Flash :: Click And Drag To Spin The Wheel Complete With Acceleration And Deceleration In AS3
Oct 28, 2010
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
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Feb 3, 2012
I am trying to spin the wheel automatically with out mouse click. i am trying harder. here is the code:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code]....
how to get the specified number which is available in mysql database instead of random no.
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Feb 19, 2003
I have a movie clip (1). When I click on 1, I would like to move a second clip (2) to another position along the x axis. This I know how to do. What I'm not sure of it how to code it to decelerate as it approaches it's final position
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May 26, 2009
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
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May 27, 2010
how to design a car wheel or Rim to spin?
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Oct 22, 2008
Looking to make this wheel spin randomly when clicked.The goal is to put in a smart board file, so i'd like to have the background of the wheel transparent
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Jan 6, 2005
how to make a wheel spin 360 degrees in a seamless motion?
my purpose is to give realism to a car wheel which will spin in a seamless motion; I�ve tried to to it with tweening but the wheel mc jerks at every rotation; a couple of years ago I saw a very simple code which did exactly this , to make a wheel spin around smoothly;
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Mar 7, 2011
I am making a spin wheel and the hitTestObject doesn't seems to be displaying correctly Basically, there is an arrow (the finger that locate where the wheel stopped) and the wheel itself. The wheel is divided into different segments, and each of these segments can be control by the code. Here's the problem though, my arrow is at the top of the wheel and it only touches 1 of the segment, but whenever I use the hitTestObject method with the arrow and the segments, it somehow detect several segments instead of one. These segments are not overlapping one another so I don't understand why it is detecting several hits instead of one.
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Aug 13, 2010
I have an image of a wheel, and all i want to do is make the wheel spin around 360degrees in a movie clip constantly!
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Jul 19, 2009
I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position: [URL]. The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct.
However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel. The code is located in the script of the wheel-movieClip, and is as follows:
Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
this.onMouseMove = function(){
// get an angle to the mouse using atan2 (gets radians)
var angle = Math.atan2(this._parent._ymouse-this._y,this._parent._xmouse-this._x);
[Code] .....
How to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.
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Jan 24, 2011
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
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Jul 19, 2009
I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position:
[URL]
The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct. However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel.
The code is located in the script of the wheel-movieClip, and is as follows:
ActionScript Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
[code]....
I can see how lacking the code is, and I can see why it does what it does. I just can't figure out how to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.
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Mar 3, 2011
I'm trying to figure out a way to have a wheel that by clicking and dragging in a rotate motion cause's a "highlighted" box above to select over different objects in a horizontal and vertical row. Then from there you press the enter button with your mouse to select the object that is highlighted.
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Mar 30, 2009
Flash CS3 Actionscript 3.0
Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.
So here is what I need:
A wheel with 4 sections and a button.
When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.
Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.
Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):
var i:int = .01;
var s:int = 10;
//add event listener for my_btn
my_btn.addEventListener(MouseEvent.CLICK, wheelRotate);
[Code].....
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Feb 3, 2012
I am trying to spin the wheel automatically with out mouse click.
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
txtCount.background=true;
var randomnumber:Number;
[Code] .....
Here is the sample file [URL] How to get the specified number which is available in mysql database instead of random no.
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Nov 15, 2011
I have an FLA that "erases" an image to reveal something below, at which point the cursor (an eraser bitmap) needs to be released in order for the user to use it to click a print button. You can click the print button with the erase function cursor, but I feel like it is not good user interface. The AS below should delete the eraser cursor and advance to another frame but it isn't.
Code:
stop();
Mouse.hide();
this.createEmptyMovieClip("maskMC_mc", this.getNextHighestDepth());
floorLogoPic_mc.setMask(maskMC_mc);
[Code]....
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May 4, 2010
tutorial about how to make a menu such as the one that can be seen at
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Jan 24, 2010
I have 2 timer related questions.
first one, I am using this great Mazoonist timer (5 min countdown) and this is a code:
Code:
function startTimer():void {
timer = new Timer(1000, 300);
timer.addEventListener(TimerEvent.TIMER, countdown);
[Code].....
only stop the timer on it's current time. i tried to use TIMER_COMPLETE instead of .stop(); but it doesnt work.
