Professional :: Can't Create Functions On The Timeline?
Feb 14, 2012
I have worked out how to store my varables in a document class, but now I find I can't use any functions on my timeline?? Is this supposed to be saving me time?I want to have mouse event functions
I have a timeline that contains a video track and an audio track. I have created a working play button and pause button, but cannot get a seek bar or volume control to work. I cannot use ActionScript 3.0 because I have the video embedded into the timeline since I have hotspots throughout the video. How can I create a seek bar using behaviors/actions with actionscrip 2.0 to control the video/audio?
I'm trying to stream *.wav files on a webpage and looking for a flash program which will show the full audio waveforms. Something like this: How to do this? Again, streamings not the heard part, I just need to allow users to see the waveform timeline.
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
Does any one know of a way I can call a function thats set up on the main timeline using AS in movie clip thats a child of the timeline? I have a function called setName(); on the main timeline.... I also have a movieclip called contact_mc and I need to add EventListeners within the contact_mc that would some how call the setName(); function thats in its parent timeline...
I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline: function illboxClear(){ _root.illpre.ill1.gotoAndStop(1); _root.illpre.ill2.gotoAndStop(1); _root.illpre.ill3.gotoAndStop(1); _root.illpre.ill4.gotoAndStop(1); [Code] .....
It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage: on (rollOver) { illboxClear(); _root.illpre.ill2.play() } on (rollOut) { _root.illpre.ill2.play() } on (release) {getURL("boxer.html","_blank"); } It doesn't work! Can I not call functions from button objects or have I made some other elementary error?
I don't know if this is the right term "overriding timeline functions"... I'am making presentation wich has 8 navigation buttons..the presentation goes like this...when you press one button it goes to this buttons segment and play's it, when is finished it comes back to navigation by action gotoAndPlay ("menu")...myproblem is the last button...wich says Whole presentation...i cannot duplicate the presentation because it has too much keyframes and max is 16000 (i am not master atFlash )...so i would like somehow to cancel all the gotoAndPlay actions if it is possible?? so when i click the last button (whole presentation)...the playback doesen't jump back to menu...but plays til the end.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
I am dynamically creating movie clips using something similar to[code]...
This works fine for creating and loading movie clips, but at the same time I'd like to apply functions to these clips as they're created. For example, I'd like to apply a distinctive onMouseDown or onRollOver behavior to each ie ...
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
I tried turning the following object (clear sake) into the product of a function (see below),however, my attempts to display any kind of output produces "undefined".[code]...
Is it possible to pull a function (and run it) from an xml attribute?I have a dynamic xml menu with lots of buttons and sub buttons
Code: function subButtnClick(........ if(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn) != ""){ trace(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn)); //returns the fn attribute - in this case, "aboutUs()" - when the "about Us" sub button is clicked. }
How can I take that string value of "aboutUs()" and make it run as an actual function within that same if statement?What I'd love to do is place a boat load of functions that each allow me to manipulate the stage in different ways - creating different page looks - on a separate imported "menuFunctions.as". Each menu button click returns the "fn" xml attribute which is then magically run as a particular function from menuFunctions.as, finally then, manipulating the main stage.
There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.
I would like to know how to create an object-orientated functions in Actionscript 2. I'm actually not sure if that is what it's called...Anyway here's an example of how I want to be able to call my functions[code]...
I have a flex application, and I am using a cairngorm structure - src/com/mysite/editor/model/ contains the following two things
[Code]...
I was wondering where the best place to put helper methods is. I need these to be methods I can use outside of the singleton enforced class. Would it make sense to put it in Global Constants? The only thing against that, is I always use EditorGlobalConstants the same way: EditorGlobalConstants.SUPPORT_PHONE An example of a 'helper function' is the following:
How do I move / create a button that functions inside a movie clip?I have been creating a quasi-simple website following the tutorial provided by Lynda.com. Using I have created a functional site in which the buttons work so long as they are part of the main timeline. However if I take this functional button and drop it into a movie clip I've created, it ceases to function. Drag it back out of the movie clip and it starts working again. I am sure it's an action script coding problem on my end.[code]
I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:
-1084: Synax error: expecting identifier before this.
-1084: Syntax error: expecting leftparen before rightbracket.
I want to create a photo album. I have 8 thumbnails (thumb_01, thumb_02 etc)I want, when the photo album opens up, the thumbnails to appear with a Interval of .7 seconds and to rescale them from width and height 0, to width and height 80, with an elastic movement at the end ( maybe that they get a little bigger before they reach their final width and height. I have the following functions:
for setInterval:
Code: function showClips() { if (clips.length) { clips[0]._visible = true;
[code]....
My problem is this: I miss the elastic movement in the scale function and I really don't know how to combine these two functions.
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code: var funcContainer:Array=new Array(); for(var v:uint=0;v<5;v++){
I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:
with the code above how would you call the function clicker from the function clicker2? as with the code i have it comes up with the error "1084: Syntax error: expecting rightparen befor colon")