CS3 Access Timeline Functions From Inside A Class
Nov 25, 2010As above is there a way to access any function written inside main timeline from a class?
View 1 RepliesAs above is there a way to access any function written inside main timeline from a class?
View 1 RepliesI'm loading website by using htmlLoader.loadString(someHtml). There are included JS sources.Is there any chance to get access to functions which are inside this JS file?
I also set property placeLoadStringContentInApplicationSandbox to true.
I've got clips being attached using attachMovie (clips are in the library with linkage id's).
inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.
I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.
what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.
Code:
class classesUI.GamePage extends MovieClip
{
private var timeKeeper:TimerExtended;//Special class
private var roundTimes:Number;
[code]...
how to access loaderInfo and also call functions immediately in a class.My game is 99% there, but for this problem, whenever I run the code in the order below, I get:Error #1120: Access of undefined property root.Error #1009: Cannot access a property or method of a null object reference showMessage();[code]Is there a way I can get the loaderInfo parameters immediately, and call showMessage() if previewcard is true?
View 5 RepliesHow do I acsess public var/functions in the document class?
View 7 RepliesI have a .as file with a load of functions that i include using : include "myFunctions.as".They can be accessed alright.I have a custom class that extends movieclip, and i want to use a function inside that class that is located in my "myFunctions.as" file.How do i do that? Seems like the class loads before the myFunctions.as file so the functions are unavailable at this time. I get that error message :
View 7 RepliesI have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...
There are two files in my actionscript project named "TestAPP", TestAPP.as and Draggable.as
TestAPP.as:
package {
import flash.display.Sprite;
import flash.display.Stage;[code].....
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
View 1 RepliesI've been trying to run some functions in my class every frame and have come up with this code:
[Code]....
I get no errors, but the functions charactercamX and charactercamY are not running every frame.
I have a multidimensional array on the main timeline. Its name is myInst. I need to access this array from this class to build a scrolling list of swfs which the path to the swfs is in the myInst array. I have not included the entire code/class because the issue is somewhere in this part. The error is 1009, cannot access a property or method of a null object reference. This fla is not going to be the root fla, it is going to be external, so the use of root probably will not work, but I tried it anyway, to no avail.. for any help.
package {
import flash.display.MovieClip;
import flash.net.*;
import flash.events.Event;
[code]....
How do I access the timeline from the document class? I tried: trace(this.parent as MovieClip)
but I got a null object.
what do i put on the normal timeline of the MouseControlled.fla file to target the character that moves around? Like if I wanted to start coding some objects it might hit that I have on the root native timeline how do I reference it?
View 3 RepliesI have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.
View 1 RepliesI have a moviclip inside my fla library. I tried some codes but I couldn't.
View 2 RepliesI can't acces my MC that was created inside my class. 've got a MC "bttn" on my stage, if u create an instance of the BttnClass a copy of the MCbttn is made and given an other position, than I want to play the bttn's(contains multiple frames) and NOTHING happens. The Bttn's are copied,but I can't play them. So my class works but how can I play my buttons?
Class file:
ActionScript Code:
class Bttn {
//variables
private var num:Number
//constructor function
public function Bttn(i) {
[Code] .....
I have this in my fla (Actionscript 2)
import com.pw.Pts;
var gUnitId:String;
I have this in Pts.as
class com.pw.Pts {
function Pts()
{
trace ("Inside constructor");
[Code]....
I want the variable gUnitId in the fla file inside the class file.
i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."
[Code].....
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
View 1 RepliesHow can I access a timeline variable from a static class / singleton?
View 14 RepliesIs there a way to get an instance reference to the document class to call a method of it from the stage's timeline?I see that here's a possible solution: using a singletonOther solution I though of is using stage.getChildAt( 0 ) but it's not very nice.Is there an 'official' instance reference? because the document class is obviously instantiated at startup, but is that instance accessible in any way without having to use a custom solution like the ones mentioned?
View 1 RepliesI have a movie clip symbol placed on the main timeline. The class linkage to that movie clip is Sheet. Inside Sheet class, I make a public string call _textRow. Inside the Sheet's constructor, I create a new TextField call values_txt. Inside the Sheet class again, I create a public function call updateTable().
The document class is Main. From the Main.as, I need to call updateTable() function to update the text inside values_txt. And I need to find a way to get to values_txt. That's where my problem lies.
Actionscript Code:
package{//imported stuff herepublic class Sheet extends MovieClip{public var _textRow:String = " Lorem
Lorem again";public function Sheet(){addEventListener(Event.ADDED_TO_STAGE, initSheet);}public function
[Code]....
Basically, I need to run Sheet's updateTable() from Main.as and update the values_txt.text with _textRow string. But I don't know value_txt's target path.
I created an array of objects and put an event listener on each of them. My problem is that when the object is clicked, I want to access a method inside the object's class but I do not know how to reference its position in the array. This isn't very clear but hopefully my code will make it clearer.
This line is inside while loops and puts an event listener on every square.
[Code].....
How can I know which square has been clicked?
Note: e.target returns the following error:
ReferenceError: Error #1069: Property placeChar not found on flash.display.Sprite and there is no default value.
I have searched for this everywhere but it seems like every answer is either overcomplicated or simply does not work, and I know for sure there should be a more simple way of achieving what I need. So, until today, I have always coded from within the timeline. But now I realise why I should code in separate class files. However, I still want to include snippets of code in the timeline for simplicity's sake.
[Code]....
Is it possible to access properties from a movieclip on the stage from a class attached to another movieclip?[code]...
View 1 RepliesI want to turn my previous background in a platform game with his alpha as 0, so i tried this[code]...
View 14 RepliesI have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
I have a TileList that is fed by a DataProvider. The DataProvider places a source Class (and corresponding MovieClip) into the TileList as visual and interactive objects. [code]...
View 7 Replies