ActionScript 2.0 :: Adding Some Scroll Functionality?
Jul 19, 2006Anyone know how to add keyboard (up and down arrows) functionality to move the scroll up and down? And clicking the scroll bar area to move the scroll?
View 1 RepliesAnyone know how to add keyboard (up and down arrows) functionality to move the scroll up and down? And clicking the scroll bar area to move the scroll?
View 1 RepliesI've struggled to get my animation working the way it is currently and now the functionality has been requested to change and quite frankly I just don't think I would be able to work it out as I'm not a Flash developer.[URL]It's a sliding image gallery. There are 13 images and when you roll your mouse over an image a set of filters are applied (to the movieclip wrapping the image) that gives it a glow/drop shadow effect.The images move based on the mouse position.
1. The animation still needs to move on the mouse position, but also the when the animation loads it should automatically move in one direction (images moving left across the stage) but when the user rolls their mouse over the animation then the mouse position takes control. Once the user rolls their mouse away from the animation then the images need to keep moving in the last direction (at a set speed)
2. When the user rolls their mouse over an image it needs to get bigger - but wont some of the images then overlap, so each movieclip would then have to dynamically move to the top of the stack to make sure they overlap the other images correctly
3. The animation needs to loop!?
I'm having trouble figuring out how I should go about making an auto scroll functionality for a text area in Flex.
What I have is a text area that loads text from an XML file at startup, and displays it in a text area. There is also an audio track that is plays along with the text. As the words from the audio file is read out, the corresponding word in the text area is highlighted red. What I want to happen is that if the highlighted word is below the visible range of the text area I want to scroll the scroll bar to adjust accordingly to the selection.
someone told me you cant have the page scroll up and down , but i just seen a template that has it URL...Any idea on how i would put that into my work? Is there a tutorial , or something im missing ?
View 6 RepliesI wish to extend upon a basic Google Map. What need to do is make a submit field where people can enter in their postcode and it directs to a preset destination by defining a route upon the map. My test map is here if you wish to view it: [URL]
The Google Map that I have so far has been created by following an excellent tutorial by tunevision: [URL]
Here is the code that I have used including most of the comments:
[Code]....
So I've been trying to add tooltip functionality, but I'm getting some strange behavior. e.g. duplicate clips appearing, clip not loading completely, clip not fading in correctly.
Goal: Tooltip box that quickly fades in after a short delay. Must resize to accomodate varying number of lines and line lenghts.
Structure: The tooltip movieclip holds three other clips in this layer order:
1) clip with a texbox
2) clip with the yellow box background
3) clip with a black box for the border (this box is 2 pixels larger than the box background, effectively leaving a 1 pixel border.)
These clips exist transparent on a timeline for about a half second, then start to fade in to full opacity by the last frame. So, the button code consists of assigning some text to a variable, then calling a function to make the tooltip visible via rollOver, and a hide function on rollOut. The idea is:
RollOver
1) use startDrag to place the clip by the mouse
2) Assign the text to the text box
3) Resize the background and border to match the size of the current text
4) Make the tooltip clip _visible = true
5) Play the tooltip clip, causing the delay and then fade in. (stop at last frame)
RollOut
1) make tooltip clip _visible = false
2) gotoAndStop(1); (reset clip)
Now for the problems:
1) Improper (loading?)
Upon opening the flash file, If I do anything that causes the tooltip move to stop playing, or if the showTooltip() function get called before that playback is done, the clip will no longer play. And it will be stuck at whatever frame it was on at the time of interrupt everytime the tooltip is shown thereafter.
2) Duplicate clips
If my main timeline has more than one frame, and extra instance of the tooltip appears from 'somewhere' - which is odd because there is only one tooltip movieclip and it's there from the begining.
3) Fade not working
The setting of the box size seems to be somehow interfering with the alpha of the parent clip. I've had to resort to using _visible on the tooltip timeline to control the delayed visibility of the box. (Removal of the box sizing causes the clip to fade properly.)
Relevant code:
Main timeline
startDrag("_root.tooltip", true); tooltip._visible = false;
Tooltip clip
onClipEvent(load) {
function showTooltip() {
[Code] .....
I got a flash form going on and all the tutorials I've seen explain how to code the text fields and text areas but nothing about checkboxes. I have no idea how to code for the checkboxes that I'm using in the form. Here are a couple of screen shots for the code and the form
View 8 RepliesI am writing a game in actionscript3 and adobe AIR for the iphone4. Is there a way to connect to iphone's gameCenter in actionscript3, or is that not possible and I am forced to use xcode and objective-C? If this is not possible, are there any alternatives to gameCenter that I can program with actionscript3 and AIR? For example openFeint?
View 3 Repliesjust made my jump into OOP and I am quite excited to find out such marvelous things that I did not know. If someone has a quick answer or can point me in some direction please reply to this question: How can I, if at all possible, modify a function from a superclass but preserving all of it's functionality? I know about the "override public function" but that is not precisely what I want.
View 5 RepliesI'm creating an image scroller in AS2 that pulls images into Flash from an external folder, as determined by an XML file. The program use a MovieClipLoader to load the external images into series of empty, and temporarily invisible, movie clips that are created inside a for loop. Once the attached listener determines that the clips are all loaded, their visibility is turned on and they begin scrolling. Everything had been going fine, until I tried to add functionality to each of the four images that had been loaded. All I want to do is generate a trace statement that says "success" when I mouse over each of the four external images in the scroller. I can use that as a springboard to continue working...
Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.
//Start For Loop Pulling from XML File {
//create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip
("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
[Code] .....
I have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.
View 8 RepliesI have a custom flv player and i'm slowly adding more functionality to it as I go along but i've hit a wall.
I want to add a subtitle button that toggles between show/hide. I've seen on the internet that the best way is to use an XML file (holding the script, times etc.), which I have no problem writing.
I'm having problems trying to replicate the 'FLVPlaybackCaptioning' component (in Flash CS3) in to my custom flv player. I.E. Adding the right actionscript to my toggle button.
The current actionscript for my flv player is:
Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
theVideo.attachVideo(ns);
[Code]....
I have a video player that doesn't have "seek from unloaded time" functionality. I want to add it now. I simply load video like this;
stream.play("vidurl.flv");
(pseudo streaming)
Server side is ready. I can call videos like videourl.flv?start=xxx but cant play them in player cuz video comes without metadata
To sum up:
1. stream.play("vidurl.flv"); works, video plays
2. user clicks to seek bar. on unloaded part. I get the position and convert it to seconds
stream.play("vidurl.flv?start=10");
Doesn't work! No metadata what I should do after?
My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.
I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.
Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
I'm looking for a way to extend the functionality of the HTMLEditor control that the Ajax Control Toolkit supplies for ASP.net. I would like to add video and flash functionality to the editor (buttons, allowed tags, etc).
To my knowledge, this is rather easy: plop in an embed tag with the correct parameters and it just works; I have videos running in the preview window of the editor.
Unfortunately, the tag is stripped away when saving the HTML-code and updating it in the database.
Hence, I would like to ask if there is any way of adding this functionality apart from manually adding the changes in the source control repository of the Ajax Control Toolkit and recompiling it.
I have a library MovieClip the I am putting into the Scroll Pane. Inside this MovieClip is a Dynamic Text field that I fill with data. I have the ScrollPane on my stage and have used the source, refreshPain and update to try and get the new information from the dynamic text field into the Scroll Pain. To no avail all I get is the orginal text that was in the box when it started.
View 2 RepliesI have created a paint/drawing program, and I want to be able to add a button to the menu that allows you to open a new page. When you create the new page it creates a tab inside of the application and not just opening a new browser tab. I can do the new page to a new browser tab, but I want to be able to keep it inside the program itself.
View 2 RepliesI've created a scrolling thumb panel in As3. Everything works fine except that when you Roll out of the get bounds section it removes the enter frame function and stops immediately.
I would like that when you Roll out of the get bounds section it has a deceleration instead of a sudden stop.
ActionScript Code:
var midPoint:Number = 400/2 + 90
var b = panel.getBounds(stage)
[Code]....
I created an interactive image pan (750 x 300). I then tried to add the 750 x 300 panning image as a movie clip as part of a larger stage (750 x 550), so that it was a band across part of the stage with static content above and below. When tested the scroll keeps going off the end of the image? How you can add the interactive scroll as an element of a page rather than just on its own without the scroll going off the end of the image?
View 11 RepliesI've been working on Kirupa's adding thumbnails to the XML photo gallery. I've managed to change the scroller to one that is vertical and reposition it to where I wanted it and everything works fine. urrently the code accounts for when the mouse moves (on the horizontal) to the left or right of the thumbnail container to stop scrolling. However when the mouse moves up and down to scroll (on the vertical) it continues to scroll even though the mouse has moved outside the container area. I'd like for it to only scroll when the mouse is within the 30 pixel - hit_left/right boudaries.
Here's the code, as you can see the changes have been very little from the original.
[Code]...
I am using some code I found in the forum to create my custom text fields and am having trouble getting a scroll bar to show up. [code]if i give the text portion more than the box can show there is still no scroll bar in sight.
View 6 RepliesAfter adding a mouseListener via Mouse.addListener to my flash movie the mouse wheel event is not bubbling to the browser when the mouse cursor is placed over the flash moviePeople all over google are complaining that in AS3 the event is bubbling and it is hard to stop it but in AS2 I wasn't able to find a solution to get the behaviour just as it is in AS3.Some code:
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
trace("mouseMove");
[code].....
I'm pulling data from a database and loading it into a dynamic text field with a scroll bar component. I wanted to know if there is a way to hide the scroll bar UNTIL the text gets long enough to scroll.
View 3 RepliesI want to use RTMP based HTTP DVR functionality and HLS based IOS functionality, So I need to know how to MPP from my existing DVR app to the livepkgr app so that the stream being recorded at the DVR app can be used by the Flash and Stream MPP over to livepkgr app and can be used by the IOS HLS.
View 1 RepliesIs there a code that will make the scroll pane operate with input from the mouse's scroll wheel?
View 2 RepliesI have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
[Code]...
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false");
bar.useHandCursor = dragger.useHandCursor=false;
space = 5;[code].....
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
View 1 RepliesI have one more script in that only mouse drag works i want also scroll works on mouse over event.
onClipEvent(load)
{
buttonSize = 0;[code]..........
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat;
var tlc:TileList;[code]........