I would like to know how to create an object-orientated functions in Actionscript 2. I'm actually not sure if that is what it's called...Anyway here's an example of how I want to be able to call my functions[code]...
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
So I have two movie clips linked with classes- one with the class "theList" and one with the class "challengeBar". I need to use a function in challengeBar to access a function in the theList. They are both immediate children of the stage.so for now I have this (in the challengeBar class)-
public function populate(){ this.textBox1.text = myList.dequeue(); }
should it be something along the lines of root.myList.dequeue? or stage.myList.dequeue? How can I access that function?
I am dynamically creating movie clips using something similar to[code]...
This works fine for creating and loading movie clips, but at the same time I'd like to apply functions to these clips as they're created. For example, I'd like to apply a distinctive onMouseDown or onRollOver behavior to each ie ...
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
I tried turning the following object (clear sake) into the product of a function (see below),however, my attempts to display any kind of output produces "undefined".[code]...
I have worked out how to store my varables in a document class, but now I find I can't use any functions on my timeline?? Is this supposed to be saving me time?I want to have mouse event functions
Is it possible to pull a function (and run it) from an xml attribute?I have a dynamic xml menu with lots of buttons and sub buttons
Code: function subButtnClick(........ if(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn) != ""){ trace(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn)); //returns the fn attribute - in this case, "aboutUs()" - when the "about Us" sub button is clicked. }
How can I take that string value of "aboutUs()" and make it run as an actual function within that same if statement?What I'd love to do is place a boat load of functions that each allow me to manipulate the stage in different ways - creating different page looks - on a separate imported "menuFunctions.as". Each menu button click returns the "fn" xml attribute which is then magically run as a particular function from menuFunctions.as, finally then, manipulating the main stage.
There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.
I have a flex application, and I am using a cairngorm structure - src/com/mysite/editor/model/ contains the following two things
[Code]...
I was wondering where the best place to put helper methods is. I need these to be methods I can use outside of the singleton enforced class. Would it make sense to put it in Global Constants? The only thing against that, is I always use EditorGlobalConstants the same way: EditorGlobalConstants.SUPPORT_PHONE An example of a 'helper function' is the following:
I have an object on stage that when I want to click it start to move cross the stage. But I get error:"Scene 1, Layer 'Layer 1', Frame 1, Line 41136: Incorrect number of arguments. Expected 1."
How do I move / create a button that functions inside a movie clip?I have been creating a quasi-simple website following the tutorial provided by Lynda.com. Using I have created a functional site in which the buttons work so long as they are part of the main timeline. However if I take this functional button and drop it into a movie clip I've created, it ceases to function. Drag it back out of the movie clip and it starts working again. I am sure it's an action script coding problem on my end.[code]
I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:
-1084: Synax error: expecting identifier before this.
-1084: Syntax error: expecting leftparen before rightbracket.
I want to create a photo album. I have 8 thumbnails (thumb_01, thumb_02 etc)I want, when the photo album opens up, the thumbnails to appear with a Interval of .7 seconds and to rescale them from width and height 0, to width and height 80, with an elastic movement at the end ( maybe that they get a little bigger before they reach their final width and height. I have the following functions:
for setInterval:
Code: function showClips() { if (clips.length) { clips[0]._visible = true;
[code]....
My problem is this: I miss the elastic movement in the scale function and I really don't know how to combine these two functions.
I'm new to the object oriented stuff and I'm trying to learn how it works. Here's what I've started on - it's led to a few dilemmas. I have one flash file and two .as each with one class. In the timeline of the fla file, it reads: ActionScript Code: var FileObject:ScriptFile = new ScriptFile(); function onEnterFrame(){ FileObject.CallInput(); }
Call input is a function in "ScriptFile.as" that calls another function in "Input.as"; ActionScript Code: class Input{ public function Input(){ } public function keyListener(target:Number):Number{ [Code] .....
In output, when I press Left, it will say -5 over and over again, and I'm trying to add to xpos value but that isn't happening.
I've got this external class that I'm loading into a function, it traces. But then I try to use the already loaded class in another function it tells me that I'm trying to access something that's not defined[code]...
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code: var funcContainer:Array=new Array(); for(var v:uint=0;v<5;v++){
I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
Been doing some actionscript magic lately, done a nice interpolator class. The class, whenever an update occurs, calls a previously specified callback function. Normally, setting a variable of funCallback:Function and calling it works fine. However when I wanted to specify an *object's method* as the callback for the interpolator, it apparently called it as if it would be a static method.
And it isn't.What I need to do, simply speaking, is to be able to call an object's public method, having just th object's reference and function name, just like the second variant of setInterval does ( the one having "object, string" as the first two params, not "function").
Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.