Adobe Flash CS4 - Making A Circular Arrow Spin Clockwise?
Aug 25, 2009Adobe Flash CS4 - making a circular arrow spin clockwise
View 6 RepliesAdobe Flash CS4 - making a circular arrow spin clockwise
View 6 Repliesi would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void
[Code]....
I'm writing a class for an instrment and one of the knobs has "snapping" values at X degrees.I have the code to make the knob snap to the set degrees,but I'm having trouble getting it to determine whether it was rotated clockwise or counter-clockwise.Here is the function that makes it rotate and "snap" The majority of the problem is because of the 0/360 and negative values that Flash has when it rotates..
In the function:
the _baseMovieClip is the clip that contains a graphic to rotate and "snap" to the degrees.
the _clipToRotate is a movie clip that actually displays the rotation
the _startAngle is the angle the user clicked on the button that triggers rotation
the _rotateObj is a sprite that is drawn when they click that I make visible to show the actual rotation when I'm debugging
the _snapLock is the degrees the knob shold rotate to (10, 15, 30, etc)
private function calculateRotation(event:Event):void [code]....
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void
[Code]....
I'm trying to make a windmill spin when a mouse is over it, and the closer to the center, the faster it spins. Is that possible?
View 3 RepliesI am making a spin wheel and the hitTestObject doesn't seems to be displaying correctly Basically, there is an arrow (the finger that locate where the wheel stopped) and the wheel itself. The wheel is divided into different segments, and each of these segments can be control by the code. Here's the problem though, my arrow is at the top of the wheel and it only touches 1 of the segment, but whenever I use the hitTestObject method with the arrow and the segments, it somehow detect several segments instead of one. These segments are not overlapping one another so I don't understand why it is detecting several hits instead of one.
View 3 Repliespoint me in the right track for making a circular timer?i have no idea were to start or how i would go about doing this(id rate myself as medium in AS scripting so dont go to fast) i want it so that if you feed it 75% it shows up as the 1st image the second one might be 40% and the last one like 20%(these are just values i choose to clarify what i want to do.
View 5 RepliesI am a beginner to flash gaming. I am making a platform game, but can not reverse my character when he goes backwards. This is my code for left and right: if (Key.isDown(Key.RIGHT)) {_x += speed;} if (Key.isDown(Key.LEFT)) {_x -= speed;} How Can I reverse it so when it goes LEFT, the character turns all the way around?
View 4 RepliesI have a flat circular texture in a bitmap for a project I am working on. Its a texture generated with the perlin noise functions. I wish to extrude the centre of the image using displacementmapfilter so the circle appears to be a 3d sphere. There will be no animation on the sphere. I'm not getting anywhere with it though, My code is below with my broken implementation of the displacement filter.
[Code]..
i want to make a game where u shoot arrows at the mouse direction, i have everything exept for that, i think is trigonometry, i have seen it on many games but i cant seem to figure it
im planning to make the arrow something like this
onClipEvent(enterFrame)
{
if(Key.isDown(Key.SPACE) && _root.readytoshoot == 1)
{
[Code]....
windows 7 64 bit IE and mozilla firefox , both 32 bit Says I have flash player installed. I have the latest version. My windows is up to date, 64 bit 7. Plugin is enabled, works on adobe's site. Doesn't work anywhere else to my knowledge
Attached pics are what other people have looked at while trouble shooting, I have looked many places, and have not found the correct answer[URL]..
The folder is not there. I thought that would probably be the problem. Manual installer uninstalling and all kinds of installing have been tried.
I found some instruction here: [URL]. So, I don't want scrollbar or anything, I presume textfield must have focus, but I cant make it work....
View 1 RepliesHow do you rotate objects 45 degrees using arrow keys for making a pacman game?
View 13 RepliesIm trying to learn Adobe Flash and making some stuff and that export it to my iPad. It doesnt have to be Shared Object, just read on internet that it could be used. But i dont know.
I need a save and load function. Im gonna explain why and how. Im making a test game. When the player finish a level another level on the "Level select" screen should be unlock.
So, when player open my game first time. Level 2 is locked. When he finish Level 1 he can play Level 2.I got some help with this and got it to work like this:
[Code]...
That means if Player hits goal he get send back to frame 2 and "level2played" gets true and he can click and play level2. But this doesnt ofcourse get saved when the app get closed. So i kinda need it to be saved. So if Player hits goal in level 1, this "level2played=true;" gets saved.
how to make a counter clockwise circle using Senocular's Path class?
