ActionScript 2.0 :: Get To _root Functions After Assigning Lockroot?

May 18, 2005

is there any way to get to _root functions after assigning Lockroot?

i tried _level10.loadImages();

(loadImages is my own function)

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Assigning Functions To The Keyboard

Aug 9, 2011

I'm trying to get the arrow keys on the keyboard to control timeline navigation. The AS3 code i'm using works the first time, but then goes a bit crazy and stops working for some reason. Please see my attached fla. In the example you're supposed to be able to navigate along the timeline using the arrow keys (going back and forth) I'm sure there's a really easy solution to this problem but I'm new to AS3 and can't figure it out.

View 1 Replies

ActionScript 2.0 :: Assigning Functions Via A Loop

Jun 21, 2004

I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....

[Code].....

View 3 Replies

ActionScript 2.0 :: Nested MC's And Assigning Functions?

Aug 16, 2005

I have a few rows of movie clips making a menu. Because I will be adding to the number of MC's I use a variable called "menuitems" and run a FOR loops to assign all of these MC's onrollOver, onrollOut and onRelease functions. I'm doing this to save having to assign these functions to them individualy (as they are the same functions). Its works fine, but when the MC is released it is told to jump to frame 2, where there will be nested mc's that need to be able to clicked and rolled over. Because the parent movie has event functions assigned to it they seem to overide them. Is there a way around this? I tried placing a transparent MC on the 1st frame of the movie and trying to assign the onRelease function to the "hotspot" but it doesnt work. Here is my code:

Code:
function buildthumbs () {
for (i=1; i<= menuitems; i++) {[code]...........

View 6 Replies

ActionScript 2.0 :: Assigning Functions Via A Loop?

Jun 21, 2004

I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....

Code:
for (var i:Number = 1; i < 4; i++) {
// attaching ALL rollovers to effect the interactive button
this["invis"+i+"_btn"].onRollOver = this["chart"+i+"_btn"].onRollOver = this["inter"+i+"_mc"].onRollOver = function() {

[code].....

all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.

View 3 Replies

ActionScript 2.0 :: Assigning Functions To An Array?

Jul 20, 2004

I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.

here is my code

[Code]...

View 12 Replies

Actionscript 2.0 :: Assigning Functions To Multiple Buttons?

Aug 24, 2009

I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:

movie1.onRollOver=function(){
something happens
}

someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.

View 1 Replies

ActionScript 2.0 :: Assigning OnPress Functions In A Loop?

Sep 16, 2006

is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:

Code:
box1.onPress = function() {
trace("the value is: "+hypotheticalArray[1]);

[code].....

View 1 Replies

ActionScript 2.0 :: Assigning Functions To Multiple Links?

Sep 29, 2006

For the past half-year I've been coding like this:

ActionScript Code:
_root.menu_mc.link1.onRollOver = function () {
_root.menu_mc.link1.text.htmlText = "<FONT COLOR='#000000'>" + "Cool" + "</FONT>";
_root.menu_mc.link1.text.thickness = 100;

[Code].....

I know and I've seen some more efficent code such as, making loops and assigning variables.

get started by making the above code more efficient? I've attached the source file.

View 5 Replies

ActionScript 2.0 :: Assigning Functions To Buttons = Not Working

May 20, 2008

here's the essence of what i'm doing:

[Code]....

View 9 Replies

ActionScript 2.0 :: [MX2k4]Assigning Event Functions?

Oct 14, 2003

why does this work:

[AS]for(i=0;i<perPage;i++){
with(_root.attachMovie("entry","entry"+i,i)){
_root["entry"+i].onRollOver = function(){

[code].....

View 1 Replies

ActionScript 2.0 :: Dynamically Assigning Functions To Button Events Results?

Jun 25, 2009

I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.

Using the following code:

Code:
initButtons=function(){
for (var i in btnArray) {
var btn:MovieClip = btnArray[i];

[code]....

from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.

View 4 Replies

ActionScript 2.0 :: Loaded Movie Doesn't Execute _root Functions In IE (security Sandbox)?

Apr 23, 2010

I'm having some weirdness with a project that I'm doing in IE. Long story short, I've got a basic shell that loads in external SWFs based on user feedback. Once those SWFs get loaded in, they execute functions from the shell (_root) movie. It works great in Firefox, but immediately breaks (no way) in IE. The movie gets loaded in, but none of the functions run.

I suspect it has something to do with security, because, for a variety of reasons, I have to load the SWFs from their absolute location, rather than their relative location. When I test it locally (but loading the movies from their absolute, live location), everything still works, but I get that damn security warning that reads like this:

[Code]....

View 2 Replies

Professional :: How To LockRoot

Jan 23, 2011

Can any one please let me know how do i _lockRoot in as3.

View 1 Replies

ActionScript 2.0 :: Lockroot Not Enough For LoadMovie?

Oct 12, 2010

using the search function i've found really many threads about the sound-not-playing issues involved with loadMovies methods, and some solutions as well...But they ain't working in my case.Architecture:- one Main Movieclip (mainmovie.swf);- one Music player (musicplayer.swf);Music player is loaded into Main Movieclip through a loadMovie call;absolute path to target would be _root.mp3cont (in Main Movieclip obviously);the loadMovie call happens on the AS layer in the _root of Main Movieclip;

View 4 Replies

ActionScript 2.0 :: Change The _root.broj And _root.logo Variables Inside The Function?

Jan 14, 2010

In the code below i want to change the _root.broj and _root.logo variables inside the function which returns values from .php file. Inside the function everything works fine and all values are correct but when i trace var broj outside the function it's still 0.

var result_lv:LoadVars = new LoadVars();
var send_lv:LoadVars = new LoadVars();
var broj:Number=0;
var logo = new Array();

[Code].....

View 1 Replies

ActionScript 2.0 :: _root.cargo Are Multipled By 10 And Added To _root.totalscore?

Feb 27, 2003

im lookin to make this so that the points taken from the _root.cargo are multipled by 10 and added to _root.totalscore

[Code]...

View 2 Replies

ActionScript 2.0 :: Bypass This.lockroot = True; For Just One Function?

Jun 17, 2008

Is it possible to bypass this.lockroot = true; for just one function?

And make sure it stays lock for the rest of the code...

View 9 Replies

ActionScript 2.0 :: _root._root[eelmine].nextFrame()?

Sep 14, 2004

if a condition is true, then:_root.(MC with instance name that is the value of "_root.eelmine").nextFrame(); is this correct?_root._root[eelmine].nextFrame();

View 16 Replies

ActionScript 3.0 :: No Longer Move The "_root" By Changing The _x And _y Positions Of The _root?

Jan 26, 2009

I just recently began migrating from AS2 to AS3, and I have of course realized that I can no longer move the "_root" by changing the _x and _y positions of the _root (which no longer exists in AS3). How can I do this in AS3 (specifying _x, _y, _z possibly of the "_root")?

View 2 Replies

Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

View 2 Replies

ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

View 9 Replies

ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

View 9 Replies

ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

View 5 Replies

ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

View 11 Replies

Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

View 2 Replies

ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

View 11 Replies

ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

View 6 Replies

Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved