Actionscript 3 :: Setting Multiple Variables Of An Object In An Array Possible?

Jan 25, 2010

Right now, I have many MovieClips's in my array. I want to update all the alpha values of the MovieClips in my array. Right now, I am using a for loop but this is not the fastest way to do it.

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ActionScript 2.0 :: Setting Array Values To Variables In Another Array

Dec 11, 2007

I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?

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ActionScript 3.0 :: Setting Multiple Variables Dynamically?

Nov 10, 2009

I've automated a lot of my script, but cannot automate the very beginning where one sets the variables. I have the following script that I'd like to put in a "for" loop :

private var aliPlane1:Plane3D;
private var aliPlane2:Plane3D;
private var aliPlane3:Plane3D;

[code]......

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ActionScript 2.0 :: Multiple Variables + Array?

Feb 21, 2006

i'm trying to trace this out - but i don't believe i have the right syntax:

trace (levelNum + "Questions" + [questionNum[currentQuestionNum]].correctAnswer);

i can trace out 'levelNum' and it traces out fine. i can trace out 'questionNum[currentQuestionNum]' and it traces out fine.basically without any variables my object array would look like this:

lvl(1 or 2)Questions[(a # here)].correctAnswer.

But my trace is not working and i'm not sure how to group that all together.

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ActionScript 2.0 :: Using An Array To Create Multiple Variables?

Aug 23, 2006

If I have multiple variables of the same type, can I create an array and loop to create them or do I need to create them individually.

For instance,

var ajArray:Array = new Array(mc1, mc2, mc3, mc4, mc5, mc6, mc7, mc8, mc9, mc10, mc11, mc12, mc13);
for (var i:number = 0; i<ajArray.length; i++){
var [ajArray[i]]:MovieClip;
}

[code]....

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ActionScript 2.0 :: Splitting An Array Into Multiple Variables?

Aug 8, 2007

i know how to use arrays in a flash file but i'm not sure if i can split it into multiple from an input text box:

Code:
stop();
getcode = [_root.colorskin, _root.coloreyes, _root.colorwing, _root.eyes, _root.mouth];

[code].....

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ActionScript 2.0 :: Populating Multiple Text Variables By Array?

Apr 11, 2007

I have 25 dynamic text fields. If I could, I'd just assign their text by calling the array in the text property var, but that doesn't work.My text field variables are simply B1, B2, B3, B4, B5, I1, I2, I3, I4. . . (I'm populating a bingo card)I'm using 5 Arrays to get the 25 numbers. bArray, iArray. . . and so on.Now, obviously I can fill in my text fields by assigning each variable separately, however, I'd like a shorter solution.Instead of coding B1=bArray[0], B2 =bArray[1] I was looking for a way to assign all the variables in a for loop... or something...

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ActionScript 3.0 :: Send Off Multiple Variables In An Object (from A Class) To The FLA File?

Feb 13, 2009

I have the livedocs wide open and I still can't figure out how to send off multiple variables in an object (from a class) to the FLA file...[URL] The setup: I have a class that extends EventDispatcher. I created an Object called _pass, public var _pass:Object;. In my last function (everything is cool up until now), I have four variables that need to be passed to the main fla. Let's say they're param1, param2, param3, param4.

It was explained to me that I could use the public var _pass:Object; by first creating an instance of the object like so, _pass = { param1, param2, param3, param4 }; (each param is available in the function). Having setup an object instance, I could then dispatch the object to read from within my fla: dispatchEvent(new Event(Event.COMPLETE));.

But I get these errors:

1084: Syntax error: expecting colon before comma.
1083: Syntax error: rightbrace is unexpected.

As the livedocs show, you can use an associative array (with braces and a colon), but I don't need that. I just need to pass my variables that are pre-made to the FLA.

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ActionScript 2.0 :: Setting Color Of Multiple MCs Using One Color Object

Feb 20, 2007

I am making a movie that has to be published to Flash Player 6 and want to set a bunch of movie clips to have the same color. Here is my function:[code]My problem is that I get the error message:"Hexadecimal digits expected after 0x" referring to the 4th line of my function.

