ActionScript 2.0 :: OnEnterFrame Inside A Class - Functions CharactercamX And CharactercamY Are Not Running Every Frame
Apr 15, 2009
I've been trying to run some functions in my class every frame and have come up with this code:
[Code]....
I get no errors, but the functions charactercamX and charactercamY are not running every frame.
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Similar Posts:
Jul 14, 2010
1- i have class and i called its before and its running on runtime. i need to call function inside this class from another class, but without call the first one again, because if i called it, it will run default class function again is this doable ?
2- What super() mean ?
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Nov 16, 2010
I have a set of movie clips that are attached to the stage every so often. The attached movie clips all move independently with their own class code. After I changed something in an unrelated class, my attached movie clips only run their onEnterFrame() code once, instead of once per frame. I called up the list of variables, and my movies (which are passed into an array) are all "undefined". I'm not really sure whats causing these movie clips to not run their code properly. This is the code for attaching them:
ActionScript Code:
var target = _root.attachMovie("Target", "Target" + _root.getNextHighestDepth(), _root.framework.depth[7]);
target._y = _root.framework.paths[attachlocation][0]._y
[Code]......
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Nov 25, 2010
As above is there a way to access any function written inside main timeline from a class?
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Aug 17, 2007
what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.
Code:
class classesUI.GamePage extends MovieClip
{
private var timeKeeper:TimerExtended;//Special class
private var roundTimes:Number;
[code]...
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Apr 16, 2010
I have a .as file with a load of functions that i include using : include "myFunctions.as".They can be accessed alright.I have a custom class that extends movieclip, and i want to use a function inside that class that is located in my "myFunctions.as" file.How do i do that? Seems like the class loads before the myFunctions.as file so the functions are unavailable at this time. I get that error message :
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May 11, 2009
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
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Sep 8, 2011
i have a few onEnterFrame functions like 6 to 7 which I want to combine them into a single function. But it doesn't work after adding the function.
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Mar 26, 2006
I have a bunch of thumbnails i'm getting from XML that have this code on them...
Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code
Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.
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Nov 5, 2011
How can I combine these two functions without any of them failing or interrupting each other.
[Code]...
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
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Jan 28, 2009
I'm making a small movie in Actionscript 2, but have found a problem related to the scope of my functions.Figure I have an audio/mute movieclip, with a global variable called "elaudio" (boolean). When "elaudio" == true , the volume is up, when "elaudio" == false, the volume is muted.I'm attaching sounds from the timeline using Actionscript with an object sound, this way:
Code:
_root.audio.attachSound("myWav");
_root.audio.start();
[code].....
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Feb 11, 2009
In AS3, how do you delete or stop a function from running? For example in Frame 3, I have a function called createAnimation(); running, and when the user goes back to Frame 1, I want createAnimation(); to stop running, what is the best way of stopping or deleting the function?
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Jul 14, 2003
how to move from one frame to another (once clips complete their actions). I had previously posted some questions regarding this matter, but I think the post got too long and confusing (at least to myself).SO I'm starting over from scratch and want to go step by step so I can understand. I have a line clip on stage that I move down the screen and center and expand it at the same time to fit the width of the stage. Now I have this code for that:
[AS]
goDownAndCenter=function()
{
[code].....
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Apr 25, 2011
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
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Dec 11, 2011
am trying to make a class file Event.Enter_Frame inside a class file function with inside an if statement that would enable key down presses. but i have no idea how i could get it to work cuz i get constnt errors. this is what i tryed
this is a snipet of the code:
package Classes{
import flash.display.Stage;
import flash.display.MovieClip;
[Code].....
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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Aug 22, 2005
Check my little piece of code. Everything's going well, until the onEnterFrame. My MC instances aren't doin' anything!
Code:
colors = [0x66FF00, 0x20DFD0, 0xEE1164, 0xDAE31C];
MovieClip.prototype.drawCube = function(_moveY, _amount) {
for (i=0; i<_amount; i++) {
[Code]...
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Jan 23, 2012
I have a problem with two functions. This is the story: the user has to press the space button on keyboard when he sees something on screen, then the "rightClick" function is called. If he presses the button when there is something else on screen that is a wrong answer (function "wrongClick" is called). The problem is that when the user presses the space button both function run at the same time.
This is the call of the wrongtClick function on frame 5
stage.addEventListener(KeyboardEvent.KEY_DOWN, wrongPress);
This is the call of the rightClick function on frame 10
stage.addEventListener(KeyboardEvent.KEY_DOWN, rightPress);
Both function are very simple:
function rightPress(event:KeyboardEvent):void {
scorenum += 1;
trace ("Right:",scorenum);
} function wrongPress(event:KeyboardEvent):void {
wrongnum += 1;
trace ("Wrong:", wrongnum);
//and plays a sound too
}
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Aug 7, 2009
I have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
[Code]...
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Sep 21, 2009
I am using an AS to create a 3D Carousel gallery. I have button on the same page as the carousel gallery. My problem is that when I click on the button and the frame is changed, the carousel gallery stays on top of my other pages. Hos do I remove this? I have attached the AS code for your reference.
Code:
stop();
var numOfImages:Number = 5;
[code]......
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Dec 17, 2009
on the main time line i'm loading external swf at specific frame using moviecliploader class how do i unload the same swf when exiting that frame?this code is on the main timeline at the frame i want it to load at but i don't know how to unload it when i exit that frame:
this.createEmptyMovieClip("holder2_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip("RVBanner2_FLASH8.swf", holder2_mc);
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Sep 6, 2006
I am studying �classes� in order to develop one that allows me to drive a car. After some tries a doubt came out: where to put the controls to drive the car? I mean, where to put the OnEnterFrame handler to refresh the position of the car? In the class or in the main fla?
Code:
//Main .fla
stop();
var Car:car= new car ();
var onEnterFrame:Function = Update;
[code]....
Is it possible to have the handler in the class?
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Apr 27, 2006
I came across this code for a set of navigation _mcs:
Code:
// create an array of all nav buttons in group
var groupinfo:Array = [clip1, clip2, clip3];
// create a variable to track the currently selected button[code]...
when I click each _mc one by one it works flawlessly but roll over them all at the same time and they all refuse to tween down to 100% scale.
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Jun 23, 2006
I put a movieclip I created (located in the library) on the stage with AS, then dynamically drew a white box on top of it. The tween is meant to fade the the white box to 0, but..nothing! Anybody see some syntax errors I'm missing?
ActionScript Code:
stop();
import mx.transitions.Tween;
[Code]....
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Sep 23, 2011
I have two MC's.One has a tweened animation that I want to run within the main MC. The tweened MC has on frame one a stop() command and on frame 2 begins a tweened animation. I've place the tweened MC inside the main MC. At the point at which I want the animated MC to run I use the mc.gotoAndPlay(2) command which indeed moves to that frame but the tween doesn't run. The tween runs fine if I remove the stop() command on frame 1. Why this behaviour?
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Apr 19, 2011
I have a movieClip sitting on the first frame of my main timeline. When it gets to the last fram of the movieClip, I want it to go and play frame 2 of the main timeline. I have this code on the last frame of my movieClip:
[Code]....
It actually doesn't throw it just once, it keeps throwing it as long as my preview window is open. As if it just keeps hitting that frame repeatedly. Am I doing this correctly? Or is there a better way to do it in AS3?
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