ActionScript 3.0 :: Determine Clockwise Or Counter-clockwise Rotation?
Nov 9, 2010
I'm writing a class for an instrment and one of the knobs has "snapping" values at X degrees.I have the code to make the knob snap to the set degrees,but I'm having trouble getting it to determine whether it was rotated clockwise or counter-clockwise.Here is the function that makes it rotate and "snap" The majority of the problem is because of the 0/360 and negative values that Flash has when it rotates..
In the function:
the _baseMovieClip is the clip that contains a graphic to rotate and "snap" to the degrees.
the _clipToRotate is a movie clip that actually displays the rotation
the _startAngle is the angle the user clicked on the button that triggers rotation
the _rotateObj is a sprite that is drawn when they click that I make visible to show the actual rotation when I'm debugging
the _snapLock is the degrees the knob shold rotate to (10, 15, 30, etc)
private function calculateRotation(event:Event):void [code]....
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Jul 2, 2009
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
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function on_stage_down(e:MouseEvent):void
[Code]....
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Jul 2, 2009
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
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function on_stage_down(e:MouseEvent):void
[Code]....
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Mar 31, 2009
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[Code]...
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I have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
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I allow the rect to be rotated according to mouseX and mouseY.
but it dose not work as I need.
I'd like you to show me a trick to achieve that as I want.
Here is the code:
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
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[Code].....
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ActionScript Code:
// Get depth
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[code]....
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Option 1
PHP Code:
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[code]....
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