Flash :: Access Movieclip Properties From Inside Another?
Dec 5, 2010
I have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...
I will be choosing which mask to use based on users selection of puzzle piece.When I try to use traingular mask by adding puzzle.gotoAndStop(2) the swf just flickers. Thought the holder_mc and mask_mc are exactly of same dimension one comes below lower than other though I have not altered the position of the clips within a puzzle piece.If you want to take a look at my fla here it is https:[url]....How to go to a specific frame 2. Why is position of two clips inside the piece changing
I have an Item Renderer having HBox. Now I want to add child in that HBox from my application file using addChild method. Any way around for the same. I am not able to access the properties of HBox inside the item renderer.
I have a ScrollPane component to stage and I give it as source a new MovieClip instance. How can I access the movieclip inside scrollpane? This is what I have so far but it returns null:
var regForm = new RegistrationForm(); regForm.name = "rForm"; regFormSP.source = regForm; var form = Object(regFormSP.content).getChildByName("rForm"); trace(form) // returns null
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There is an object "instance20" as a parent to rForm...Why is that?
I'm using a movieClip inside a ScrollPane to show a list of CheckBoxes. The amount of CheckBoxes shown is dynamic, it depends on a SQL query. After the query is done, I add as many CheckBoxes as rows in the result set. What I am trying to do is to access some methods I wrote in the MovieClip inside the ScrollPane to get the length of the CheckBoxes, check which ones are selected and the label they have (their label is also defined by the SQL query).
I've tried this valueINeedToGet = Object(root).scrollPaneInstance.source.functionINeedToRun(); But it returns error #1006 How can I access the code inside the MovieClip inside the ScrollPane?
In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.
i have 10 movieclips mc1_mc-mc5_mc and coin1_mc-coin5_mc on stage i aded listeners in for lop tat is working.when i click mc1_mc i want to make coin2_mc-coin5_mc invisible and coin1_mc and if i press mc2_mc then coin2_mc should wil b visible others invisible.i used folowing code but when i click any movieclip every objects in stage is becoming invisible.
Code: for (var i=1; i<6; i++) { ["mc"+i+"_mc"]addEventListener(MouseEvent.CLICK,clicked); }
I created a movieclip symbol and exported to actionscript, I created the .as file:
class BRIQUE extends MovieClip { function BRIQUE() {
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"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?
My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using:
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I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc.
How is it possible to access another movieclip inside a movieclip, if you have the movieclip linked to a class in the properties. ?
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my workaround is to send the attached movieclip into the constructor of the class, then use it from there, this will somehow make it work. But then I'm losing the point in directconnect the baseclip to the class in the properties.. example: attaching mctest.fla (cs4 file) and baseclip.as
I've basicly made a rollover menu which is nested inside a movieclip. the movieclip is put on 1 st. frame on the main timeline and I want the buttons inside the movie clip to take the user to a different frame on the main timeline, but no matter what I do it's just not working... here is some of he solutions i have tried to do:
function work1(e:Event) { //MovieClip(parent.parent).gotoAndStop("work1") //gotoAndStop("work1")
I want that this button to the clicado being executes the function stop in one movie clip, I call this button stop2, it will go to only appear when dust button that this in timeline primary will be clicado, the button if flame drinks, that this in timeline primary, and another one calls stop, that also this in timeline primary, buttons xi (timeline primary) and paraMc (timeline inside of movieclip) the two has the function of for the animation of the other movie clip called " simbolo".
I want to know I eat to place action in the button paraMc that he is inside of movie clip for, remembering that the button paraMc only appears in the screen when the clica user in the button in the green color.I already tried to make: para.paraMc.addEventListener(MouseEvent.CLICK,simbolo); but it did not function, The square in the black color is movie clip that it contains a button of it inside, when clicar in the button of green color, the function reproduces movie clip in the gray color and movie clip in the black color that contains the button. the button in the red color calls the function " chega" , the button in the black color that is inside of movie clip also calls this function.
I can't acces my MC that was created inside my class. 've got a MC "bttn" on my stage, if u create an instance of the BttnClass a copy of the MCbttn is made and given an other position, than I want to play the bttn's(contains multiple frames) and NOTHING happens. The Bttn's are copied,but I can't play them. So my class works but how can I play my buttons?
Class file: ActionScript Code: class Bttn { //variables private var num:Number //constructor function public function Bttn(i) { [Code] .....
Assume on root i have a movie clip called table then inside table i have a movie clip called foot.
normally if i need to set foot's alpha to zero i can just do
table.root.alpha=0 from the main timeline it should work ok
but this works only as long as i have foot in the first frame of the movie clip table, if i have foot movie clip in lets say frame 100 apearing and not apearing in the first frame of table then i cant access property of foot from the root
unless the movie clip plays and reach the instance where foot is defined.
Now one of the functionality that's added to the player is the "Transcript Button", which shows subtitles in a small window.Well, what I've done is added text on keyFrames of the main timeline,so if the audio says "Hello good evening, welcome,....", I've made a new layer above the audio layer and during that particular part of audio I've added the text on the new layer in a keyFrame.I've done this for the entire timeline.I've used enterFrame and accessed this String value and displayed it in the small window.Everything seems to work well.But if a certain movieClip popup is added on the timeLine, which has its own audio.o necessarily I'll have to add the text to this movieClip as well, but I cant access the text, i.e, display it in the small window.Also I've tried using a global variable like this,...
I am loading an external swf into my main swf. From my main swf I am trying to access a movieclip inside the external swf.
My code:
Code: trace(contentLoader.getChildByName("mask_mc").y); trace(contentLoader.getChildByName(event.target.mask_mc.name).x); (contentLoader is my loader, the mc iam trying to access is mask_mc)
I searched the forum but could not find solution to my particular problem.Here is the scenario,I have a movieclip with two textfields in library.There is a tilelist component on stage to which data provider is assigned at runtime.After that movieclip inside each tile will get updated with related texts.But the thing is i'm not able to access movieclips inside tiles.
I have a movie clip symbol placed on the main timeline. The class linkage to that movie clip is Sheet. Inside Sheet class, I make a public string call _textRow. Inside the Sheet's constructor, I create a new TextField call values_txt. Inside the Sheet class again, I create a public function call updateTable().
The document class is Main. From the Main.as, I need to call updateTable() function to update the text inside values_txt. And I need to find a way to get to values_txt. That's where my problem lies.
Actionscript Code: package{//imported stuff herepublic class Sheet extends MovieClip{public var _textRow:String = " Lorem Lorem again";public function Sheet(){addEventListener(Event.ADDED_TO_STAGE, initSheet);}public function
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Basically, I need to run Sheet's updateTable() from Main.as and update the values_txt.text with _textRow string. But I don't know value_txt's target path.
I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.
Basically I need to access this test_mc inside the added child. Am I doing something wrong?
I am making a profile sort of thing, basically what happens is: You start the program... it loops, and generates 500 text fields, it stores them in an array called profile_name[]; it names them "Profile + (i+1) (i being the var used in the loop). Changes the colour to yellow, changes the size to 13. Removes the border from it and makes it unselectable (the text). It then converts the text into a movie clip (as if you made a dynamic text area, on the stage, and clicked it, and pressed f8, and converted to mc). It stores that in an array called profile_mcs[]. I need a way to access the text inside the movie clip in both they're arrays...
Example If you go to your flash stage, make some dynamic text, call it "ptxt1", you make it unselectable, remove any border if it has one... you name the text "test", you select it, press f8, then convert to a movie clip called "test_text" you name it "pbtn1" (the instance name I mean, when I say name) If you go to the first frame of your main timeline and press f9 (action script section) type pbtn1.test.text = "NEW TEXT", it will name the text "test" inside the mc "pbtn1" to NEW TEXT...
However, if you store them into an array (both text and mc) you can no longer reference them like this: MyMC_Array[0].MYText_Array[0].text = "NEW TEXT", It doesn't show up, and making 500 if statements is to much (I think my problem may be when I traced my dynamic text inside the movie clip (that I've made on the stage) it appears as undefined.
Code: var profile_name:Array (my text var) = [ptxt1, ptxt2, ptxt3, etc..]; I've tried doing Code: var profile_name:Array = [pbtn1.ptxt1, pbtn2.ptxt2]; etc.. None works,
I have attached the actionscript file on stage, however I can't access function or variables inside movieclip. Instead I can access them on main timeline, is there a way to access function and variables inside movieclip
I have a getter within a class which is used to make my property skin:DisplayObject read-only. This class also has a property body:AvBody which is used to define the x y width height etc of the object, which in turn positions the skin.
What I want to do is disable access to the properties x and y on skin unless accessed from within the internal namespace (where AvBody is also located) Is this possible?
Note: I can't make skin any type other than DisplayObject (I can't even make skin a class that extends DisplayObject because it creates issues with library symbols).
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;