ActionScript 3.0 :: Access MovieClip Properties From Inside A Class?
Jul 18, 2009Is it possible to access properties from a movieclip on the stage from a class attached to another movieclip?[code]...
View 1 RepliesIs it possible to access properties from a movieclip on the stage from a class attached to another movieclip?[code]...
View 1 RepliesI want to turn my previous background in a platform game with his alpha as 0, so i tried this[code]...
View 14 RepliesI have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...
View 2 RepliesI am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]....
I will be choosing which mask to use based on users selection of puzzle piece.When I try to use traingular mask by adding puzzle.gotoAndStop(2) the swf just flickers. Thought the holder_mc and mask_mc are exactly of same dimension one comes below lower than other though I have not altered the position of the clips within a puzzle piece.If you want to take a look at my fla here it is https:[url]....How to go to a specific frame 2. Why is position of two clips inside the piece changing
How is it possible to access another movieclip inside a movieclip, if you have the movieclip linked to a class in the properties. ?
[Code]....
my workaround is to send the attached movieclip into the constructor of the class, then use it from there, this will somehow make it work. But then I'm losing the point in directconnect the baseclip to the class in the properties.. example: attaching mctest.fla (cs4 file) and baseclip.as
I can't acces my MC that was created inside my class. 've got a MC "bttn" on my stage, if u create an instance of the BttnClass a copy of the MCbttn is made and given an other position, than I want to play the bttn's(contains multiple frames) and NOTHING happens. The Bttn's are copied,but I can't play them. So my class works but how can I play my buttons?
Class file:
ActionScript Code:
class Bttn {
//variables
private var num:Number
//constructor function
public function Bttn(i) {
[Code] .....
I have a movie clip symbol placed on the main timeline. The class linkage to that movie clip is Sheet. Inside Sheet class, I make a public string call _textRow. Inside the Sheet's constructor, I create a new TextField call values_txt. Inside the Sheet class again, I create a public function call updateTable().
The document class is Main. From the Main.as, I need to call updateTable() function to update the text inside values_txt. And I need to find a way to get to values_txt. That's where my problem lies.
Actionscript Code:
package{//imported stuff herepublic class Sheet extends MovieClip{public var _textRow:String = " Lorem
Lorem again";public function Sheet(){addEventListener(Event.ADDED_TO_STAGE, initSheet);}public function
[Code]....
Basically, I need to run Sheet's updateTable() from Main.as and update the values_txt.text with _textRow string. But I don't know value_txt's target path.
I created a movieclip symbol and exported to actionscript, I created the .as file:
class BRIQUE extends MovieClip
{
function BRIQUE()
{
[Code].....
"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?
I have an Item Renderer having HBox. Now I want to add child in that HBox from my application file using addChild method. Any way around for the same. I am not able to access the properties of HBox inside the item renderer.
View 1 RepliesI'm new to as3 and I was trying to make my own slider for a while until I found the slider component. The slider component is so perfect for what I want to accomplish. But the size of the little graphics is ridiculous. If you click on the line that the slider knob is on top of the knob will snap to where you click. This is great but with only 3 pixels of height to click on it's pretty much useless. I tried going into the slider movie clip and altering the individual graphics but when I run the program the sizes are back to their teenie tiny size.
View 1 RepliesI have an urgent task to implement in my project code. I can't able to access the new properties and methods which are present in FileReference Class. For load() ,save() methods needs runtime version of Flash Player 10. I need to include the flash player 10 in CS3 publish settings Version. Otherwise you can suggest how i can able to access the FileReference class new properties and methods without CS4.
View 7 RepliesI have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.
View 3 RepliesHow do I access Stage Class properties in Custom Class?
Class:
package {
import Main;
import flash.events.*;
import flash.display.Sprite;
import flash.display.Stage;
public class Run extends Sprite {
[Code] ....
Output:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm working on tweaking a very basic 2D platformer that has the following classes:
PlatformGame.as (goes with PlatformGame.fla)
HeroArm.as
PointBurst.as (not really addressed at all in this issue)
The PlatformGame code defines the hero with this code:
[Code]...
What I'm trying to do is attach the HeroArm movie clip to the hero movie clip, but I can't access the x, y and direction of the hero from the PlatformGame class, I guess because I simply don't know how. I know that at some point in HeroArm.as, I need to do something like:[URL]...
I made a movie clip that is linked to a class named "Fugel". In the "Fugel" class I want to access the object's properties (x, y, rotation, alpha...) that I created in the main FLA file. I'm trying to center it in the constructor, but I don't know how to. The "this" keyword doesn't seem to work.
