ActionScript 2.0 :: [FMX] Array Math, Graphing Functions
Dec 2, 2003
I want to make a graph. Specifically, a graph of a normal population distribution.I think (please correct me if I'm wrong) that the best way for me to do this is to use two arrays for coordinates and use the lineTo function to connect the dots:
- An Index array up to about 300 as the "x-axis"
- A Second array to represent the "y-axis" created using the formula for normal population applied to each entry of the index array
So I need to create these two arrays in FMX. the first array i think should be created with a For loop: for(i=0;i<a.length;i++){} The second array somehow applying my formula to each entry in array 1.I believe my methods are correct, but I am having a great deal of trouble getting the AS down properly and I can't find many good sources on it.
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Feb 5, 2006
im trying to make a graphing calculator with drawing API. I can't get it so actionscript draws my line from the function that is produced from user input. say i have an array
[Code]...
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Feb 18, 2010
often seen in simple flash games. So you can look at an example. http:[url]....Green object shots a bullet and what i want to acheive is to run bullet toward black bar even if bullet is shot to the left side of the screen. Bullet should make a circle, slow down and change direction to the bar and finally proceed faster and faster to the bar. Simply it should behave like remote control rocket chasing enemy. Right now i am with this: Code: Select all
function movingBull(e:Event):void [code].........
//of course i dont know what should be inside if statement
//to make the code work.
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Apr 23, 2011
I am learning AS3 and I try to remake an SimDate game. I have studies the functions and the Steps of the game and now I try to make the Functions myself.
I have 5 Attributes:
Strength
Knowledge
Charm
Health
Dollars
For each of them I have defined a variable. Now I need to make an math function. If I want to raise str:
statusstrenght = statusstrenght + addstr
This code is not the original. My other code is down below. I only wanted to show the process.
addstr == Math.random() *5
I wanted that the variable statusstrenght starts with 10. If I press the train Strenghtbutton the action addstr will be started and updates the statusstr with the new value. That's what I had in mind but I cant define the new value off statusstrenght + addstr. Do I have to add a new variable with newstatusstrenght or can I just overwrite the value of statusstrenght if I press the train strength button ?
Here is the code. The math functions aren't working. It is AS3.
import flash.events.*;
var statusstrenght:Number = 10;
var statusknowledge:Number = 10;
var statuscharme:Number = 10;
var statushealth:uint = 100;
var statusdollar:uint = 100;
[Code] .....
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May 19, 2003
So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?
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Nov 20, 2011
ActionScript3 states the following:
Note: The Math functions acos, asin, atan, atan2, cos, exp, log, pow, sin, and sqrt may result in slightly different values depending on the algorithms used by the CPU or operating system. Flash runtimes call on the CPU (or operating system if the CPU doesn't support floating point calculations) when performing the calculations for the listed functions, and results have shown slight variations depending upon the CPU or operating system in use.
My web application works with very large and small numbers that I suspect may see a difference depending on which machine is running it (especially with mobile devices whose processors aren't as powerful as desktop machines'). My question is, is this behavior a function of the language?
That is, I assume some languages implement their own algorithms for the above functions, and so may be more consistent (except for differences in round-off errors introduced by the choice of processor/CPU that would exist for all languages).
Anyone know if Javascript has it's own algorithms, or does it outsource them to the CPU/processor like ActionScript?
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Feb 18, 2009
I would like to ask if there are any articles that explains the overhead added to a flash program when using the Math functions in AS2.0?
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Feb 29, 2012
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Mar 7, 2011
Here is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
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Sep 26, 2005
Wat is the diffrence between these two?
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Feb 16, 2009
I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
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Oct 7, 2009
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
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Aug 1, 2010
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
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ActionScript Code:
tempHand.sortOn("pubNum", Array.NUMERIC);
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I have a array of MC that are placed on the stage to make up a logowhat i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.here is my code
function init(){
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euro = new Array ( b1,b2,b3,b4,b5,b6,b7,b8,e1,e2,e3,e4,e5,e6,e7,e8
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Code:
var currentButtonId:Number = 0;
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I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.
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I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
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May 10, 2009
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
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I want to do something where I collect functions to be invoked later when a certain condition is met. E.g.
function doSomething(someArg:Object):void {
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[Code]...
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Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:
ActionScript Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[code]...
It enables and disables the movieclips depending on which one is clicked.
I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
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Code:
Var aTest:Array = [1,2,3,4,5,6,7,8,9];
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Public Function Testfunction(aTestArray:Array)
[code]...
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// I want to call the function here
}
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So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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