Professional :: Can't Create Functions On The Timeline?

Feb 14, 2012

I have worked out how to store my varables in a document class, but now I find I can't use any functions on my timeline??  Is this supposed to be saving me time?I want to have mouse event functions

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I have a timeline that contains a video track and an audio track. I have created a working play button and pause button, but cannot get a seek bar or volume control to work. I cannot use ActionScript 3.0 because I have the video embedded into the timeline since I have hotspots throughout the video. How can I create a seek bar using behaviors/actions with actionscrip 2.0 to control the video/audio?

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I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.

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ActionScript 3.0 :: Ref Functions On Main Timeline Within MC?

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Does any one know of a way I can call a function thats set up on the main timeline using AS in movie clip thats a child of the timeline? I have a function called setName(); on the main timeline.... I also have a movieclip called contact_mc and I need to add EventListeners within the contact_mc that would some how call the setName(); function thats in its parent timeline...

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CS3 Access Timeline Functions From Inside A Class

Nov 25, 2010

As above is there a way to access any function written inside main timeline from a class?

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ActionScript 2.0 :: Referencing Functions In Root Timeline

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I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline:
function illboxClear(){
_root.illpre.ill1.gotoAndStop(1);
_root.illpre.ill2.gotoAndStop(1);
_root.illpre.ill3.gotoAndStop(1);
_root.illpre.ill4.gotoAndStop(1);
[Code] .....

It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage:
on (rollOver) {
illboxClear();
_root.illpre.ill2.play()
} on (rollOut) {
_root.illpre.ill2.play()
} on (release) {getURL("boxer.html","_blank");
}
It doesn't work! Can I not call functions from button objects or have I made some other elementary error?

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Call Functions On The Main Timeline, From A Different Time Line?

Jul 14, 2009

so here's the function on main stage:

function slideImage(btnNum:Number)
{
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trace(btnNum);

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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ActionScript 3.0 :: Execute Functions In Document Class When Main Timeline Reaches A Frame

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments

[Code]...

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ActionScript 2.0 :: Create Functions At Runtime?

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I am dynamically creating movie clips using something similar to[code]...

This works fine for creating and loading movie clips, but at the same time I'd like to apply functions to these clips as they're created. For example, I'd like to apply a distinctive onMouseDown or onRollOver behavior to each ie ...

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ActionScript 3.0 :: Create An Array Of Functions In It?

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Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.

I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.

Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.

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ActionScript 3.0 :: Create An Array Of Functions?

Aug 1, 2010

Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.

I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.

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I tried turning the following object (clear sake) into the product of a function (see below),however, my attempts to display any kind of output produces "undefined".[code]...

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This is my current code and i would like to include a next and back function [code]...

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How can you create an array of n functions, each of which trace their index, as shown [code]...

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ActionScript 3.0 :: Create/Run Functions From Xml Attribute?

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Is it possible to pull a function (and run it) from an xml attribute?I have a dynamic xml menu with lots of buttons and sub buttons

Code:
function subButtnClick(........
if(String(_xml.item[_off.parent.id].subitem[_subOff.parent.id].@fn) != ""){
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}

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ActionScript 2.0 :: Create Own Callback Functions?

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There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.

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I would like to know how to create an object-orientated functions in Actionscript 2. I'm actually not sure if that is what it's called...Anyway here's an example of how I want to be able to call my functions[code]...

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I have a flex application, and I am using a cairngorm structure - src/com/mysite/editor/model/ contains the following two things

[Code]...

I was wondering where the best place to put helper methods is. I need these to be methods I can use outside of the singleton enforced class. Would it make sense to put it in Global Constants? The only thing against that, is I always use EditorGlobalConstants the same way: EditorGlobalConstants.SUPPORT_PHONE An example of a 'helper function' is the following:

[Code]....

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How do I move / create a button that functions inside a movie clip?I have been creating a quasi-simple website following the tutorial provided by Lynda.com. Using I have created a functional site in which the buttons work so long as they are part of the main timeline. However if I take this functional button and drop it into a movie clip I've created, it ceases to function. Drag it back out of the movie clip and it starts working again. I am sure it's an action script coding problem on my end.[code]

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ActionScript 3.0 :: Create Multiple Functions Inside Loop

Mar 22, 2012

I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:

-1084: Synax error: expecting identifier before this.

-1084: Syntax error: expecting leftparen before rightbracket.

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ActionScript 3.0 :: Create A Variable That Can Be Used Or Changed By Multiple Functions?

Nov 14, 2011

how do i create a variable that can be used or changed by multiple functions?

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ActionScript 2.0 :: [FMX] Create A Photo Album - Combining Functions?

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I want to create a photo album. I have 8 thumbnails (thumb_01, thumb_02 etc)I want, when the photo album opens up, the thumbnails to appear with a Interval of .7 seconds and to rescale them from width and height 0, to width and height 80, with an elastic movement at the end ( maybe that they get a little bigger before they reach their final width and height. I have the following functions:

for setInterval:

Code:
function showClips() {
if (clips.length) {
clips[0]._visible = true;

[code]....

My problem is this: I miss the elastic movement in the scale function and I really don't know how to combine these two functions.

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ActionScript 3.0 :: Create Functions Dynamically And Store Them Inside An Array?

Aug 18, 2009

What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)

ActionScript Code:
var funcContainer:Array=new Array();
for(var v:uint=0;v<5;v++){

[Code].....

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ActionScript 3.0 :: Mp3 Player Functions - Create Next And Previous Song Buttons

Jan 27, 2009

I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:

[Code]....

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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Professional :: How To Access Functions

Apr 16, 2011

[Code]...

with the code above how would you call the function clicker from the function clicker2? as with the code i have it comes up with the error "1084: Syntax error: expecting rightparen befor colon")

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Professional :: Code Not Entering Functions

Jan 27, 2010

I have the following code in the first frame of the only layer of the timeline, and nothing else in the layer:[code]

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