ActionScript 2.0 :: Setting Up Functions To Go With An Array?
Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.
Here is the array that I have:
Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[Code]....
It enables and disables the movieclips depending on which one is clicked. But I want to make the xml functions (firstImage(), secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:
ActionScript Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[code]...
It enables and disables the movieclips depending on which one is clicked.
I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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May 12, 2006
I'm having problems in setting three variables using a for loop and then passing these variables to my function. I think it's something to do with the set function I'm using, because my colorFadeTo function claims it's being passed an undefined variable.
Code:
for (var i=0; i<circles.length; i++) {
var current = circles[i];
[code].....
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Jan 12, 2006
Been doing some actionscript magic lately, done a nice interpolator class. The class, whenever an update occurs, calls a previously specified callback function. Normally, setting a variable of funCallback:Function and calling it works fine. However when I wanted to specify an *object's method* as the callback for the interpolator, it apparently called it as if it would be a static method.
And it isn't.What I need to do, simply speaking, is to be able to call an object's public method, having just th object's reference and function name, just like the second variant of setInterval does ( the one having "object, string" as the first two params, not "function").
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Dec 11, 2007
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
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Mar 14, 2009
I have an array which is filled up when someone clicks on a button.
something like this:
Code:
var ThumbArray:Array = new Array();
//on click, adds new value like this
ThumbArray[ThumbArray.length] = [productid.text, viewID.text, price.text]
I limit it to a maximum of 14 values.I now need to know a good way to set a variable equal to the value of a row of the array - but if there is no value then it becomes "0"
So this is my code so far
Code:
theVariables.varMat1 = ThumbArray[0][1];
theVariables.varMat2 = ThumbArray[1][1];
theVariables.varMat3 = ThumbArray[2][1];
theVariables.varMat4 = ThumbArray[3][1];
[code]....
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Oct 7, 2009
I'm having issues with this array I setup for a MP3 player I am creating. First I'm trying to plug in the array in the URL Request, not sure if I need a for loop. Also in my onComplete Function below, I want once one song is finished in the Array, the next item in the array plays or if there are no more items left it goes back to the first item in the array. Not sure if I am setting this up properly
var songArray:Array=["song1", "song2", "song3", "song4", "song5", "song6"];
var songReq:URLRequest = new URLRequest("mp3_files/song" + songArray + ".mp3");
var song:Sound = new Sound();var channel:SoundChannel;var pausePosition:int = 0; // var
[code].......
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Sep 14, 2010
Here's what I'm trying to accomplish: I have as3 script that successfully displays an array of MovieClips, the MCs have variable xy positions, and in some cases they overlap each other. I have a function within the array that I can't quite figure out. Here's what I'd like the function to do: When the cursor rolls over a particular MC displayed by the array,I'd like that MC to be brought to the front of the others. This is my script:
var myArray:Array = new Array(); for(var i:int=0; i<8; i++) { myArray[i]= new myImage();addChild(myArray[i]);myArray[i].x = 180*i;myArray[i].y = 330;myArray[i].addEventListener(MouseEvent.ROLL_OVER , overlap);
function overlap (event:MouseEvent):void
{trace('function triggered on image ' + i);
[Code]...
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Jul 22, 2009
I'm trying to create a dynamic text field which displays the first number contained in an array named _root.arr. I set var to "_root.arr[0]" to catch the first number in the array. Unfortunately it doesn't work because it shows just a blank text field.
I've also noticed that if I just set var to "_root.arr" all the numbers contained in the array will be displayed separeted by a comma.
So, how can I just display the first number in the array?
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Sep 19, 2007
I already have an array set up with a navigation and tween on the MC's when the navigation is pressed. My question is, how would I apply a simple automated play to it. The functions are already there that make the navigation bring up my corresponding MC, i just need some autoplay to it.
Here is my source:
Code:
this.scrollIcons = function(p_offset:Number) {
// Scrolls the icon list
this.setIcon(this.currentIcon + p_offset);
[Code] .....
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Jan 28, 2008
[code]Well, how do I edit ONLY the number in myArray[2,1]?Like, I thought it would be something like myArray[2,1]=2419, but weird stuff happens then and I think it overwrites my old myArray
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Jan 22, 2009
I'm having trouble defining the width of an mc based on an entry in an array.
Here's what I have...
var arr_obama:Array = new Array();
arr_obama[0] = {Name:"mc_obama1" , Frame:"obama1", Width:"34"};
arr_obama[1] = {Name:"mc_obama2" , Frame:"obama2", Width:"143"};
arr_obama[2] = {Name:"mc_obama3" , Frame:"obama3", Width:"23"};
[Code]....
Basically what I want is when you rollover the mc obamaxx it makes the mc_bar the width as defined in the Width entry in the array.
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Mar 8, 2009
I've creating a drag and drop card game in AS 2.0 and need to set the cards randomly in set positions every time the game is played. no two cards can be in the same space, so the taken position needs to be taken out of the array.I am not concerned about the Y value just X . I think this needs to be an array containing the positions. then using slice to remove the value from the array. I'm not sure how to assigned the array position to the movie clip.
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Apr 23, 2009
I have a question about setting up an image array from an external source. I have the following action script and would like to edit it so that it reads from an external file. Either TXT or XML. how to edit the array action.
CODE:
spacing = 10;
image_array = ["image01.jpg", "image02.jpg", "image03.jpg", "image04.jpg", "image05.jpg", "image06.jpg", "image07.jpg", "image08.jpg", "image09.jpg", "image10.jpg", "image11.jpg", "image12.jpg", "image13.jpg", "image14.jpg",
[Code]......
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Oct 7, 2009
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
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Mar 11, 2010
I want to generate a random number and use that number to run whatever function appears at that index in the array.
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Aug 1, 2010
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
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Mar 23, 2011
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function...
I've tried doing this:
ActionScript Code:
tempHand.sortOn("pubNum", Array.NUMERIC);
tempHand.sort(Suit.sortSuits);
tempHand.sort(Deck.sortDecks);
becase everytime I use the sort function the previouse sorting is confused =
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Mar 30, 2012
How can you create an array of n functions, each of which trace their index, as shown [code]...
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Jan 23, 2009
is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
[Code]...
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Jul 20, 2004
I have a array of MC that are placed on the stage to make up a logowhat i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.here is my code
function init(){
//create an array for my movie clips
euro = new Array ( b1,b2,b3,b4,b5,b6,b7,b8,e1,e2,e3,e4,e5,e6,e7,e8
[code].....
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Nov 12, 2005
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
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Jul 20, 2004
I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.
here is my code
[Code]...
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Jul 26, 2004
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
[Code]...
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Jun 21, 2009
What I have:
Code:
var glideShootingTimer:Timer = new Timer (500);
glideShootingTimer.start();
glideShootingTimer.addEventListener(TimerEvent.TIMER, glideShoot);
[code]....
What it does:Every half second create a torpedo underneath every "glide" sprite on the stage.What is wrong:Every "glide" fires at the same time as the others.What I need:A way to individually time the firing. A way to make it fire in independent half second intervals, not all at once.
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Jan 25, 2010
Right now, I have many MovieClips's in my array. I want to update all the alpha values of the MovieClips in my array. Right now, I am using a for loop but this is not the fastest way to do it.
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Sep 1, 2006
i am trying to make a custom class that has a small number of variables but I can't seem to get the array part to work.[code]I can't seem to get it to work. I can set and access the other variables OK its just the array thats giving me problems.
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May 10, 2009
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...
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Dec 28, 2011
I want to do something where I collect functions to be invoked later when a certain condition is met. E.g.
function doSomething(someArg:Object):void {
if (conditionIsFalse){
operationsToDoWhenConditionIsTrue.push(function(){
doSomething(someArg);
[Code]...
Basically if doSomething is called twice, I only want operationsToDoWhenConditionIsTrue to hold the most recent invocation. Obviously since the invocations are wrapped in function(){} all the functions are the same. Is there any way I can accomplish what I want?
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Oct 26, 2009
How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
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