Actionscript 3.0 :: Distance Between 2 Objects : Math. Functions?

Feb 18, 2010

often seen in simple flash games. So you can look at an example. http:[url]....Green object shots a bullet and what i want to acheive is to run bullet toward black bar even if bullet is shot to the left side of the screen. Bullet should make a circle, slow down and change direction to the bar and finally proceed faster and faster to the bar. Simply it should behave like remote control rocket chasing enemy. Right now i am with this: Code: Select all

function movingBull(e:Event):void [code].........

//of course i dont know what should be inside if statement

//to make the code work.

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So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?

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In AS3 I am trying to get the distance between 2 3D objects by using distance method.
  
if(Vector3D.distance(model.position,model2.position) < 100)
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[Code]....
 
>>You can use it directly as a method of the Vector3D class to get the Euclidean distance between two three-dimensional points.
 
Which point does this method pick? Is it the closest point to the other object ?
 
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I want to make a graph. Specifically, a graph of a normal population distribution.I think (please correct me if I'm wrong) that the best way for me to do this is to use two arrays for coordinates and use the lineTo function to connect the dots:

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ActionScript 3.0 :: Math Functions - Starting Variable Status Strength With 10

Apr 23, 2011

I am learning AS3 and I try to remake an SimDate game. I have studies the functions and the Steps of the game and now I try to make the Functions myself.

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This code is not the original. My other code is down below. I only wanted to show the process.
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Here is the code. The math functions aren't working. It is AS3.
import flash.events.*;
var statusstrenght:Number = 10;
var statusknowledge:Number = 10;
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[Code] .....

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Actionscript 3 :: Javascript Implement Math Functions Using Its Own Algorithms Or Outsource To Cpu/processor?

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ActionScript3 states the following:

Note: The Math functions acos, asin, atan, atan2, cos, exp, log, pow, sin, and sqrt may result in slightly different values depending on the algorithms used by the CPU or operating system. Flash runtimes call on the CPU (or operating system if the CPU doesn't support floating point calculations) when performing the calculations for the listed functions, and results have shown slight variations depending upon the CPU or operating system in use.

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ActionScript 3.0 :: Spawning Objects To Stage And Move Certain Distance

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Here is my code:
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[Code]...

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Here is the problem:

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[Code]....

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Select allpackage player {
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[Code] .....

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So here is a piece of code that I have seen used a lot but don't really quite understand:

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[Code]...

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[Code]....

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