ActionScript 3.0 :: Adding Deceleration To Scroll Panel?
Oct 7, 2009
I've created a scrolling thumb panel in As3. Everything works fine except that when you Roll out of the get bounds section it removes the enter frame function and stops immediately.
I would like that when you Roll out of the get bounds section it has a deceleration instead of a sudden stop.
ActionScript Code:
var midPoint:Number = 400/2 + 90
var b = panel.getBounds(stage)
I know something about this was posted on the forums but I don't find the specific post.I need to have the scroll panel to auto-scroll until you roll over and I need to have this panel to scroll continuously to right or left.[code]
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
someone told me you cant have the page scroll up and down , but i just seen a template that has it URL...Any idea on how i would put that into my work? Is there a tutorial , or something im missing ?
I have 50 to 70 scenes in my flash files. Becasue of purpose i used these much scenes. my problem is am not able to do scroll in the scene panel. if i click the last scene the slider always goes up... not scrolling exact place where i clicked.
And i have a requirement like, if i change the resolution of the computer, all the panel's in my applcition are auto setted to particular resolution by defaultly. but it should not happened like this.If resolution changed, the scrollBar comes into the picture for panelFor example, I have set the resolution in 1280*1024, so now the panel scrollBar not visible And as per my requirement, i need to check the resolution in 800*600 .But now the panel is automatically reset to this resolution.But i need a scroll bar for the panel when we change the resolution to 800*600.
I make my first steps as an actionscript programmer (i am designer) and I want your help: i read tutorials to learn actionscript! however, i found one [URL] but i want to change it a little importing a scroll panel: my question is what if our buttons are in a scroll panel (from window>components)? because i don't have 3 buttons but 25 in my swf! what's the change I have to make in actionscript code?
Ive used the excellent tutorial to create a scrolling thumb panel ([URL]) It works brilliantly and I have movie thumbs linking to a flash player. It all works fine, what change the scrolling. At current it scrolls up and down according to where I have set the 'line', I would like it to scroll up and down near the top and the bottom, rather than all the time (effectively creating a dead zone in the middle). I cant figure out how to change the code to get this to behave as required.
Following some tutorials, I coded for a thumbnail scroll panel that works just fine. The thumbnails are scrolling when the mouse if hovering the panel and stops scrolling when the mouse leaves the panel.
However, I'd like to create a slow down effect on the thumbnail scroll panel when the mouse cursor leaves the scroll panel (instead of immediately stop scrolling).
I am going to create a scrolling panel with quite large image. The height will be 400px and the width will be different from image to image.
If I do this in only flash the swf will be too large for use on the Internet. So I want to load the images from a xml-document. And this is my problem:
How do I load my images into the panel from an xml-document? And the width of my panel should be as long as the total width of the images are.
Ok, i bought a scroller that works well scrolling content. With elasticity and stuff.
My problem is trying to access buttons inside the scroller.
I have an instance of the scroller component on stage and named it Scroller. I set the content in its component inspector. It loads a movieclip from the Library called Panel. Inside the Panel i have 2 buttons. button1 and button2. If i publish everything works fine.
Now i am not very good at AS3. How do i access the buttons. i've tried this among other bits and pieces i found on the web.
Can't get it to work. I know the Panel movie out of the library that the Scroller component loads needs to be somehow listened for but i don't have a clue.
how to access the buttons without getting an error
1119: Access of possibly undefined property button1 through a reference with static type Class.
I have a problem with scroll panel. If the flashmovie is visualize in a browser, there are no problem, but if we viuzalize it in a *.exe format the text is out of borders.
I have a long screen shot that I have put in a scroll panel. I want the user to be able to point to a specific field and then have a tool tip fade in, hold for as long as it takes to read, and then fade out onRollout. To implement this I covered all the fields in the scroll panel with a transparent button symbol. Then for each field, I create two moviclips. The first fades in on rollover and stops. The second one starts visible then fades out on rollout.
However it seems that the more of these I do, the more unstable the code gets. In some instances it works just as designed. In other instances somtimes the tool tip doesn't appear, somtimes the fade tween dosn't play. And another issue is that the longer I play the .swf the more unstable it becomes. A snippet of my code for one field/button combination is shown below. I'm very new to AS. How can I Improve the performance?
I have the same code for each field in the scroll panel. I put stop(); as the last statement in the Action layer. All the code and the movie clips reside in the first frame.