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ActionScript 3.0 :: Multiple Array Object Collision Detection?

Jun 23, 2009

I am creating a game where I have two separate arrays of objects that I need hitTested with each other. I found an old tutorial in AS2 that I modified to come up with this code:

ActionScript Code:
for (var w:Number = 0;w < enemyLaserArray.length;w++) {
for (var R:Number = 0;R < barricade1Array.length-1;R++) {
if (enemyLaserArray[w].hitTestObject(barricade1Array[R])) {

[code]....

This code executes like I believe it should, but along with removing the two objects, and splicing them from their arrays, I get this error

Code:
TypeError: Error #1010: A term is undefined and has no properties.on the line hitTestObject line. I have had similar problems in other areas of my project, but this time no matter what I try using trace statements I cannot fathom quite what the problem is.

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ActionScript 3.0 :: Flash Multiple Instances Of Same Object Via Array?

Dec 13, 2010

i would like to place various instances of the same library object on the stage.

the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.

[Code].....

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ActionScript 2.0 :: Assign Multiple Variables, And Check Multiple Variables?

Oct 6, 2011

I just want to know if there is a way to assign multiple variables, and if there is a way to check multiple variables.

I want to be able to assign variables to false and then check if all the variables are false.

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ActionScript 3.0 :: Merging Multiple Arrays In To Single Object Based Array?

Jan 23, 2010

I have a multidimensional array based data and i'm pretty confused in bringing it to simple linear array. I know it requires some for in loop to set property and its value and some nested looping but i lost in the half way. 
 
I have following data
 
records:Array = [0]
name = gender;
records:Array

[Code]....

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ActionScript 2.0 :: (MX 04 Pro) Setting Variables For An Mc?

Dec 12, 2004

What i need is to set some values for a few movie clips and then use them all at once. Eg, i'll have 5 mcs in my movie, each with either variable = 1 or variable = 2 etc assigned to each of them differently. Then i want to run some code kinda like

if (the variable on mc_one < 4){
do some stuff
}

Im not sure if im going about it the right way, but i think its fairly obvious what im trying to do

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ActionScript 2.0 :: (MX 04 Pro) Setting Variables For A Mc?

Dec 12, 2004

What i need is to set some values for a few movie clips and then use them all at once. Eg, i'll have 5 mcs in my movie, each with either variable = 1 or variable = 2 etc assigned to each of them differently. Then i want to run some code kinda like

if (the variable on mc_one < 4){
do some stuff
}

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ActionScript 2.0 :: [F8] Setting Variables From External Txt?

Feb 20, 2009

I am trying to control some of the global variables in my script through an external text file.I have a variable called "_global.scrollOrNot", which determines whether I want flash to use the text window with a scroll-bar or the one without a scroll-bar. I am trying to control that through an external text-file called "ScrollCommand.txt". Here is my code:

the external txt states:

&sb1WindowScroll=yes
frame1:
_global.scrollOrNot;

[code]....

this is were I have a problem. It will always choose "MCtextFeldSB1noscroll". I have tested the whole thing with other variables, which were not changed by any LoadVars function and it works just fine then. As soon as I change the variable using the LoadVars function it will not work any more.

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ActionScript 3.0 :: Setting Variables In A FOR Loop?

Apr 23, 2009

I used to dynamically set some variables using a FOR loop kinda like so PHP Code:

//Sorry, from memory
var possibleValues:Array = ["red","green","blue","yellow"];
for (i=0;i<possibleValues._length;i++){
_root["colorNumber"+i] = possibleValues[i];
}

Second question, using that code in a function would set the variables at the root level making them available throughout the timeline. Without "_root" how do I get that variable available to everything?

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ActionScript 3.0 :: Setting Variables In Different Classes?

Aug 13, 2009

I am trying to set the variable to classes in the loader like this

loaded_swf.content.classname.code = "AS3";

But that wont work for some reason?

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Flash8 :: Setting Up Variables In Different Levels?