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May 31, 2010
What's the correct way to detect, from Flash, when someone has started a drag within the browser (eg, a MOUSE_DOWN event), dragged the mouse outside the browser window, released the button, then moved the mouse back over the browser?For example (assuming StackOverflow was a Flash application):I've tried the "obvious" thing, checking event.buttonDown in the MOUSE_MOVE handler, but even though the mouse button is up, event.buttonDown is true in step 2 (above).So, is there any other way to check the "real" status of the mouse button? Or any other way to handle this situation?
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Apr 3, 2012
I have a seek bar for video player just like youtube, user can drag the cursor in seekbar or click anywhere on seekbar to jump to the time I use mouse.down and mouse_up event for dragging the cursor:
[code]...
here is my problem: if I do only clicking or dragging nothing wrong but when I do both clicking works but dragging isnt when mc.cursor.mouseEvent up is called mc.mouseEvent click is also called and since mc.cursor is clicked click event got the coordinates wrong I remove the click event in mouseEvent up function in 1st line and in the last line I add again but it does the samething again
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Jun 24, 2004
I want to have layer pop in my flash movie that allows the user to click and drag it around the screen. I also want this to have minimize, maximize, and close buttons on it.
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May 14, 2010
I'm working for a company who is using flash to play HD media. Right now, the systems they are having to buy to play the media conent must have relatively decent CPUs in them due to flash relying mostly on the CPU. With the flash 10.1 beta there is now obviously a focus on GPU acceleration and we are quite excited about this as it could considerably drop the cost of each of our hardware units. We have tried some tests thus far however it appears that our flvs are not taking advantage of the GPU acceleration. The only way I know how to test this is by enabling/disabling the hardware acceleration from the settings menu in flash and then restart the browser to be sure the setting has changed.
I am assuming that our flv is perhaps not encoded in a format that flash will be able to use hardware acceleration for however I am not completely sure of this. The media encoding is not part of my job on this project howeve I am tasked with the testing of the flv's on carious hardware. Is there a specific codec that needs to be used or a way of encoding the flv so that flash player 10.1 beta can play the video with hardware acceleration?
I don't know the ins and outs of the encoding process that is currrently being used, but I will pass any infomation gathered here onto our media guys and developers. I do know that using the flash 10.1 beta on youtube I can play 1080p videos fullscreen using nVidia GPU and an intel atom cpu without any issues with the hardware acceleration on. WIthout it, the cpu hits 90+% and the video is way to choppy to be of use so hardware acceleration is definitely working there.
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Feb 17, 2011
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
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Oct 7, 2009
I've created a scrolling thumb panel in As3. Everything works fine except that when you Roll out of the get bounds section it removes the enter frame function and stops immediately.
I would like that when you Roll out of the get bounds section it has a deceleration instead of a sudden stop.
ActionScript Code:
var midPoint:Number = 400/2 + 90
var b = panel.getBounds(stage)
[Code]....
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Jul 1, 2011
I've been building an "infinite menu" using script from a tutorial that I found and modified. The original script allows users to scroll through a series of pictures (contained in a movieclip) by moving their cursor either to the left or the right of the center of the menu- the farther from the center, the faster the menu scrolls.I added functions that cause the menu to stop scrolling when the cursor leaves the animation. However, I want the menu to decelerate smoothly, starting from whatever rate it was moving at when the mouse out event occurred and finishing at a stand still, and this is where I'm having some Serious Issues.
I've managed to make it work correctly for the first time the mouse out event occurs, but whenever I mouse on and then mouse out again the images move at (apparently) random speeds and directions. At this point I don't even have a guess at what could be causing this, much less how to fix itI realize my code is probably not as clean or streamlined as it could be- I'm still pretty new to this whole AS thing. I hope it's clear enough for you all to understand easily enough.
ActionScript Code:
var xcenter:Number=425;
var speed:Number=.03;
[code]......
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Nov 20, 2004
I am trying to find out a nice simple way to make an object decelerate / ease into position. I have seen that there are loads of different ways of doing it but I wondered if there is a good simple function that can do the job??
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Feb 13, 2012
I have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.
[Code]...
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Sep 9, 2011
in the adobe flash publish settings i spotted a setting called "Hardware acceleration" with these options:
-None
-Level 1 - Direct
-Level 2 - GPU
now my question is, if you dont use flash to compile your swf but rather flex sdk, can you also enable these accelerations?
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Dec 18, 2011
For a maze game, I'm trying to add acceleration to the movement of my character.Because the character shouldn't walk through walls, the movement function and hittest are in the same function.
I tried adding the acceleration in if statements in this function, but that doesn't work properly. [code]...
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