ActionScript 2.0 :: Assigning Functions To An Array?
Jul 20, 2004
I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.
I'm trying to get the arrow keys on the keyboard to control timeline navigation. The AS3 code i'm using works the first time, but then goes a bit crazy and stops working for some reason. Please see my attached fla. In the example you're supposed to be able to navigate along the timeline using the arrow keys (going back and forth) I'm sure there's a really easy solution to this problem but I'm new to AS3 and can't figure it out.
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....
I have a few rows of movie clips making a menu. Because I will be adding to the number of MC's I use a variable called "menuitems" and run a FOR loops to assign all of these MC's onrollOver, onrollOut and onRelease functions. I'm doing this to save having to assign these functions to them individualy (as they are the same functions). Its works fine, but when the MC is released it is told to jump to frame 2, where there will be nested mc's that need to be able to clicked and rolled over. Because the parent movie has event functions assigned to it they seem to overide them. Is there a way around this? I tried placing a transparent MC on the 1st frame of the movie and trying to assign the onRelease function to the "hotspot" but it doesnt work. Here is my code:
Code: function buildthumbs () { for (i=1; i<= menuitems; i++) {[code]...........
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....
Code: for (var i:Number = 1; i < 4; i++) { // attaching ALL rollovers to effect the interactive button this["invis"+i+"_btn"].onRollOver = this["chart"+i+"_btn"].onRollOver = this["inter"+i+"_mc"].onRollOver = function() {
[code].....
all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.
I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:
movie1.onRollOver=function(){ something happens }
someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.
is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:
Code: box1.onPress = function() { trace("the value is: "+hypotheticalArray[1]);
I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.
Using the following code:
Code: initButtons=function(){ for (var i in btnArray) { var btn:MovieClip = btnArray[i];
[code]....
from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.
is there anything changed in actionscript in flashbuilder 4? i'm new to as3.... why is following for loop not assigning value to array ?i tried in various ways, but could not get it
I'm pretty new to actionscript. I have an outline of a human body. When the user would click on one part of the body (x y coordinates) it would return the name of that part of the body? I'm assuming i would be using an array in this instance. How you can assign x and y coordinates to an array?
I have been trying to assign tween function in an array through a loop in as3.I have 20 mc on stage, the instance names are obj1, obj2 and so on.I want to assign a tween function to each of them, the function looks like this :
Actionscript Code: function startTween(e:TweenEvent = null):void {xTween = new Tween(obj1, "x", None.easeNone, obj1.x, Math.random()*20, 0.2, true);
When the dataProvider for an DataGrid is an array of objects, how do I set each column's dataField to a property of the object.I have an ArrayCollection (say a) where each item is an objectFor example a[i] = data:ObjectWhere the object data has some subproperties - data.name, data.title, data.content etc.I have a DataGrid in which I want to display this data.So I put:
I'm trying to assign Event Listeners to buttons in an array and increment the function referenced in those listeners by 1 so the functions have unique names, is this possible?
ActionScript Code: //ROLLOVERS FOR MENU var btnsAry:Array = [hs1_mc, hs2_mc, hs3_mc, hs4_mc, hs5_mc, hs6_mc]; function setButtons():void { for (var i:int=0; i<btnsAry.length; i++){ btnsAry[i].id = i; [Code] .....
I want to assign a specific frame from a movie clip to a specific item in an array. I have a movie clip with 52 frames and each one has a different image of a playing card. I also have an array in a separate as file that has 52 items. If say I want to assign frame 1 of the movie clip to array[0] what exactly must be done? If I click on a button and a two of spades is drawn, how do I make sure the two of spades frame in the movie clip is chosen?
after assigning loaded XML data to an array of objects, i would like to remove the XML from memory, or at least available to the garbage collector. however, doing so also removes the assigned object values in the array. rather than calling XMLdata = null;, i'm calling System.disposeXML(XMLData); as directed by the documentation:
My array has a few objects that are revolving like on a carrousell...I want them to react on my mouseclick.I cant seem to get this to work...how would one make objects in an array do things?I cant even define the path to them properly, it appears that I SUCK. Allow me to present to you my little code-turdthat wont work in a million years level0.holder_mc.dot0.onRelease = function() {var xScaleT:Tween = new Tween(dot0, "_rotation", back.easeOut, 0, 1222, 2, true);
I have great difficulties with something that should be rather simpel to solve, but the problem is that I'm out of solutions to my problem.The buttons that are created from an loop that retrieves it's data from array's doesn't load the external swf, instead it gives my an 'undefined' output.I tried several different array constructions found on other threads, defined them differently, but it won't work.
I'm trying to make a Welcome ("User") animation for an eLearning template, and was asked to do it in AS3, which my team and I don't really have experience with (most of us stick w/ AS2 cos we're timeline oriented people), but the manager figured the best way would be to dive right in.The goal is to have handrawn letters w/ vignettes behind (like medieval books have) display a user's username (8-10 characters), which will be stored in one of two javascript variables, depending on which LMS the course is loaded into (one SCORM 2004, and one AICC).
I am able to get a loop to trace one letter at a time, which is a good start, I think, but getting the drawn object to go into an MC based on the characters is beyond me. I am also having trouble finding out how to check for the existence the vars on the HTML page.I have 10 empty MCs on the stage, with instance names of b0-b9, and the MCs with the images in them (yeah, they could just be graphic objects, but whatever) are titled iA-iZ and i0-i9.All I have thus far is
Let's say you have the following xml document. Now how do I access the name thumb here is my loop. Also I want to store the value in an array but I don't want the xml tags to be stored in there as well. How do I get rid of the xml tags with assigning the data to an array.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function... I've tried doing this: