ActionScript 2.0 :: 360 Degree Spin In Flash?
Jan 17, 2006
i seen this over at 24 -7 and would like to use this effect on a site of mine, [URL].. does anyone know how to do the rotation spin that this site does i have looked around but think i am looking for the wrong thing lol.
View 4 Replies
Similar Posts:
Feb 3, 2012
I have written degree symbol (example: 15°C) in flash but when I export the move the symbol is absconding.Is there any way to retain the symbol when the movie is rendered?
View 1 Replies
Feb 25, 2012
I have this code :
var a:Apoint = new Apoint();
a.x =0; a.y=200;
addChild(a);
var b:Bpoint = new Bpoint();
b.x =275; b.y=100;
[Code]...
View 1 Replies
Jun 18, 2010
I have to create a 360 degree animation effect on 2d image in flash. Basicaly its a product image and has to be animated in 360 degree. Presently I am working on Flash CS4 and it has 3d tool, but i was unable to make it. Now the thing is coming in my mind that, Is this the right software to create such effect
View 6 Replies
Oct 9, 2009
I am not sure 1/maht.tan in flash gives the answer in radians or degree.
anyway, how cna i change? I mean, whats the code? (script)
1 last thing,
I wanna count cot(north / south)
does: 1/math.tan(north , south) does it?
I mean, what comma stands for? - + * / ??
View 1 Replies
Aug 2, 2011
I have an object called point that I can move around the screen with my mouse. This object has a vector mapped through it (_v1) using the center of the stage and "point"s x,y location in order to draw the vector (note all of this is working fine). My problem is occurring when I set up was a button that simply sets a value to true if you press it. The idea behind this button is that when pressed, whatever location "point" is at, it will move 1 degree clockwise in a circle around the center of the stage (this is all happening in the frameHandler so I can keep clicking the button to make it continue around the stage).
The code I am using is based in an if statement listed below:
if(clockwisePressed) {
var v1angle:Number = _v1.angle;
v1angle++; //increase the angle by 1 degree
if(v1angle>180) {
v1angle -= 360; }
[Code] .....
So what is happening here is that clockwisePressed has been set to true so this fires off. My vector (_v1) is set up to tell me the angle (already converted from radians to degrees) but it's a read-only value. So I assign it (_v1.angle) to v1angle so I can mess with it and increase it by 1 so I'm moving clockwise around the center of the stage. Then I just check to make sure that it falls into a range between -180 and 180 (if I trace _v1.angle around the stage, 0 degrees is to the left, 90 degrees is straight up, 180 degrees is to the right, and -90 is straight down). Now using the formula I derived from this thread but converted to work with 0 degrees pointing to the left and the value for Y going up the further down the stage you go, I came up with
x = centerX - radius * cos(angle)
y = centerY - radius * sin(angle)
Now when I make a sample chart on paper and use these values on my calculator, this works like a charm. If I plug in an angle, the radius, and center I get a point right on my circle I draw on a sheet of graph paper. However, when I actually try this in flash, the "point" jumps all over the stage. (Note that _v1.m is just the magnitude of the vector between the center of the stage and "point" which is the same as the radius). So I trace everything and the values for cos and sin don't seem to be coming out right. For example, if my angle is -1.9581 and I take the cos of that on my calculator I get something along the lines of 0.9994 but flash traces Math.cos(angle) to be -0.3777. Isn't using Math.cos(-1.9581) the same as putting -1.9581 into your calculator and hitting cos?
Below is the corrected code that works:
if(clockwisePressed) {
var v1RadAngle:Number = Math.atan2(_v1.vy, _v1.vx); //get angle in radians
v1RadAngle += 0.0174; //increase the angle by ~1 degree more or less
//Now just move the crosshair and get it ready to be redrawn
point.x = centerX - _v1.m * Math.cos(v1RadAngle); //_v1.m = radius
point.y = centerY - _v1.m * Math.sin(v1RadAngle);
clockwisePressed = false; //remove button pressed boolean
}
View 1 Replies
Aug 25, 2009
Adobe Flash CS4 - making a circular arrow spin clockwise
View 6 Replies
Oct 28, 2010
In my Flash File I have a wheel. The user is able to rotate the wheel by using arrows to jump to the next "segment" (think 20 images attached to each other forming the circumference of the wheel).
[Code]...
