIR for the iphone4. Is there a way to connect to iphone's gameCenter in actionscript3, or is that not possible and I am forced to use xcode and objective-C? If this is not possible, are there any alternatives to gameCenter that I can program with actionscript3 and AIR? For example openFeint?

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I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.

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Actionscript 3 :: Iphone - Adobe AIR For IPhone App - Audio Streaming Play In Background?

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Iphone :: Compile Flex Application For Iphone Using Adobe Flash CS5?

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ActionScript 3.0 :: Adding The New Functionality?

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I've struggled to get my animation working the way it is currently and now the functionality has been requested to change and quite frankly I just don't think I would be able to work it out as I'm not a Flash developer.[URL]It's a sliding image gallery. There are 13 images and when you roll your mouse over an image a set of filters are applied (to the movieclip wrapping the image) that gives it a glow/drop shadow effect.The images move based on the mouse position.

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ActionScript 2.0 :: Adding Some Scroll Functionality?

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I wish to extend upon a basic Google Map. What need to do is make a submit field where people can enter in their postcode and it directs to a preset destination by defining a route upon the map. My test map is here if you wish to view it: [URL]
 
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[Code]....

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ActionScript 1/2 :: Adding Tooltip Functionality To MovieClip?

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These clips exist transparent on a timeline for about a half second, then start to fade in to full opacity by the last frame. So, the button code consists of assigning some text to a variable, then calling a function to make the tooltip visible via rollOver, and a hide function on rollOut. The idea is:

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RollOut
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Now for the problems:
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2) Duplicate clips
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3) Fade not working
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Relevant code:
Main timeline
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Tooltip clip
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function showTooltip() {
[Code] .....

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ActionScript 3.0 :: Adding Functionality To Checkboxes In The Form

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ActionScript 3.0 :: Adding Functionality To A Superclass Function

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ActionScript 1/2 :: Adding Functionality To Images Imported Externally

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[Code] .....

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ActionScript 3.0 :: Adding Subtitle Functionality To Custom Flv Player

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ActionScript 2.0 :: Adding Subtitle Functionality To Custom Flv Player?

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I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.

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[Code]....

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how to programming for Apple GameCenter by Flash ?

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Iphone :: Make Applications Using Adobe Flex/AIR?

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Is it possible to make applications for iPhone using Adobe Flex/AIR?

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Iphone :: Flex - Adobe AIR App Communicate With Calandar?

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I'm mighty new to Adobe AIR and Flex, Flash etc I've been looking through the Adobe AIR APIs, and could not find a class that will allow a FlexFlash app to communicate to the calendar, (more specifically, the iPhone calendar via the iPhone packager) am i missing out something here? or has adobe not implemented an API for the Flex apps to communicate to the calendar? Are there other iPhone specific APIs that Adobe has not implemented?

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I recently came to know about the adobe flash builder with flex in latest release it supports to achieve the benefits of flash for iOS apps.As i am looking for a calendar based app,before taking the Adobe flash builder as a solution, i would like to be clear on the following queries.

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Flash :: Iphone - Developing IOS Apps Using Adobe Cs5?

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[Code].....

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protected function SendRequest():void {
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[Code] .....
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Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?

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I am fairly new to AS3 but I have been able to build a somewhat dinky app for iPhone and Andoid with Flash CS5.5, and I am wanting to add my Flickr feed to it. I tried going through Flickr's API but that didn't fully work.

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