Dec 25, 2010

Actionscript Code:
if (Key.isDown(attack2Key)&&shot2reload == 0) { for (i=1; i<2+1; i++) { shot2++; shot2reload = 30 var newname =

[code].....

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Actionscript 3 :: Setting Flash Variables Not From VB?

Oct 9, 2011

I'm trying to pass flash variables to SWF file from my VB application.It worked in AS 2.0 using:SetVariable method of ShockwaveFlash object but it doesnt' work in AS 3.0.

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ActionScript 3.0 :: Setting Variables To Parent?

Feb 8, 2010

I have loaded a movie clip into the "root" from the library using addChild. Inside this loaded movieclip, I need to populate a variable, but this variable is in the main time. The value must be sent when the user click on the clip that has been loaded. I have tried the following using a mouse click event listener.

MovieClip(this.parent).currentScore = 20;

but it won't work.

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ActionScript 2.0 :: Setting And Then Checking Against Variables?

Jun 14, 2005

how I could somehow create an "if then" statement with variables for my website.

Basically I just want to have a button that checks for a certain variable when you click it (I want it to check if a movie, lets call it "movie1" is already loaded). If it comes back false, then movie1 and movie2 both get loaded.

This way, after movie1 is loaded for the first time, it wont be loaded again. Basically, movie1 is just my background for all my other movies. So clicking button1 for the first time would load movie1 and movie2. Clicking button2 AFTER button1 was clicked would only load movie3.

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ActionScript 2.0 :: Setting Variables With Checkbox?

Dec 18, 2009

let's say 30. they are nothing less than colors of different shades/tints. firstly i need to randomize the loading of one of those movieclips when i push a button and secondly i want to control that randomization with a couple of check boxes. let's say i have a first row of checkboxes which control the particular color that is going to beoaded(red,green,yellow,blue) and a second row that controls the shade(extremely dark,very dark,dark,light dark,neutral,light bright,bright,very bright,extremely bright). for instance if i choose yellow and green from the first row of check boxes and neutral and light from the second row i want the movie to load randomly yellow and green movieclips with those particular shades(neutral and light).

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ActionScript 3.0 :: Array Of Variables - Make A Bunch Of Variables From A For Loop

Feb 21, 2009

How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.

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Actionscript 3 :: Changes To Array Of String Variables Doesn't Update The Variables Themselves

Jul 30, 2010

I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...

public class test extends Sprite
{
// Declare a list of strings
protected var title0:String = undefined;

[Code]....

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Oop :: Manually Setting Object's Position Or Have The Object Do It All?

Jun 11, 2010

I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon. Right now I have:

public class Line extends Sprite {
public function Line(length:Number, angle:Number, previous:Line = null) {
if (previous != null) {
this.x = previous.end.x;

[Code].....

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ActionScript 3.0 :: Array Variables, Variables Not Working Correctly?

Jul 11, 2011

There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:

var temp:Array = new Array()
for (var i:int=0;i<8;i++) {
temp.push(i);

[code]......

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ActionScript 3.0 :: Setting Variables For Timer Function

Jan 1, 2011

I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

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Flex :: Setting Variables During Component Initialization

Oct 25, 2010

I am loading a component which makes a HTTPService call to get data that will then be used to set certain variables in the component. I make the HTTPService call in an init() function (for the initialization event) and then set the variables according to the data received in the HTTPService result handler. However, the variables are still null at both the initialize stage and at the creationComplete stage. If I try and read the variables in a creationComp() function (for the creationComplete event), those variables are still null. Is this correct?

I guess I don't understand the flex initialization cycle very well. When are those variables actually set and available to be used? I need to manipulate those variables automatically after the component loads. Is there an event that comes after creationComplete that is appropriate or some other way to approach this? I am using Flex 3.

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ActionScript 2.0 :: Setting Flash Variables From Javascript

Jul 7, 2004

Does anyone know the correct syntax for setting a variable on _root using Javascript?

The Macromedia site says:

<!-- javascript
movie.SetVariable("/:varname", "varvalue");

However, this notation is quite old. I haven't been able to get it to work.

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