ActionScript 3.0 :: Making A Spin Wheel And The HitTestObject Doesn't Seems To Be Displaying Correctly
Mar 7, 2011
I am making a spin wheel and the hitTestObject doesn't seems to be displaying correctly Basically, there is an arrow (the finger that locate where the wheel stopped) and the wheel itself. The wheel is divided into different segments, and each of these segments can be control by the code. Here's the problem though, my arrow is at the top of the wheel and it only touches 1 of the segment, but whenever I use the hitTestObject method with the arrow and the segments, it somehow detect several segments instead of one. These segments are not overlapping one another so I don't understand why it is detecting several hits instead of one.
Looking to make this wheel spin randomly when clicked.The goal is to put in a smart board file, so i'd like to have the background of the wheel transparent
how to make a wheel spin 360 degrees in a seamless motion?
my purpose is to give realism to a car wheel which will spin in a seamless motion; I�ve tried to to it with tweening but the wheel mc jerks at every rotation; a couple of years ago I saw a very simple code which did exactly this , to make a wheel spin around smoothly;
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
I had a problem with my hitTestObject collision detection a couple of days ago which has since been fixed (How can I solve my hitTestObject Collision Null Object Ref Error) with the help of you folks. My problem now is as such: When my "enemy.hit" comes into contact with "player.hit" it registers as a hit - this is good. When my "building.collide" comes into contact with "player.hit" it registers as a hit - this is good.
However, when my "building.collide" comes into contact with my "enemy.hit" it does not register, but sometimes it does register even though the only enemy on-screen is many pixels away from it - as if either the building or enemy "hitBox" is somewhere other than directly on the graphic(MovieClip in this case).
So i've created an interface for a lobby display. It's running on a 52" LCD (1280x768). I have the computer hard wired to the display (HP Laptop with standalone flash player) and have the same resolution settings set on it. Now, I built the interface on my Mac desktop and have the stage set to 1280x768.
The kicker: When i run it on the display, there's a lot of extra vertical space at the bottom. When i change the resolution to 1280x1024, it fills the screen vertically properly, but then shortens it horizontally.
I'm trying to write code that starts rotating a movieclip at a certain speed, and slows it down over a certain time.I got it to work, but my code is a little flimsy, plus a bit complex. I figured there must be a simpler way, and I've tried all manners of timers and rotations, including using Greensock code, but I can't get it to work.I want it to start of rotating at 3.6 degrees every 0.005 seconds (2 rotations per second), and increase the 0.005 time each 3.6 degree increment until it takes about 1 second to rotate 3.6 degrees.
I have a PC fiash file with static body text that is New Gothic font. The published swf looks great on the PC, though when testing on Mac, none of the text appears. I thought that with static text fields, the font is automatically embedded?
how I can get the font to display properly on a Mac?
I recently started using FF_Hero on a project but I noticed that the bottom 3 pixels are not displaying effecting g,y,q. It has nothing to do with the text box size. Non pixel fonts work fine...is there a work around?
If i don't use any HTML tags, it displays fine. But if I add tags, such as <a> or <b>, etc... the text within the tags does not display. For example, if in the XML text i have:
<node>For more information, <a href='http://www.link.com'>Click Here</a> to see the information. When I run the flash move, it displays: For more informationto see the information.
I am trying to quickly publish a simple game in which the user has to cross through an intersection without being hit by another car. Both roads curve, so the movie clips each consist of a child movie clip symbol moving along a path on the timeline. The User's movie clip plays when the user hits the space bar, and the other movie clip is initiated everytime the main timeline loops. The user has to carefully time his spacebar so that the child movie clips do not occupy the same space on the stage at the same time.The target path to the user's car is: parkingQue.nextCar.playerCar (actually a child of a child)I am attempting the following code, but naturally it doesn't work:
parkingQue.nextCar.playerCar.addEventListener(Event.ENTER_FRAME, crash); function crash(event:Event):void {if (parkingQue.nextCar.playerCar.hitTestObject(northBoundCar.northCar)) { trace
I've attached 2 screenshots. The first shows the flash stage at its default size - as you can see my font is all distorted and weird looking but when you zoom in (image 2) it's exactly like it should be. What would make it look like this when the stage hasn't been zoomed out or anything, it's just from pressing cmd and enter from flash?
I embedded it by putting it into the fla's library.
I recently hired a programmer to design a flash health calculator for my website. It works great and text shows up correctly when viewing online and standalone. The problem starts when I try to edit the file. I wanted to change some text in an action layer. That seems to work out fine but when I try to publish I get garbled text.
I should also mention that when loading the file I get a Font Mapping dialog box stating "The document 'x' contains one or more fonts not available on your system. The text will display and publish with the font mapping below:". I have tried to select various fonts in this dialog box but still get garbled text.
When I publish I also get this on the Output box: "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts."
I have a 843 pixel x 181 px SWF file that is in a Dreamweaver CS4 HTML table. It plays but the Flash files actual location on the web page is off.It is shifted about 1 or 2 pixels down and 1 or 2 pixels to the right on IE 8, Firefox 3.6.12 and Safari 5.0.1 on the PC.[url]...
When running this, the datagrid only shows a row with the correct itemRenderer if the boolean == true. For the row where the boolean == false, it will display an empty row.
I would also like to add that wrapping the boolean in a wrapper object will not cut it for my use case since I will receive an ArrayCollection of unwrapped booleans through an RPC call.
This is what i am trying to do: -User enters Array Values and Labels, it should sum up the values and will push a record i.e. Total, (Sum of Values) -Example user enters Jan, Feb, Mar in Labels and 10, 20, 30 in Values, so the out put should be
I was coding an AS3 file and it worked great until I started writing a class to extend the textfield class. After that, every time I tested my movie, the text field is created but nothing showed up. After some troubleshooting, I discovered that the text was actually in the text field, but was outside of the bounds of the text field and the field's height cannot be resized through code or with multiple lines of text. I found this out because I could copy the text and paste it into a text editor (and no, the text isn't set to white). Everything works properly with dynamic text fields created on the stage, just not when created in actionscript. I have tried embedding a font and using the default with no luck. The code even works on a different machine!! The same problem occurs in AS2. I have tried dumping the class file I created, reinstalling Flash, the Flash Player, and even uninstalling my font management program and still nothing.
Okay, I'm making a Flash news blog thingy using xml (obviously).
I have the title, date, etc. dynamic text boxes(with the font embedded and instance names and whatnot) on a bar for each item which are all on a new's box which is on the stage. [code]...
I have a problem showing up a SWF file (Flash) in an ASP MVC file.I have problems adjusting the height to 100%. If this is showed in Firefox or Opera the result is the picture you see below (everything works fine under Chrome and IE).[code]
I have a 700px heigh movie, which makes the browser scrollbar appear on most resolutions. If I focus on the html part the mouse wheel works fine; however if I bring the focus to the flash movie (simply clicking on it) it doesn't work anymore! This started to happen when I added the numericStepper component to the stage even if the focus is not on it.
else I'm going to get my hears pulled by the flash-accessibility-sucks people.