ActionScript 3.0 :: Get 45 Degree Distance Between Two Objects
Oct 28, 2009
I'm trying to get the distance between two objects. Problem is that both objects are -45º rotated but one of them moves up and down with stage resize. So the distance gets a random degree. I've attached an image so that it could be simpler to understand my problem.
i am trying to develop a simple car game, and to do that i have to maintain the distance between the two wheels. for the collision detection i have used coreyoneil class, which i think is excellent. i cant get the distances to go smoothly. and basically i am finding it hard to get the physics to work.
p.s. i tried to upload the files here and got an error each time, anyone know why that is?
Is there a way to duplicate objects, like lines across the screen quickly without using AS3 at a fixed distance apart? I tried using Ctrl+D but it has a distance for 7 pxl apart. I want to change that to 1 pixel. Is there a way to change this setting or a tool in flash IDE to perform duplicating quickly?
often seen in simple flash games. So you can look at an example. http:[url]....Green object shots a bullet and what i want to acheive is to run bullet toward black bar even if bullet is shot to the left side of the screen. Bullet should make a circle, slow down and change direction to the bar and finally proceed faster and faster to the bar. Simply it should behave like remote control rocket chasing enemy. Right now i am with this: Code: Select all
function movingBull(e:Event):void [code].........
//of course i dont know what should be inside if statement
Here is my code: function createEnemy(event:TimerEvent):void { var enemyAppear = new MovieClip; enemyAppear = new Enemy(); enemyAppear.x = Math.random()*stage.stageWidth; enemyAppear.y = 285; [Code] .....
What I am trying to do is spawn a enemy to stage and when it appears on the stage I would like it to move across the stage a certain distance. Visual Example: O = enemy, X = original position, Y = new position O (Spawns @ Location X) X ---------------------------------------------------------> Y ( Moved from location X to Location Y)
I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
This works fine but now I would like to have another pointer but with an starting angle of 60degrees. Is there an easy way to ad a starting degree or angle value on this code?
I have a client that wants a product to rotate around its axis for a full 360 degree view of the product. The final view needs to be draggable - so a user can use their mouse to turn it left or right. I took photos of the product in 10 degree increments and created a movie clip - but I can't figure out how to get it so a user can control the view: turning the product left or right.
i want to rotate one line 0-180 how to set that target.i used this code movieclipname._rotation +=2;It is rotated 360 degree and looping.I just want to rotate 0-180 degree only once.
creating a 360 degree rotation like the one seen here: [URL] I need to be able to load about 24-36 images and have a slider to allow the user to rotate the images.
creating 360 degree views? know nothing but Flash and Flex. Is there any tutorial available for beginners? to create thease kind of view using Flash and AS3
I've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
I have written degree symbol (example: 15°C) in flash but when I export the move the symbol is absconding.Is there any way to retain the symbol when the movie is rendered?
i seen this over at 24 -7 and would like to use this effect on a site of mine, [URL].. does anyone know how to do the rotation spin that this site does i have looked around but think i am looking for the wrong thing lol.
Ok, my head isn't working so it would be faster if someone justs helps me/double checks my trig.I have a point at 300,300 or whatever, and I'm trying to find the points 100px away at any given angle... Say at angle 0 X is source, x is target 100 px away
This is my first week of learning Flash and ActionScript, and because I don't have a good ActionScript book yet, I've been reading several basic Flash game programming tutorials online and doing my best to understand and learn the syntax and methods. After successfully creating "my" first Flash game (a space-shooter from the great tutorial on this website), I decided to set a high bar for myself and try to make a top-down shooter which I can expand on as I learn more.
My problem is that I simply cannot get Flash to recognize my "bullet" movie clip symbol in the library, place it by my character's gun with correct rotation, and finally shoot it off into the distance. The gun is part of the same .png as the character is in, so it is part of the same symbol ("player").
Below is the code I am working on for the shooting code:
Shooting Code: (Applied to my "Player" movie clip symbol's "Actions") onClipEvent(load) {
[code]....
In my Flash scene, I have a "Crosshairs" movie clip symbol which I have successfully gotten to replace the hidden standard mouse cursor, a "player" movie clip who can move around the scene while always facing the crosshair, and a "bullet2" movie clip in my library. Both the player and bullet MC's have identifiers of the same name applied to them.
My problem is my client wants to be able to change image.jpg occasionally, to ones of different size ratios. If the "pic" movieclip has a box of the right size ratio inside it I have no problem unless I change the image, which I need to be able to do. If there is nothing inside the movieclip when I load it, the image always appears on its side, and I can't seem to get it rotate to the correct position!
I have to create a 360 degree animation effect on 2d image in flash. Basicaly its a product image and has to be animated in 360 degree. Presently I am working on Flash CS4 and it has 3d tool, but i was unable to make it. Now the thing is coming in my mind that, Is this the right software to create such effect
I've been looking for an actionscript's source code or file for making 180 degree looping panorama website which the screen can be moved from left to right and vice versa when moused-over on the left or right of the screen. There are 3 levels of objects; foreground, middleground, and background, set on the screen moved at differnet speed. For example, people at foreground position's supposed to move faster than those of at middleground and BG respectively. Here is the reference site [URL].
I just learnt degree elevation and subdivision from some books.But I found these useless.I want to convert higher degree curves to many quadratic Bezier.
I created a 3D globe in 3DS Max, put on render and would like to now be able to this object using the mouse to offend 360 degrees on one axis. Unfortunately, I do not know how to go about it.
Any source code for how to do a ball that can be spun with the mouse exactly as shown on this website: [URL]. I just need the sphere that can be rotated by the mouse in that exact way. More information can be found at this link: [URL].