For example, if I start a half-circle on the left (9 o'clock) it will go to 6 o'clock then 3 o'clock. Right now it goes for 9 o'clock to 12 then 3.
Works great clockwise... but I can't get it to draw in the other direction. I tried messing with the math inside the class and it exploded!
Here is a link to his source file: [URL]
I'm looking for resources on making an interactive charting component in Adobe Flash without use of Flex (or, minimal use). That is, starting "from scratch" with Flash and ActionScript 3.0. Is there recommended reading? Perhaps a good recent book on the subject, or a detailed blog article, or an open source project to look at? I'm interested in the development process, and specific design patterns (for example, extending Sprite as the logical base class for your component).
View 1 Repliesi seen this over at 24 -7 and would like to use this effect on a site of mine, [URL].. does anyone know how to do the rotation spin that this site does i have looked around but think i am looking for the wrong thing lol.
View 4 Repliesi have a trouble while making menu in adobe air i want to use f2, f3, f4 shortcut, but when i use keyEquivalent = 'f2' property it showing in the menu but not working. when i press f2 it does not work but when i press f it works it means it just taking first character does any one can solve this problem.
View 1 RepliesIm trying to make a HTTP Request in Adobe Flex (Actionscript) as follows:
var p:PersonSearchController = new PersonSearchController();
showAlertDialog();
p.search(sc);
alert.cancel();
navigator.pushView(views.PersonSearchResults, +p.getResp());
So basically, before the search we get a "Searching..." AlertDialog box, once the search is complete, the dialog box disappears and the results screen is pushed onto the screen...
Here is the search method:
function search{
var requestSender:URLLoader= new URLLoader();
dispatcher.addEventListener(Event.COMPLETE, completeHandler);
[Code].....
p.getResp() is nothing as the response hasn't came back yet. I want the program to basically block until the HTTPResponse is received so I can process the results. At the moment the Popup appear and disappears quickly, and in the background the search goes off and makes the request... I get the response but only after the results screen has been pushed out. How can I make the popup block until we have a HTTPresponse?
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
Im developing a flash based image gallery with a spin effect. at once you see only few images but you should have the option to reveal more images similar to this design [1]: http:[url].....jpg [Flash Photography Template]: http:[url]....I need the logic, should i just play with the tweens or it could be dynamic with action script?
View 1 RepliesI am trying to spin the wheel automatically with out mouse click. i am trying harder. here is the code:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code]....
how to get the specified number which is available in mysql database instead of random no.
Ok, here is my problem, hard to explain tho, but i will do my best.I would like a circle picture to dissappear (or appear) with like a clockwise motion. So basically from twelve oclock i want the circle picture start going away clockwise until it comes to twelve again and the picture would be all gone by then.
View 5 RepliesI have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I have a custom class, we'll call it EntryField, which extends another custom class FieldBase.
I want to extend the EntryField.
Code:
package com.myClasses.fields{
import flash.display.*;
import flash.text.*;
[Code]....
When I run this I get the error The definition is in circular inheritance. I've extended classes more times than I care to count, but I've never seen this. Can anyone offer me some enlightenment?
I am sure this is simple, but cannot remember how it is done. I just need to rotate an item counter clockwise 1/2 a time. The rotate option only accepts integers and when I do a motion tween it goes clockwise.
View 1 RepliesI have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
I want when clicking and draging the ro movieclip clockwise or counterclockwise, the rect movieclip is rotated clockwise or counterclockwise respectively.
I allow the rect to be rotated according to mouseX and mouseY.
but it dose not work as I need.
I'd like you to show me a trick to achieve that as I want.
Here is the code:
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
function mouse_down(e:MouseEvent):void
[Code].....
I have a function that lets you click on a handle of a movieClip and rotate it. I recently updated my code to make use of Oscar Trelles DynamicMovie class so I could set a registration point in the center of the movieClip. But that has given me problems with being able to rotate the movieClip incrementally in an anti-clockwise manner.
The following code will let me rotate it clockwise, forever and ever. But I'm having a hard time wrapping my head around how to determine if the user user is dragging the mouse counterclockwise. The property mc.rotAng is set in a previous mouseDown event. It stores the previous mouse position, and the incremental angle of rotation is derived from the current mouse position and the old mouse position.
[Code]...
I have to calculate dx and dy so player1 has a circular movement.
View 2 Replies