ActionScript 3.0 :: Rotating Movieclip Clockwise And Anti Clockwise?

Jul 2, 2009

I have a movieclip called view_mc and a button btn_rotate.

I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.

I have written a code, but it only rotates the movieclip in clockwise direction:

stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void

[Code]....

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ActionScript 3.0 :: Rotating Movieclip Clockwise And Anti Clockwise

Jul 2, 2009

I have a movieclip called view_mc and a button btn_rotate.

I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.

I have written a code, but it only rotates the movieclip in clockwise direction:

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void

[Code]....

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ActionScript 3.0 :: Determine Clockwise Or Counter-clockwise Rotation?

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I'm writing a class for an instrment and one of the knobs has "snapping" values at X degrees.I have the code to make the knob snap to the set degrees,but I'm having trouble getting it to determine whether it was rotated clockwise or counter-clockwise.Here is the function that makes it rotate and "snap" The majority of the problem is because of the 0/360 and negative values that Flash has when it rotates..
 
In the function:

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I have a function that lets you click on a handle of a movieClip and rotate it. I recently updated my code to make use of Oscar Trelles DynamicMovie class so I could set a registration point in the center of the movieClip. But that has given me problems with being able to rotate the movieClip incrementally in an anti-clockwise manner.

The following code will let me rotate it clockwise, forever and ever. But I'm having a hard time wrapping my head around how to determine if the user user is dragging the mouse counterclockwise. The property mc.rotAng is set in a previous mouseDown event. It stores the previous mouse position, and the incremental angle of rotation is derived from the current mouse position and the old mouse position.

[Code]...

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ActionScript 3.0 :: Rotate A Movieclip Clockwise And Counterclockwise

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I have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
 
I want when clicking and draging the ro movieclip clockwise or counterclockwise, the rect movieclip is rotated clockwise or counterclockwise respectively.
 
I allow the rect to be rotated according to mouseX and mouseY.
 
but it dose not work as I need.
 
I'd like you to show me a trick to achieve that as I want.
 
Here is the code:
 
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
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[Code].....

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Option 1

PHP Code:

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[code]....

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[Code]...

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[Code].....

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[code]......

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[Code]....

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