Here is the code for the "Fugel" class:
Code:
package {
import flash.display.MovieClip;
public class Fugel extends MovieClip {
public function Fugel() {
[Code].....
i wonder why i am unable to access the public properties of this custom class the public var w:Number; and the Public var h:Number; i am tracing them and on an instance of the PreLoader() Class.. and ia m getting NAN;
View 12 RepliesI am building your standard slideshow flash header for a web page.
There are three main parts:
The Slideshow class A controller class that is used as the projects Document Class Some linking timeline code.
The slideshow class has all the functionality, so I used the Document class to create a new instance of the slideshow and keep a property variable called slideshow that keeps a reference the Slideshow instance.
import flash.display.MovieClip;
import flash.events.Event;
public class Header extends MovieClip
{
[Code].....
Despite me being able to call regular methods that are in the Doc Class from the timeline, I can not call properties without the following error, for example when i say slideshow.play():
1061: Call to a possibly undefined method play through a reference with static type com.example.test:Slideshow.
I have to make a method on my document class every time I want to wire an event to call an object in my Document Class?
Let's say I have a defined ClassA. ClassB extends ClassA and there's a Movie Clip instance on the stage linked to ClassB. How would ClassC access the properties and methods of ClassB without extending ClassB or creating a new instance of ClassB? The way I'm currently doing it is by referencing the stage instance linked to ClassB and then using the dot syntax to access ClassB instance variables, and this works only if the the accessed variables are public or internal, depending on what package ClassC is part of. I would like to know if there's a better, cleaner way to accomplish this.
[Code]....
Why static method cant access private properties in the same class?
View 1 RepliesIn my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.
package com.Objects
{
import com.Objects.GameObject;
/**
[Code]....
i have 10 movieclips mc1_mc-mc5_mc and coin1_mc-coin5_mc on stage i aded listeners in for lop tat is working.when i click mc1_mc i want to make coin2_mc-coin5_mc invisible and coin1_mc and if i press mc2_mc then coin2_mc should wil b visible others invisible.i used folowing code but when i click any movieclip every objects in stage is becoming invisible.
Code:
for (var i=1; i<6; i++)
{
["mc"+i+"_mc"]addEventListener(MouseEvent.CLICK,clicked);
}
[Code]....
I currently have my own class, for arguments sake, lets say it's called User and is for logging into my own system.
I would like to call a function from the user class called, say, login(), which would send the username and password attributes to a service (in my case, PHP), and then get the data back with the response (either successful or unsuccessful).
This would ideally make my code behave like this:
Code:
var user1:User = new User("Jim", "password");
var loggedIn:Boolean = user1.login();
[Code]....
I don't know of a way of getting the login function to return a boolean based on the result of the HTTPservice it sends, so does anyone know of a better way of doing this?
My aim is to access the FileReference class Flash Player 10 properties,methods and Events using CS3 instead of CS4.For load() ,save() methods needs runtime version of Flash Player 10.I need to include the flash player 10 in CS3 publish settings Version.Otherwise you can suggest how i can able to access the FileReference class new properties and methods without CS4.
View 1 Repliesi've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent'
topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible, or am i just looking at it wrong?
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent'
topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible,
My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using:
[Code]....
I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc.
So I have a movie clip associated with an external class in the linkage dialog. I put that movie clip on the stage. I have another external class that contains some code (not for the movie clip but for the stage). When I access the custom properties of the class in the actual flash file (not the external code) everything works fine.For example.myMovieClip.explodeTheCode = true;works in the main movie. However, it doesn't work in the external flash file when I have a reference to that movie clip.myRefToCustomMovieclip.explodeTheCode = true fails!It throws an error. In java, I'd just import the custom class the movie clip is linked to and then I can call all the extra custom methods on the movie clip in the external class I want. However, this does nothing. I still can't access any properties.So my question is, how do I access the custom features of a movie clip (that is linked to a custom class) from an external code file. It works in the movie, but not in the external source code.
View 0 Repliesi have a class .as file which extends MovieClip. inside the .as file there is a public function and when called upon it needs to change the value of a property that is on the maintimeline
Code:
package
{
import flash.display.*[code]....
problem is this error 1119: Access of possibly undefined property gear_num through a reference with static type flash.displayisplayObjectContainer.
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
View 4 RepliesAs above is there a way to access any function written inside main timeline from a class?
View 1 Replies