ActionScript 2.0 :: [FMX] Circle Disappear Clockwise?

Feb 27, 2003

Ok, here is my problem, hard to explain tho, but i will do my best.I would like a circle picture to dissappear (or appear) with like a clockwise motion. So basically from twelve oclock i want the circle picture start going away clockwise until it comes to twelve again and the picture would be all gone by then.

View 5 Replies


Similar Posts:


Flash :: Make A Counter Clockwise Circle Using Senocular's Path Class?

Feb 20, 2011

how to make a counter clockwise circle using Senocular's Path class?

For example, if I start a half-circle on the left (9 o'clock) it will go to 6 o'clock then 3 o'clock. Right now it goes for 9 o'clock to 12 then 3.

Works great clockwise... but I can't get it to draw in the other direction. I tried messing with the math inside the class and it exploded!

Here is a link to his source file: [URL]

View 1 Replies

ActionScript 3.0 :: Rotating Movieclip Clockwise And Anti Clockwise?

Jul 2, 2009

I have a movieclip called view_mc and a button btn_rotate.

I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.

I have written a code, but it only rotates the movieclip in clockwise direction:

stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void

[Code]....

View 8 Replies

ActionScript 3.0 :: Determine Clockwise Or Counter-clockwise Rotation?

Nov 9, 2010

I'm writing a class for an instrment and one of the knobs has "snapping" values at X degrees.I have the code to make the knob snap to the set degrees,but I'm having trouble getting it to determine whether it was rotated clockwise or counter-clockwise.Here is the function that makes it rotate and "snap" The majority of the problem is because of the 0/360 and negative values that Flash has when it rotates..
 
In the function:

the _baseMovieClip is the clip that contains a graphic to rotate and "snap" to the degrees.

the _clipToRotate is a movie clip that actually displays the rotation

the _startAngle is the angle the user clicked on the button that triggers rotation

the _rotateObj is a sprite that is drawn when they click that I make visible to show the actual rotation when I'm debugging

the _snapLock is the degrees the knob shold rotate to (10, 15, 30, etc)

private function calculateRotation(event:Event):void [code]....

View 1 Replies

ActionScript 3.0 :: Rotating Movieclip Clockwise And Anti Clockwise

Jul 2, 2009

I have a movieclip called view_mc and a button btn_rotate.

I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.

I have written a code, but it only rotates the movieclip in clockwise direction:

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void

[Code]....

View 1 Replies

ActionScript 2.0 :: Calculate The Direction And Speed A Circle Has After Colliding With A Static (non-moving) Circle?

Mar 8, 2005

I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?

View 6 Replies

ActionScript 2.0 :: Make One Circle Follow The Mouse Cursor Inside Another Circle

Sep 30, 2005

i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.

View 4 Replies

ActionScript 2.0 :: If Statement / Variable - Say If Circle Shows Up Change It To Circle (french)

Nov 5, 2008

I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).

[Code]...

View 1 Replies

ActionScript 2.0 :: Calculate Direction And Speed Circle Has After Colliding With A Static Circle?

Mar 8, 2005

What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

View 6 Replies

ActionScript 3.0 :: Graphics - Paint (change Color) Inside Of Circle When A User Draw A Circle

Aug 24, 2009

I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

View 4 Replies

Actionscript 3 :: Change Shape Of Circle By Dragging Point On Circle

Mar 16, 2012

I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;

[Code].....

So, can anyone convert these three point curve line to 8 points circle?

View 1 Replies

ActionScript 2.0 :: Drawing A Circle - Circle Diameter Has To Be Controlled By A Button

Oct 6, 2009

I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.

View 0 Replies

ActionScript 3.0 :: Circle Circle Frame Independant Collision Reaction?

Apr 10, 2010

Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.

On my enterframe I have:

Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;

[code]....

Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.

View 2 Replies

ActionScript 2.0 :: Start Drawing First Circle And When First Circle Is On Half Way?

Sep 19, 2004

Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .

View 3 Replies

Rotate An Item Counter Clockwise 1/2 A Time?

Mar 31, 2009

I am sure this is simple, but cannot remember how it is done. I just need to rotate an item counter clockwise 1/2 a time. The rotate option only accepts integers and when I do a motion tween it goes clockwise.

View 1 Replies

ActionScript 3.0 :: Rotate A Movieclip Clockwise And Counterclockwise

Jun 24, 2009

I have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
 
I want when clicking and draging the ro movieclip clockwise or counterclockwise, the rect movieclip is rotated clockwise or counterclockwise respectively.
 
I allow the rect to be rotated according to mouseX and mouseY.
 
but it dose not work as I need.
 
I'd like you to show me a trick to achieve that as I want.
 
