Creating A 360 Degree Rotation?
Jul 23, 2008creating a 360 degree rotation like the one seen here: [URL] I need to be able to load about 24-36 images and have a slider to allow the user to rotate the images.
View 3 Repliescreating a 360 degree rotation like the one seen here: [URL] I need to be able to load about 24-36 images and have a slider to allow the user to rotate the images.
View 3 RepliesI have a pointer that rotates with this code (on the MC):
Code:
onClipEvent (enterFrame) {
_rotation += 0.2;
}
This works fine but now I would like to have another pointer but with an starting angle of 60degrees. Is there an easy way to ad a starting degree or angle value on this code?
I have a client that wants a product to rotate around its axis for a full 360 degree view of the product. The final view needs to be draggable - so a user can use their mouse to turn it left or right. I took photos of the product in 10 degree increments and created a movie clip - but I can't figure out how to get it so a user can control the view: turning the product left or right.
View 3 Repliesi want to rotate one line 0-180 how to set that target.i used this code movieclipname._rotation +=2;It is rotated 360 degree and looping.I just want to rotate 0-180 degree only once.
View 1 RepliesI created a 3D globe in 3DS Max, put on render and would like to now be able to this object using the mouse to offend 360 degrees on one axis. Unfortunately, I do not know how to go about it.
View 0 RepliesI have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
View 2 RepliesI'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
[Code]...
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
[code]....
Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
View 1 RepliesI am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
View 1 Repliescreating 360 degree views? know nothing but Flash and Flex. Is there any tutorial available for beginners? to create thease kind of view using Flash and AS3
I need something like this:[URL]
I'm trying to get the distance between two objects. Problem is that both objects are -45º rotated but one of them moves up and down with stage resize. So the distance gets a random degree. I've attached an image so that it could be simpler to understand my problem.
View 3 RepliesI've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
View 5 RepliesOK I have worked out the code and it is good:
var xDist:Number;
var yDist:Number;
var xRatio:Number;
[code]....
how to rotate an object 360 degree in as3
View 2 RepliesI have written degree symbol (example: 15°C) in flash but when I export the move the symbol is absconding.Is there any way to retain the symbol when the movie is rendered?
View 1 RepliesI have this code :
var a:Apoint = new Apoint();
a.x =0; a.y=200;
addChild(a);
var b:Bpoint = new Bpoint();
b.x =275; b.y=100;
[Code]...
i seen this over at 24 -7 and would like to use this effect on a site of mine, [URL].. does anyone know how to do the rotation spin that this site does i have looked around but think i am looking for the wrong thing lol.
View 4 RepliesOk, my head isn't working so it would be faster if someone justs helps me/double checks my trig.I have a point at 300,300 or whatever, and I'm trying to find the points 100px away at any given angle... Say at angle 0 X is source, x is target 100 px away
[Code]...
This is my first week of learning Flash and ActionScript, and because I don't have a good ActionScript book yet, I've been reading several basic Flash game programming tutorials online and doing my best to understand and learn the syntax and methods. After successfully creating "my" first Flash game (a space-shooter from the great tutorial on this website), I decided to set a high bar for myself and try to make a top-down shooter which I can expand on as I learn more.
My problem is that I simply cannot get Flash to recognize my "bullet" movie clip symbol in the library, place it by my character's gun with correct rotation, and finally shoot it off into the distance. The gun is part of the same .png as the character is in, so it is part of the same symbol ("player").
Below is the code I am working on for the shooting code:
Shooting Code: (Applied to my "Player" movie clip symbol's "Actions")
onClipEvent(load)
{
[code]....
In my Flash scene, I have a "Crosshairs" movie clip symbol which I have successfully gotten to replace the hidden standard mouse cursor, a "player" movie clip who can move around the scene while always facing the crosshair, and a "bullet2" movie clip in my library. Both the player and bullet MC's have identifiers of the same name applied to them.
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
View 3 RepliesI'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
So I've been staring at my screen all day, my client getting increasingly irate trying to work out what's going on.
I'm on Flash CS3, AS 2.0
Here's my code:
Actionscript Code:
//set stage for FBFStage.align = "TL";Stage.scaleMode = "noScale";loadMovie("image.jpg", pic, 'GET');//define dynamic aspect ratiospicHeight = new Object ();picHeight = pic._height / pic._width;picWidth =
[Code].....
My problem is my client wants to be able to change image.jpg occasionally, to ones of different size ratios. If the "pic" movieclip has a box of the right size ratio inside it I have no problem unless I change the image, which I need to be able to do. If there is nothing inside the movieclip when I load it, the image always appears on its side, and I can't seem to get it rotate to the correct position!
I have to create a 360 degree animation effect on 2d image in flash. Basicaly its a product image and has to be animated in 360 degree. Presently I am working on Flash CS4 and it has 3d tool, but i was unable to make it. Now the thing is coming in my mind that, Is this the right software to create such effect
View 6 RepliesI've been looking for an actionscript's source code or file for making 180 degree looping panorama website which the screen can be moved from left to right and vice versa when moused-over on the left or right of the screen. There are 3 levels of objects; foreground, middleground, and background, set on the screen moved at differnet speed. For example, people at foreground position's supposed to move faster than those of at middleground and BG respectively. Here is the reference site [URL].
View 2 RepliesI know that this could be solved a bunch of different ways, but I feel like I'm on the wrong track. [code]...
View 3 RepliesI just learnt degree elevation and subdivision from some books.But I found these useless.I want to convert higher degree curves to many quadratic Bezier.
View 4 RepliesAny source code for how to do a ball that can be spun with the mouse exactly as shown on this website: [URL]. I just need the sphere that can be rotated by the mouse in that exact way. More information can be found at this link: [URL].
View 4 Replies