ActionScript 2.0 :: [MX2k4]Assigning Event Functions?

Oct 14, 2003

why does this work:

[AS]for(i=0;i<perPage;i++){
with(_root.attachMovie("entry","entry"+i,i)){
_root["entry"+i].onRollOver = function(){

[code].....

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I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....

[Code].....

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I have a few rows of movie clips making a menu. Because I will be adding to the number of MC's I use a variable called "menuitems" and run a FOR loops to assign all of these MC's onrollOver, onrollOut and onRelease functions. I'm doing this to save having to assign these functions to them individualy (as they are the same functions). Its works fine, but when the MC is released it is told to jump to frame 2, where there will be nested mc's that need to be able to clicked and rolled over. Because the parent movie has event functions assigned to it they seem to overide them. Is there a way around this? I tried placing a transparent MC on the 1st frame of the movie and trying to assign the onRelease function to the "hotspot" but it doesnt work. Here is my code:

Code:
function buildthumbs () {
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ActionScript 2.0 :: Assigning Functions Via A Loop?

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I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....

Code:
for (var i:Number = 1; i < 4; i++) {
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this["invis"+i+"_btn"].onRollOver = this["chart"+i+"_btn"].onRollOver = this["inter"+i+"_mc"].onRollOver = function() {

[code].....

all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.

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I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.

here is my code

[Code]...

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I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:

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is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:

Code:
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[code].....

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For the past half-year I've been coding like this:

ActionScript Code:
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[Code].....

I know and I've seen some more efficent code such as, making loops and assigning variables.

get started by making the above code more efficient? I've attached the source file.

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here's the essence of what i'm doing:

[Code]....

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I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.

Using the following code:

Code:
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[code]....

from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.

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Code:
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[code]......

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Code:
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[code]........

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[Code]....

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[code]....

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[code]....

they each trace something, but its the same thing?! tester4<<<

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import fl.transitions.Tween;
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var p:Number = 0;
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[Code].....

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[code]....

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What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
 
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[Code] .....

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[Code].....

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In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.

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[Code].....

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[Code].....

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