ActionScript 3.0 :: Create An Array Of Functions In It?
Oct 7, 2009
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code: var funcContainer:Array=new Array(); for(var v:uint=0;v<5;v++){
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function... I've tried doing this:
is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
I have a array of MC that are placed on the stage to make up a logowhat i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.here is my code
function init(){ //create an array for my movie clips euro = new Array ( b1,b2,b3,b4,b5,b6,b7,b8,e1,e2,e3,e4,e5,e6,e7,e8
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.
Here is the array that I have:
Code: var currentButtonId:Number = 0; var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6]; function buttonRelease() {
[Code]....
It enables and disables the movieclips depending on which one is clicked. But I want to make the xml functions (firstImage(), secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
I am dynamically creating movie clips using something similar to[code]...
This works fine for creating and loading movie clips, but at the same time I'd like to apply functions to these clips as they're created. For example, I'd like to apply a distinctive onMouseDown or onRollOver behavior to each ie ...
I tried turning the following object (clear sake) into the product of a function (see below),however, my attempts to display any kind of output produces "undefined".[code]...
I have worked out how to store my varables in a document class, but now I find I can't use any functions on my timeline?? Is this supposed to be saving me time?I want to have mouse event functions
Is it possible to pull a function (and run it) from an xml attribute?I have a dynamic xml menu with lots of buttons and sub buttons
Code: function subButtnClick(........ if(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn) != ""){ trace(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn)); //returns the fn attribute - in this case, "aboutUs()" - when the "about Us" sub button is clicked. }
How can I take that string value of "aboutUs()" and make it run as an actual function within that same if statement?What I'd love to do is place a boat load of functions that each allow me to manipulate the stage in different ways - creating different page looks - on a separate imported "menuFunctions.as". Each menu button click returns the "fn" xml attribute which is then magically run as a particular function from menuFunctions.as, finally then, manipulating the main stage.
There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...
I want to do something where I collect functions to be invoked later when a certain condition is met. E.g.
function doSomething(someArg:Object):void { if (conditionIsFalse){ operationsToDoWhenConditionIsTrue.push(function(){ doSomething(someArg);
[Code]...
Basically if doSomething is called twice, I only want operationsToDoWhenConditionIsTrue to hold the most recent invocation. Obviously since the invocations are wrapped in function(){} all the functions are the same. Is there any way I can accomplish what I want?
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:
ActionScript Code: var currentButtonId:Number = 0; var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6]; function buttonRelease() {
[code]...
It enables and disables the movieclips depending on which one is clicked.
I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code: var my_mc:MovieClip; var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
I want to make a graph. Specifically, a graph of a normal population distribution.I think (please correct me if I'm wrong) that the best way for me to do this is to use two arrays for coordinates and use the lineTo function to connect the dots:
- An Index array up to about 300 as the "x-axis"
- A Second array to represent the "y-axis" created using the formula for normal population applied to each entry of the index array
So I need to create these two arrays in FMX. the first array i think should be created with a For loop: for(i=0;i<a.length;i++){} The second array somehow applying my formula to each entry in array 1.I believe my methods are correct, but I am having a great deal of trouble getting the AS down properly and I can't find many good sources on it.
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I would like to know how to create an object-orientated functions in Actionscript 2. I'm actually not sure if that is what it's called...Anyway here's an example of how I want to be able to call my functions[code]...