Let's say I have a canvas with a fixed height and a vertical scroll bar. And the canvas has 10 children in a vertical line (like a VBox) whose combined height exceeds the height of the canvas. Based on the scroll bar position, only some of the children will be visible at a time.Is it possible to determine which children are actually visible? Or whether or not a specific child is visible on screen?
Trying to recode a scrolling thumbnail panel I found as an example of the web into AS3 mostly for educational purposes but getting stuck in a couple of places. The panel works but my problems are:
1) lower boundary doesn't work, panel continues to scroll into infinity.
2) as it is written, the mouse event that activates the scrolling is MOUSE_MOVE, which is kind of a pain as the scrolling is kind of "jerky", I have tried to make it an MOUSE_OVER event, but I think it may be conflicting with the prior MOUSE_OVER event.[code]
I'm trying to create a MXML component based on the spark Panel and I would like to add an image on the right end of the title bar, so that the panel will have a text on the title bar and a small image at the right end. I'm using a skin to define the colors, background fill etc. But how do I add this image at the right end of the title bar?I would like to make that image cutomizable so that when the component is inserted, either the default image is used or a new image can be provided.
I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.
Creating a dynamic scroll panel using two objects from my library and accessing images from a folder using some basic XML. The ScrollPanel loads fine, the 6 instances of the empty movieclip holders load. The function that traces the instance of the movieClip names is working. My trouble is accessing the instances of the movies to load the loaders in order to view the jpgs called from the folder. I receive an "access of undefined property" message if I type thumbLoad0.addChild(pic1ldr); etc, which you will see at the very bottom.
I'm creating a flash portfolio which contains a 3D panel as a gallery which works relatively well right now. I wanted to put a preload so I put my preload code on the first frame and order to gotoandPlay(2) the second frame which works to but when the loading is done my 3D panel is totally ignored, the panel works with a class of course. Actually the problem seems to be more with the frame skip because I put my preload code in commentary and just having a frame before screws up my panel.
I have a library MovieClip the I am putting into the Scroll Pane. Inside this MovieClip is a Dynamic Text field that I fill with data. I have the ScrollPane on my stage and have used the source, refreshPain and update to try and get the new information from the dynamic text field into the Scroll Pain. To no avail all I get is the orginal text that was in the box when it started.
I've recently followed a tutorial to make a scrolling thumbnail panel that goes up when you down and down when you go up. est. This has worked perfectly will the script below...However Im looking to make an alteration to this so that when you are not on "stoke" the "panel" stops moving. Its currently set to not move until you role over on to it originally, however after that when you are not on the panel it continues to move when you stroll across the rest of the page miles away from the panel.
I have a panel in my application. My requirement is, I also require a link, that is "Help options" to appear in the panel's header. In the left, we will have the Panel's title and in the right corner, I need this link. Is that possible?
I've been building an "infinite menu" using script from a tutorial that I found and modified. The original script allows users to scroll through a series of pictures (contained in a movieclip) by moving their cursor either to the left or the right of the center of the menu- the farther from the center, the faster the menu scrolls.I added functions that cause the menu to stop scrolling when the cursor leaves the animation. However, I want the menu to decelerate smoothly, starting from whatever rate it was moving at when the mouse out event occurred and finishing at a stand still, and this is where I'm having some Serious Issues.
I've managed to make it work correctly for the first time the mouse out event occurs, but whenever I mouse on and then mouse out again the images move at (apparently) random speeds and directions. At this point I don't even have a guess at what could be causing this, much less how to fix itI realize my code is probably not as clean or streamlined as it could be- I'm still pretty new to this whole AS thing. I hope it's clear enough for you all to understand easily enough.
ActionScript Code: var xcenter:Number=425; var speed:Number=.03;
I have a movie clip (1). When I click on 1, I would like to move a second clip (2) to another position along the x axis. This I know how to do. What I'm not sure of it how to code it to decelerate as it approaches it's final position
I am trying to find out a nice simple way to make an object decelerate / ease into position. I have seen that there are loads of different ways of doing it but I wondered if there is a good simple function that can do the job??
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
Anyone know how to add keyboard (up and down arrows) functionality to move the scroll up and down? And clicking the scroll bar area to move the scroll?
I created an interactive image pan (750 x 300). I then tried to add the 750 x 300 panning image as a movie clip as part of a larger stage (750 x 550), so that it was a band across part of the stage with static content above and below. When tested the scroll keeps going off the end of the image? How you can add the interactive scroll as an element of a page rather than just on its own without the scroll going off the end of the image?