Here is the code:
 
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
function mouse_down(e:MouseEvent):void

[Code].....

View 2 Replies

ActionScript 3.0 :: Updating Rotation For Anti-Clockwise

May 19, 2011

I have a function that lets you click on a handle of a movieClip and rotate it. I recently updated my code to make use of Oscar Trelles DynamicMovie class so I could set a registration point in the center of the movieClip. But that has given me problems with being able to rotate the movieClip incrementally in an anti-clockwise manner.

The following code will let me rotate it clockwise, forever and ever. But I'm having a hard time wrapping my head around how to determine if the user user is dragging the mouse counterclockwise. The property mc.rotAng is set in a previous mouseDown event. It stores the previous mouse position, and the incremental angle of rotation is derived from the current mouse position and the old mouse position.

[Code]...

View 2 Replies

Professional :: Circle No Longer A Circle On Publish?

Feb 18, 2010

I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
 
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...

View 2 Replies

Professional :: Create A Circle With The Circle Tool?

Apr 26, 2011

I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.

View 5 Replies

ActionScript 2.0 :: Moveable Circle Around Another Circle - No Overlap

Apr 5, 2007

I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.

View 4 Replies

ActionScript 3.0 :: Circle-circle Collision With Rotation?

Jul 5, 2010

Does anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?

View 2 Replies

ActionScript 3.0 :: Constrain Circle In A Circle On Startdrag?

Jan 6, 2012

I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.

View 1 Replies

ActionScript 2.0 :: Drawing Squares In A Clockwise Manner, Using DuplicateMovieClip()?

May 4, 2007

one after the other in a clockwise manner, so that they form one big enclosing square. In my script, I have a square called cell_mc that I would like duplicate instances of cell_mc to enclose to form a bounding box. I would like the duplicate instances to be drawn one by one in a clockwise direction:

ActionScript Code:
// Get depth
var depth:Number = this.getNextHighestDepth();

[code]....

View 1 Replies

Adobe Flash CS4 - Making A Circular Arrow Spin Clockwise?

Aug 25, 2009

Adobe Flash CS4 - making a circular arrow spin clockwise

View 6 Replies

ActionScript 3.0 :: Generate A Random Point Moving Clockwise Within A Radius?

Jan 16, 2012

I wish to have a function that will take as input a radius value and a magnitude value.

It will return firstly a point (x,y) and also secondly a direction, (vx,vy) which will have a certain magnitude(speed).

The point returned will be a random point within the radius value and the direction will be a a (vx,xy) that moves the point perpendicular to the line segment (x,y) ->(centrepoint).

View 9 Replies

ActionScript 3.0 :: Rotate An Object (mc) Clockwise Or Anticlockwise Depending On The Value Of A Variable Called 'angle'?

Aug 31, 2009

Essentially I'm just trying to rotate an object (mc) clockwise or anticlockwise depending on the value of a variable called 'angle'.If 'angle' is positive it should go anticlockwise.If 'angle' is negative it should go clockwise.

Option 1

PHP Code:

if(angle > 0) {
mc.rotation += rotateIncrement;
}

[code]....

View 3 Replies

ActionScript 2.0 :: Spin An Object In Clockwise And Anticlockwise Direction With Ease Via Press Of A Button?

Jul 16, 2009

i would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,

on (press) {
this.testmovieclip._rotation += 45;
}

just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.

View 5 Replies

ActionScript 3.0 :: Make A Circle Slide ( Slider That On The Shape Of Circle Instead Of Vertical And Horizontal Slider)?

Jul 3, 2009

I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:

[URL]

Is there a ready Component on the web.

View 0 Replies

ActionScript 3.0 :: If I Rotate An Image 10 Deg Then That Moves An Image 10 Deg Clockwise From 0?

Apr 19, 2011

I have rotated an image around 0,0 using the code below. I need the new coordinates of the corners of the rotated image.

bitmap.rotation=_angle;

UPDATE: if i rotate an image 10 deg then that moves an image 10 deg clockwise from 0,0

the bottom left corner was 0,20 and so i need to change the point (0,20) 10 deg clockwise using trig?

View 1 Replies

ActionScript 2.0 :: Image Viewer - Crank Clockwise To Scroll Images Forward And Counterclockwise To Scroll Images Backwards

Apr 4, 2004

here is some code for a rotating crank that controls an image gallery. refer to the "image viewer stops?" thread in the flash mx forum (sorry don't know how to link to a forum yet!) for more info. attached is the fla. i want to be able to crank clockwise to scroll images forward and counterclockwise to scroll images backwards. If i keep cranking, i want the images to continue to change, if i stop cranking, i want it to stp on that image. it doesn't sem tooooo hard, i'm just numb from tryig to figure it out.

[Code]...

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved