Flash :: Correctly Handling Click-and-drag Outside The Browser?
May 31, 2010
What's the correct way to detect, from Flash, when someone has started a drag within the browser (eg, a MOUSE_DOWN event), dragged the mouse outside the browser window, released the button, then moved the mouse back over the browser?For example (assuming StackOverflow was a Flash application):I've tried the "obvious" thing, checking event.buttonDown in the MOUSE_MOVE handler, but even though the mouse button is up, event.buttonDown is true in step 2 (above).So, is there any other way to check the "real" status of the mouse button? Or any other way to handle this situation?
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
Possible Duplicate:ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
Possible Duplicate: ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
I have this thumbnail photo gallery (AS2)that is running fine on a pc, but when viewed in firefox or safari on a mac the thumbnails do not show up. Here is a live link: [URL] at the bottom you should see the thumbnails, but maybe not if viewing on mac? You can download the fla from here [URL]. Attachments: photos.zip (1.1 MB)
I am designing a fairly simple site made up of a swf (AS3) in an html page. I'm relatively new to it all, but was doing ok until recently! The problem I have is this: The swf within the html loads perfectly from my local drive in all browsers, but when published to the remote server does not display correctly in Safari or Chrome... It is fine in Firefox.
To see it correctly, use Firefox and the link below. To see it fail at the preloader (in fact, it distorts the design of the pre-loader and goes no further) use Chrome or Safari. [URL] The site is unfinished, so there are other issues you may find which I am solving, but this is the one of concern.
I'm using hotkeys (ctrl + key) in my flex application. getting problem when my app is running in IE.when i press ctrl+D, im getting 'Add a Favorite' window of iE.How should i override the default behaviour of the browser.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
Code: searchIcon.addEventListener(MouseEvent.CLICK, showSearch); var srchBox:Boolean = true; function showSearch(event:MouseEvent):void
I am trying to use the BrowserChangeEvent.BROWSER_URL_CHANGE in my application to handle to user click of browser back and forward buttons. However, the event I receive does not contain information about which button (back or forward) was clicked. Is there are way to get this information?A related question: How do I get the URL that would be displayed when the user clicks the back or forward button in the browser? The lastURL contains the information about the current page.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
On clicking the Search Icon , a search bar will be visible (ON). If user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF. But it Stage click is triggered without clicking Code: searchIcon.addEventListener(MouseEvent.CLICK, showSearch); var srchBox:Boolean = true; function showSearch(event:MouseEvent):void { if(srchBox) { srch.visible = true; [Code] ..... As I click on ICON , stage Icon triggerd, and search bar > OFF
I am having a issue scaling the swf in the browser. The properties are set in the html tab correctly I think. I published in flash and it scales the movie only on the first and second frame(while the preloader is playing). then it jumps back to the original size of the movie even when the browser window is smaller. My settings are
I have a full-browser flash site, with a movie clip horizontal nav bar at the bottom of the page. I've got everything working well (the background rescaling to fill the browser when the browser window size changes, the horizontal nav bar at the bottom....) for the most part. One thing is really getting to me however. Check out the example I made here: the nav bar sits in the middle of the page. The moment you re-size the browser, it pops into the desired location near the bottom and stays there, even if you continue to re-size. However I want it to appear where it should at the bottom of the window on page load, without having to re-size the browser windowIn the following code, main is the placeholder for the image slideshow that runs in the full browser, menu_mc is the menu.
I have prepared a simplified test case for my question. It will run instantly in your Flash Builder if you put the 2 files below into a project.I'm trying to display a List of strings and a confirmation checkbox in a popup:In the real application I dispatch a custom event with the string selected in the list, but in the test code below I just call trace(str);My problem: if I use click event, then the window closes, even if I click at a scrollbar (the !str check below doesn'twhen an item had been selected in previous use). And if I use change event, then the window doesn't close, when I click on the same item as the last time.riting a custom item renderer and having a click event handler for each item seems to be overkill for this case, because I have strings in the list.Test.mxml: (please click myBtn few times - to see my problems with click and change)
I have found a great resource for a fluid flash layout but there is one glitch with the site in that when it loads the content is all pushed up into the top left hand corner, if you then click rescale the browser it then fills the screen correctly but not initially. Here is the site: [URL]. The as. file for reference is with the rest of the files at this download link.[URL]
I have a seek bar for video player just like youtube, user can drag the cursor in seekbar or click anywhere on seekbar to jump to the time I use mouse.down and mouse_up event for dragging the cursor:
[code]...
here is my problem: if I do only clicking or dragging nothing wrong but when I do both clicking works but dragging isnt when mc.cursor.mouseEvent up is called mc.mouseEvent click is also called and since mc.cursor is clicked click event got the coordinates wrong I remove the click event in mouseEvent up function in 1st line and in the last line I add again but it does the samething again
I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
I want to have layer pop in my flash movie that allows the user to click and drag it around the screen. I also want this to have minimize, maximize, and close buttons on it.
The following code is okay as it works fine and opens the Projects.pdf file in same window. But the problem is when I use browser back button, it takes me to home page instead of Projects page.[code]...
The old way to allow audio to be played/streamed in the browser was a flash button, such as that seen on [URL]. What's the new iPhone-friendly way to give the ability to click on a simple button to listen to an audio file in the browser? If the answer is HTML5, is the such a button built and available? I don't need an MP3 player with steaming and such, only a button.
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
am hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?