However, what I want to be able to do is, click and drag to spin the wheel, complete with acceleration and deceleration and even settling on the nearest image when the wheel reduces to a certain speed. I have no idea how to go about doing this: I'll need to kinda detect a before and after position of the cursor and translate this into a speed for the wheel which then decelerates over time and also detect which image is closest at a certain speed and "snap" it, both scrolling up and down. (it'll only affect the Y-axis)
View 1 Replies
May 7, 2011
Im developing a flash based image gallery with a spin effect. at once you see only few images but you should have the option to reveal more images similar to this design [1]: http:[url].....jpg [Flash Photography Template]: http:[url]....I need the logic, should i just play with the tweens or it could be dynamic with action script?
View 1 Replies
Feb 3, 2012
I am trying to spin the wheel automatically with out mouse click. i am trying harder. here is the code:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code]....
how to get the specified number which is available in mysql database instead of random no.
View 4 Replies
Oct 9, 2007
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
View 1 Replies
May 26, 2009
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
View 5 Replies
Mar 13, 2009
I have a pointer that rotates with this code (on the MC):
Code:
onClipEvent (enterFrame) {
_rotation += 0.2;
}
This works fine but now I would like to have another pointer but with an starting angle of 60degrees. Is there an easy way to ad a starting degree or angle value on this code?
View 1 Replies
Nov 1, 2007
Wanting to spin a product 360 degrees.
View 1 Replies
Apr 11, 2007
I have a client that wants a product to rotate around its axis for a full 360 degree view of the product. The final view needs to be draggable - so a user can use their mouse to turn it left or right. I took photos of the product in 10 degree increments and created a movie clip - but I can't figure out how to get it so a user can control the view: turning the product left or right.
View 3 Replies
Jan 27, 2011
i want to rotate one line 0-180 how to set that target.i used this code movieclipname._rotation +=2;It is rotated 360 degree and looping.I just want to rotate 0-180 degree only once.
View 1 Replies
Jul 23, 2008
creating a 360 degree rotation like the one seen here: [URL] I need to be able to load about 24-36 images and have a slider to allow the user to rotate the images.
View 3 Replies
Apr 9, 2010
I am making a splash screen for a program and I have a picture in my head of a spinning sphere with pictures on it.I've already made my sphere and mapped my design onto the sphere in illustrator, although it is not as clear as I wanted.How do i get the sphere into flash and animate it to spin continuously?
View 1 Replies
Oct 21, 2010
CS3 used to have this nice autorotate function where you could make a MovieClip spin - great for vehicle wheels and the like. Has this been deprecated in CS4? Can't seem to find it...
View 3 Replies
Aug 11, 2011
I'd like to import 3D objects into Flash, so that people can interactively click + drag to spin them. Example: [URL]
The first images at the top.
- o 8 o - * - o 8 o -
Are there ways to accomplish this, other than buying "freespin 3d"?
View 4 Replies
Nov 4, 2010
Is there any flash tutorial explaining how to do a product 360 spin with callouts (I already have the photos).
View 0 Replies
Jul 29, 2005
I'm having a bit of a problem with this rotating object. It loops and never stops. I searched and found similar problems, but if I'm not mistaken most loops where done with tweens, unlike this one.
Code:
onClipEvent (enterFrame) {
i = getProperty(this,_rotation);
setProperty(this,_rotation,i + 7);
}
I basically want the planet to spin once, and then stop.
View 14 Replies
Jul 26, 2007
anyone saw some open-source or tutorial where u can grab an object and move it around and at the same time rotate the object deppending on the place you grab it. some physics maybe. like a cd-case moving on ice
View 10 Replies
May 27, 2010
how to design a car wheel or Rim to spin?
View 1 Replies
Sep 1, 2009
creating 360 degree views? know nothing but Flash and Flex. Is there any tutorial available for beginners? to create thease kind of view using Flash and AS3
I need something like this:[URL]
View 9 Replies
Oct 28, 2009
I'm trying to get the distance between two objects. Problem is that both objects are -45º rotated but one of them moves up and down with stage resize. So the distance gets a random degree. I've attached an image so that it could be simpler to understand my problem.
View 3 Replies
Feb 8, 2011
I've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
View 5 Replies
May 28, 2011
OK I have worked out the code and it is good:
var xDist:Number;
var yDist:Number;
var xRatio:Number;
[code]....
View 4 Replies
Mar 5, 2010
how to rotate an object 360 degree in as3
View 2 Replies
Jul 2, 2007
Ok, my head isn't working so it would be faster if someone justs helps me/double checks my trig.I have a point at 300,300 or whatever, and I'm trying to find the points 100px away at any given angle... Say at angle 0 X is source, x is target 100 px away
[Code]...
View 2 Replies